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    <title>EVE-Search ForumWatch</title>
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    <pubDate>Tue, 6 Jan 2009 00:00:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Deakin Frost]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=2#50</link>
      <description><![CDATA[Yay!<br /><br /><br /><img src="http://www.tomservo.cc/temp/prapple_mega.gif" border=0>]]></description>
      <pubDate>Tue, 3 Jan 2009 16:14:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by ELECTR0FREAK]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=2#49</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>TomB</i><hr height=1 noshade>Reactivation Delay will stay between jumps, but there is nothing that stops Covert Ops frigs and Recon cruisers from getting a similar bonus as the stealth bombers have.<br /><br />Consider that a done done.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Thank you TomB! Good to know that the cloak ships besides bombers will be able to do their job again.<br /><br />-Electrofreak<br />Discoverer of the Missile Damage <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=198863" target="_blank">Formula</a>]]></description>
      <pubDate>Tue, 3 Jan 2009 08:23:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Zhon]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=2#48</link>
      <description><![CDATA[Then why not give the Stealth bomber tha abilty to use the covert ops cloakign device. It is a covert ops ship. Ment to be stealth they are already slow, go to warp slow, and turn likea elephant. How you supsoe to sneak up on someone if they see you warp in.<br />]]></description>
      <pubDate>Tue, 3 Jan 2009 03:37:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Kage Getsu]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=2#47</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>TomB</i><hr height=1 noshade>Reactivation Delay will stay between jumps, but there is nothing that stops Covert Ops frigs and Recon cruisers from getting a similar bonus as the stealth bombers have.<br /><br />Consider that a done done.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />That's an even better solution than I had hoped. Thanks!<br />]]></description>
      <pubDate>Tue, 3 Jan 2009 01:28:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by The Cosmopolite]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=2#46</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>TomB</i><hr height=1 noshade>Reactivation Delay will stay between jumps, but there is nothing that stops Covert Ops frigs and Recon cruisers from getting a similar bonus as the stealth bombers have.<br /><br />Consider that a done done.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Many thanks.<br /><br />Cosmo<br /><img src="http://free-zg.htnet.hr/fishcake/Cosmosig.jpg" border=0><br /><a href="http://www.soixante-neuf.org/jericho/yabbse/index.php" target="_blank">Jericho Fraction</a>]]></description>
      <pubDate>Mon, 2 Jan 2009 22:19:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by j0sephine]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=2#45</link>
      <description><![CDATA[<i>"Reactivation Delay will stay between jumps, but there is nothing that stops Covert Ops frigs and Recon cruisers from getting a similar bonus as the stealth bombers have."</i><br /><br />While you're on the subject of cloaking <i>and</i> recon cruisers... is the unability of recons to cloak while they have the cynosural field generator fitted (not running or even onlined) ... intended, or just an overlook, and will it be corrected? ;;<br /><div align=right><img src="http://www.eve-files.com/media/corp/j0sephine/j0_sig_a26.gif" border=0></div id=right>]]></description>
      <pubDate>Mon, 2 Jan 2009 16:42:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Joerd Toastius]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=2#44</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>TomB</i><hr height=1 noshade>Reactivation Delay will stay between jumps, but there is nothing that stops Covert Ops frigs and Recon cruisers from getting a similar bonus as the stealth bombers have.<br /><br />Consider that a done done.<hr height=1 noshade></font></BLOCKQUOTE><br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_bear.gif border=0 width=15 align=middle alt='ugh'><br />]]></description>
      <pubDate>Mon, 2 Jan 2009 16:21:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Elfaen Ethenwe]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=2#43</link>
      <description><![CDATA[train your skills high.<br /><br />wait a few seconds (yes wait)<br /><br />set warp <br /><br />activate cloak.<br /><br />DONE DEAL.<br /><br /><br /><img src="http://contraband-inc.com/killtracker/sigelf2.php" border=0>]]></description>
      <pubDate>Mon, 2 Jan 2009 14:55:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Redundancy]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=2#42</link>
      <description><![CDATA[Happy, Happy, Joy, Joy.<br />]]></description>
      <pubDate>Mon, 2 Jan 2009 13:19:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by TomB]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=2#41</link>
      <description><![CDATA[Reactivation Delay will stay between jumps, but there is nothing that stops Covert Ops frigs and Recon cruisers from getting a similar bonus as the stealth bombers have.<br /><br />Consider that a done done.<br /><br /><br /><br /><br /><font color=red>.</font id=red>]]></description>
      <pubDate>Mon, 2 Jan 2009 13:17:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Joerd Toastius]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=2#40</link>
      <description><![CDATA[Well that's, uh... nice. Presumably whoever you asked understands the knock-on effects for covops and fleet scouting? I'm not saying it's necessarily "bad", I'm just saying it's a fairly significant design shift for covops in particular and fleet-PvP in general and I'd like to think that the decision was made by someone who understands Eve combat design theory and philosophy, because it's more than just a balance or coding issue.<br />]]></description>
      <pubDate>Mon, 2 Jan 2009 12:44:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Redundancy]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=2#39</link>
      <description><![CDATA[Well, I've asked about it, and the reply was that there's no plans to do a special case for cloaking, so I've requested that there be something added to the patch notes about it.<br />]]></description>
      <pubDate>Mon, 2 Jan 2009 11:22:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Tobiaz]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=2#38</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Redundancy</i><hr height=1 noshade>If patch notes could magically document bugs and unforseen consequences of changes, I imagine everyone's life would be easier.<hr height=1 noshade></font></BLOCKQUOTE><br /><br /><center><img src="http://www.eve-files.com/media/corp/SRAT/img_stealthnerf.jpg" border=0></center><br /><br />Players don't really mind the incompplete shoddy patch notes. They DO mind their complaints and demands for explanation about the so many undocumented changes being completely stonewalled.<br /><br />A perfect example: <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=261311" target="_blank">The EW stacking bug/nerf thread</a><br /><br />17 pages about either a VERY big bug or a HUGE brainfart at CCP and all we got was a *click*.<br /><br />Or how about the insane stacking of the penalties of some of the T2 ammo?<br /><br />Or how about some T2 missiles making a completely Joke of that big 'missile-nerf' we had a while back. You know: the one that gave frigates better survival chances agains missileboats (and I'm Caldari mind you!)<br /><br />Or how about the huge change with the factories? Can we get a new skill? 'User-Interface' : +10% understanding how to deal with CCPs jokes of a UI like the new Manufactory/Research one or even parts of the Corp tab and wallet. I know it's ofcourse the factories a necessary new feature, but it's so complex and undocumented it might just as well be a stealthnerf. <br /><br />And even IF a stealthnerf is actually a bug it will be solved somewhere in Januari at best, when CCP ofcourse wants to fix a whole bunch of bugs at once with their stupid, likely to fail, all-in-one patches. If we're lucky they'll fix it without breaking to much else <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_ugh.gif border=0 width=15 align=middle alt='ugh'><br /><br /><br />No wonder there are 'unforeseen consequences' like the locator agent bug and the buddylist bug which make EVE unplayable for many of us AND WEEKS LATER IT'S STILL NOT FIXED!!!<br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_evil.gif border=0 width=15 align=middle alt='Evil or Very Mad'><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>Since the release of Red Moon Rising, we have deployed 11 hotfixes in downtimes addressing 28 various performance and crash issues on Tranquility. In addition to that, a small client patch is being assembled for deployment in the first week of January. Until then we will continue to deploy server hotfixes during downtime since we have still not achieved our goal of better overall performance than our Cold War release had.<hr height=1 noshade></font></BLOCKQUOTE><br /><br /><br />ROFL<br /><br />Seems to me CCP care mostly about those few extra percent performance and wether or not their new harware toys outgame and new ships and modules ingame are working (I'll leave out 'properly' here).<br /><br />But players who know how to deal with EVE's lag problems, who laugh at occasional blackholes and who are not drooling over all the new toys are ****** until (hopefully) Januari. Because they depend on things like locator agents, the buddylist, EW proper working factories etc. to actually do their things.<br /><br />Yeah I'm ranting and no, I don't care right now.<br />I'm off again to play Total War or something.<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_evil.gif border=0 width=15 align=middle alt='Evil or Very Mad'><br /><img src="http://www.eve-files.com/media/corp/SRAT/sig_complaints.gif" border=0><br /><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=253059" target="_blank">RMR hiatus</a>]]></description>
      <pubDate>Mon, 2 Jan 2009 01:20:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Kage Getsu]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=2#37</link>
      <description><![CDATA[I almost died because of this change! I wouldn't be upset if it was mentioned in the patch notes, but I don't see it.<br /><br />Also, it kind of gimps the Covert Ops class.<br />]]></description>
      <pubDate>Sun, 1 Jan 2009 19:53:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Deakin Frost]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=2#36</link>
      <description><![CDATA[And make stealth bombers uber? No thanks. Not until longrange* anticloak pulses are being released. (* = longrange as in amx cruise missile range)<br /><br /><br /><img src="http://www.tomservo.cc/temp/prapple_mega.gif" border=0>]]></description>
      <pubDate>Sun, 1 Jan 2009 17:44:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Ghost003]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=2#35</link>
      <description><![CDATA[The point was that people could use "jumping" and "Docking" TO get around the in game limitations set on certain items. The cloak has a 30 sec recalibration time. So that means it take 30 sec. Jumping to another system isnt going to magically change that. This problem is easily adressed by waiting till the timer is up and then proceeding.<br /><br />As for the bombers having a 5 sec recalibration time that is a specialization built into the ship that the regular covert ops frigs do not have and were not build to have. As it was before stealth bombers were rather useless. I still personally think that the stealth bombers and Covert op frigs should both use the Covert ops cloaking devise seeing how they are covert ops frigs, but that is just my opinion.<br />]]></description>
      <pubDate>Sat, 31 Dec 2009 11:46:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Drakxter]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=2#34</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>lickspittle</i><hr height=1 noshade>This was intentional. There is a generic attribute that game design can set on modules, which determines how quickly it can be reactivated after it deactivates. This is used for cloaking, but it is also used now for the siege modules - which have a long reactivation delay (something like 10 minutes I think). If this delay is not observed when you jump, this means that jumping, or docking can be used as a exploit to get around the constraints that use of the siege module should entail.<br /><br />So, no, this was not done as part of a vendetta to nerf covert ops cloakers. If you feel that being able to avoid the constraints that come (or should have come in the past) with cloaking is the only thing that makes it usable, then TomB and Tuxford are your men. Take it to a forum area where they post about game design and address it there.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />You know lickspittle, that whole posts sounds a bit messed up..<br /><br />You say you added this to fix the exploit with siege modules, and that you can decide on what modules you want to add it or not, its not something you are forced to add to all modules.... But still you say you added it to the covert ops modules anyway becuase you where fixing the siege moduel? So Err what?! <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_eek.gif border=0 width=15 align=middle alt='Shocked'><br />-------------<br />]]></description>
      <pubDate>Sat, 31 Dec 2009 11:13:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by UndergrounD]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=2#33</link>
      <description><![CDATA[fair comment, tbh Ive looked into this a bit more and sometimes I get the timeout problems and sometimes i dont.<br /><br />Ill run the log server and file a bug report next time.<br />-----------------------------------------------<br /><img src="http://www.globaldispatch.nildram.co.uk/underg2.jpg" border=0>]]></description>
      <pubDate>Fri, 30 Dec 2009 15:06:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Redundancy]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=2#32</link>
      <description><![CDATA[If patch notes could magically document bugs and unforseen consequences of changes, I imagine everyone's life would be easier.<br />]]></description>
      <pubDate>Thu, 29 Dec 2009 15:43:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by UndergrounD]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=2#31</link>
      <description><![CDATA[it would have been nice for this change to have been a bit more transparent within the patch notes but thats life I guess.<br /><br />it is a nerf for all intents and purposes despite any protestions to the contrary or declared best intentions by the developement team.<br /><br />bah =(<br /><br /><br /><br /><br />-----------------------------------------------<br /><img src="http://www.globaldispatch.nildram.co.uk/underg2.jpg" border=0>]]></description>
      <pubDate>Thu, 29 Dec 2009 15:00:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Tar om]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#30</link>
      <description><![CDATA[So, any news on this? before Kali I hope?<br />--<br />We are the Octavian Vanguard <a href="http://www.octavianvanguard.net" target="_blank">www.octavianvanguard.net</a><br /><br />"The belief in the possibility of a short decisive war appears to be one of the most ancient and dangerous of human illusions."]]></description>
      <pubDate>Thu, 29 Dec 2009 13:49:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Sarmaul]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#29</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Silver Sarena</i><hr height=1 noshade>stuff<hr height=1 noshade></font></BLOCKQUOTE><br /><br />those paragraphs still want to be your friend<br />-------------<br />Please make Minmatar overpowered, CCP]]></description>
      <pubDate>Tue, 27 Dec 2009 10:56:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Deakin Frost]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#28</link>
      <description><![CDATA[Yeah, well, a lot of capitalized words looks kinda like a rant to me.<br /><br /><br /><img src="http://www.tomservo.cc/temp/prapple_mega.gif" border=0>]]></description>
      <pubDate>Tue, 27 Dec 2009 10:18:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Silver Sarena]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#27</link>
      <description><![CDATA[Ranting? Hmmm.... I suppose by some deffinitions it was a rant. But, for me, it was more like "constructive comments". I don't think anyone would want me to go on what I consider a "RANT". For that matter, it would probably get me banned. So, best not to. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_smile.gif border=0 width=15 align=middle alt='Smile'><br />For the record, Frost, I know EXACTLY what you are talking about. I was talking about the same thing. Sorry if that was unclear to anyone. (Notice the above and below paragraphs! Isn't everyone proud of me! <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_wink.gif border=0 width=15 align=middle alt='Wink'>)<br />Now on to Dev Redundancy and his comments. For the record, if it matters to anyone, I never said the "developers were ruining the game." Nor was it my intention to imply such. I am sure there are many dedicated individuals working hard on the game, who love and care about it even more than I do, which is a stretch of the imagination. However, just to be perfectly clear: I DO think the apparent obsession of some devs to re-address ships/modules/rules that are well established and working outstandingly, may very well, some day, do just that. ESPECIALLY when they obviously do not carefully (enough) consider all of the ramifications on other systems and settings to the changes they make.<br />I do not feel that my "accusations" that the devs are careless and thoughtless, at times, is unfounded by the simple fact of the "Bug Creation/Fix Dance" we go through EVERYTIME there is a major patch. On average it takes 2-3 months to work out everything that got BROKE, while things were being "enhanced". I.E. Hence this very discussion and thread.<br />Thanks go out to everyone for reading and taking note of my comments. I very sincerely hope that my comments get the problem duely noticed and fixed as Dev Redundancy has promissed. This was my only goal in all of my comments: I.E. Yelling LOUD enough to get the problem noticed. This will, however, be my last post as my type of "constructive comments" are obviously not wanted, welcome, or desired by the Devs. Everyone can now celebrate that they will not be hearing from me again. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_razz.gif border=0 width=15 align=middle alt='Razz'> So, good luck to everyone! Happy holidays too.<br />]]></description>
      <pubDate>Tue, 27 Dec 2009 09:24:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by The Cosmopolite]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#26</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Redundancy</i><hr height=1 noshade>I sometimes wonder if posting something to show that we do care gets in the way of people wanting to just rant about how intent we are on ruining the game for them. I'll be following up on this with Game Design when I get back to work after my holiday. In the meantime, I hope everyone enjoys Christmas and New Year without going purple, passing out and ending up in hospital due to this.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Heh. Well it's much appreciated that you have posted, Redundancy. Just glad it's on the radar screen.<br /><br />Cosmo<br /><br /><img src="http://free-zg.htnet.hr/fishcake/Cosmosig.jpg" border=0><br /><a href="http://www.soixante-neuf.org/jericho/yabbse/index.php" target="_blank">Jericho Fraction</a>]]></description>
      <pubDate>Mon, 26 Dec 2009 19:37:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Deakin Frost]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#25</link>
      <description><![CDATA[The post above yours was more targetted at that unparagraphed ranting.<br /><br /><br /><img src="http://www.tomservo.cc/temp/prapple_mega.gif" border=0>]]></description>
      <pubDate>Mon, 26 Dec 2009 15:56:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Redundancy]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#24</link>
      <description><![CDATA[I sometimes wonder if posting something to show that we do care gets in the way of people wanting to just rant about how intent we are on ruining the game for them. I'll be following up on this with Game Design when I get back to work after my holiday. In the meantime, I hope everyone enjoys Christmas and New Year without going purple, passing out and ending up in hospital due to this.<br />]]></description>
      <pubDate>Mon, 26 Dec 2009 15:52:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Deakin Frost]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#23</link>
      <description><![CDATA[I'm fine with the 30 sec delay, we had it before, noone really complained. What I'm not fine with is that it carries over into the next system.<br /><br /><br /><img src="http://www.tomservo.cc/temp/prapple_mega.gif" border=0>]]></description>
      <pubDate>Mon, 26 Dec 2009 14:15:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Hayzo]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#22</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Silver Sarena</i><hr height=1 noshade>This is just yet ANOTHER example of the developers making their own lives easier and simply not caring about how it affects the people paying their salaries. For what it is worth, I second, third, and however many other times is necessary to get the point across, the notion that an added 30 second delay on covert ops cloak reactivation is just plain stupid. The cloak has been engineered into the game as being of such a limited use, in such SPECIALIZED roles, anyway. To nerf it more is just rediculous. If you don't want cloak in the game that badly, just take it out. Keep in mind, I am NOT suggesting that you DO, in fact, take it out. But, if you continue to nerf things this hard, just remove them and get it over with; rather than tricking your players into wasteing months of subscription time for something they think is going to be totally cool just to yank it away from them when they get there. Please, for the love of everything holy, fix cloaking back to the way it was! Oh, and how about focusing on adding MORE NEW material instead of f'ing with material that everyone already knows how to use and is comfortable with? You know, MORE NEW STUFF, MORE QUICKLY, like what we pay for. If you would just STOP messing with what you already have firmly established and simply focused on new material, I bet you would be AMAZED at how much value you could add to the game, and how quickly you could do it.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Paragraphs are your friend.<br />____________________<br /><br />"Your safe Boundaries were once unknown frontiers"<br /><br />Join channel: TKI-Net]]></description>
      <pubDate>Mon, 26 Dec 2009 11:16:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Silver Sarena]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#21</link>
      <description><![CDATA[This is just yet ANOTHER example of the developers making their own lives easier and simply not caring about how it affects the people paying their salaries. For what it is worth, I second, third, and however many other times is necessary to get the point across, the notion that an added 30 second delay on covert ops cloak reactivation is just plain stupid. The cloak has been engineered into the game as being of such a limited use, in such SPECIALIZED roles, anyway. To nerf it more is just rediculous. If you don't want cloak in the game that badly, just take it out. Keep in mind, I am NOT suggesting that you DO, in fact, take it out. But, if you continue to nerf things this hard, just remove them and get it over with; rather than tricking your players into wasteing months of subscription time for something they think is going to be totally cool just to yank it away from them when they get there. Please, for the love of everything holy, fix cloaking back to the way it was! Oh, and how about focusing on adding MORE NEW material instead of f'ing with material that everyone already knows how to use and is comfortable with? You know, MORE NEW STUFF, MORE QUICKLY, like what we pay for. If you would just STOP messing with what you already have firmly established and simply focused on new material, I bet you would be AMAZED at how much value you could add to the game, and how quickly you could do it.<br />]]></description>
      <pubDate>Mon, 26 Dec 2009 06:13:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Redundancy]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#20</link>
      <description><![CDATA[It would only be announced if it was intended from a game design perspective, rather than an unintentional side effect of fixing how a system works for one case and affecting another, which I suspect is more likely. Probably a 'bug' from that point of view, despite the changed mechanic working as requested for Siege mode.<br />]]></description>
      <pubDate>Sun, 25 Dec 2009 19:14:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Ranger 1]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#19</link>
      <description><![CDATA[I rarely say this about game changes but... this is extremely stupid and unneccesary. There is no point in forcing the covert pilot to just sit there for 30 seconds.<br /><br />And yes, there is a lot going on now, but this should have been announced in advance.<br /><br /><br /><br /><center><img src="http://www.angelfire.com/magic/riyallyn/R1sig3.jpg" border=0></center>]]></description>
      <pubDate>Sun, 25 Dec 2009 18:26:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Shinoobie]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#18</link>
      <description><![CDATA[/signed<br /><br />Im Caldari, each major patch I got nerfed in some way or another, so I trained for covert ops and leadership skills, now you nerfed the Covert side of things.<br /><br />So I guess all I'm good for now, is sitting in gangs and doing jack s**t but giving my gang skills bonus to everyone else who are Non Caldari.<br /><a href="http://img208.exs.cx/img208/1889/siggy9ox.jpg" target="_blank">http://img208.exs.cx/img208/1889/siggy9ox.jpg</a><br />Shuttles <img src="http://myeve.eve-online.com/bitmaps/character/level5_act.gif" border=0><br /><br /><font color=orange>Maximum signture image dimensions are 400x120 - Udat</font id=orange>]]></description>
      <pubDate>Sun, 25 Dec 2009 17:56:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Anjerrai Meloanis]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#17</link>
      <description><![CDATA[meh, covert's are ridiculously hard to kill as it is, you cant actually kill a good covert pilot ever. being able to jump into a sys, uncloak then cloak instantly is so annoying. either get rid of this change for covert's or give us cloak disruptor's, 10km range.<br />uh.<br /><br /><center><img src="http://www.geocities.com/dedbloke/sig.JPG" border=0></center>]]></description>
      <pubDate>Sun, 25 Dec 2009 16:27:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Lig Lira]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#16</link>
      <description><![CDATA[/signed<br /><br /><br /><center><img src="http://sig.aftermath.cx/tuwile.jpg" border=0><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=162909" target="_blank">Join FCON</a></center>]]></description>
      <pubDate>Sun, 25 Dec 2009 15:56:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Reto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#15</link>
      <description><![CDATA[<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_mad.gif border=0 width=15 align=middle alt='Mad'>ffs this one has almost killed me...i was giving a warp order to the ship and hit F1 as i was moving...and then i recognized : "hey 28.2seconds delay matey hehehehe! lets see if u survive those 2 ceptors aproaching u with 4000m/s right now !!" <br />i was so freekin damn lucky fitting those nanofibers which aligned me fast enuff for warp before they got me webbed and scrambeled <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_eek.gif border=0 width=15 align=middle alt='Shocked'><br />tbh remove this crapy delay or give the cloak a 5 secs delay like mentioned above...this is simply unacceptable...why should ppl use covert ops if they cannot follow the enemy safely...<br />and btw why u guys coupling the delay functions for modules...what has a cloak to do with a siege module or a titan massacre thingy ?!<br />]]></description>
      <pubDate>Sun, 25 Dec 2009 15:52:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Stribog]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#14</link>
      <description><![CDATA[Then atleast reduce the timer of the Cloak, since its reeeally annoing as it is now. <br />And there is alot more Covert Ops jumping around then Dreadnaughts, so i dont really see the point of having it this way.<br />]]></description>
      <pubDate>Sun, 25 Dec 2009 09:37:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by ELECTR0FREAK]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#13</link>
      <description><![CDATA[Havent used my Covops since RMR but this doesn't sound good... I mean I can throw an Improved Cloak II onto my bomber and recloak after 5 seconds... but my 20 mill isk Covert Ops Cloaking Device has me waiting 30 seconds? I didn't mind it so much before but how is a Covert Ops ship supposed to do RECON work (which often requires following a target unseen) when you can't cloak within 30 seconds of jumping? Sounds like my Manticore will do a much better job than my Buzzard now <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_sad.gif border=0 width=15 align=middle alt='Sad'><br /><br />-Electrofreak<br />Discoverer of the Missile Damage <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=198863" target="_blank">Formula</a>]]></description>
      <pubDate>Sun, 25 Dec 2009 03:11:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Drunken Santa]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#12</link>
      <description><![CDATA[This is silly.<br /><br />The "workaround" is to stay cloaked after jumping until you'll be able to cloak using your module. It's irritating, but it has the desired result. Consequently, CCP might as well just let us stealthy types use our cloak properly again <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_neutral.gif border=0 width=15 align=middle alt='Neutral'><br />]]></description>
      <pubDate>Sun, 25 Dec 2009 01:45:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#11</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>lickspittle</i><hr height=1 noshade>This was intentional. There is a generic attribute that game design can set on modules, which determines how quickly it can be reactivated after it deactivates. This is used for cloaking, but it is also used now for the siege modules - which have a long reactivation delay (something like 10 minutes I think). If this delay is not observed when you jump, this means that jumping, or docking can be used as a exploit to get around the constraints that use of the siege module should entail.<br /><br />So, no, this was not done as part of a vendetta to nerf covert ops cloakers. If you feel that being able to avoid the constraints that come (or should have come in the past) with cloaking is the only thing that makes it usable, then TomB and Tuxford are your men. Take it to a forum area where they post about game design and address it there.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />So in altering siege modules, you nerfed cloaks? That's called a bug, and it should be fixed. Sigh. Well, I don't want a cloaking cruiser now, and I'll just fit a T1 cloak on my covert and use it for scanning ships down.<br /><br />Warning: above post may contain traces of sarcasm.<br />"Corpse cannot be fitted onto ship. Only hardware modules can be fitted."]]></description>
      <pubDate>Sat, 24 Dec 2009 03:16:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Turin]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#10</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>lickspittle</i><hr height=1 noshade>This was intentional. There is a generic attribute that game design can set on modules, which determines how quickly it can be reactivated after it deactivates. This is used for cloaking, but it is also used now for the siege modules - which have a long reactivation delay (something like 10 minutes I think). If this delay is not observed when you jump, this means that jumping, or docking can be used as a exploit to get around the constraints that use of the siege module should entail.<br /><br />So, no, this was not done as part of a vendetta to nerf covert ops cloakers. If you feel that being able to avoid the constraints that come (or should have come in the past) with cloaking is the only thing that makes it usable, then TomB and Tuxford are your men. Take it to a forum area where they post about game design and address it there.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Well, unfortunately, this is a retarded change. You have effectivly made cov ops ships useless when trying to scout if a group has ships in two sectors. You cant possibly avoid them at both gates. Thanks for nerfing me some more ( im caldari ) I really appriciate it. Merry f'in Xmas to you to.<br /><br /><br />--------------------------------------------------------------------<br /><img src="http://www.phoenixashesinc.com/images/signatures/turin.jpg" border=0>]]></description>
      <pubDate>Sat, 24 Dec 2009 00:00:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Jaka]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#9</link>
      <description><![CDATA[Yup, this is pretty stupid. The covert ops, as a recon ship, must have better cloaking abilities than the stealth bomber. Give it the 5 sec reactivation time too.<br />]]></description>
      <pubDate>Fri, 23 Dec 2009 21:00:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Ahop Yol]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#8</link>
      <description><![CDATA[Dev's change it back to how it was before the patch. This sucks. I'm sure people wont stop posting about it untill something is done. Go and find something else to nerf, this change wasn't necessary and isn't welcome either.<br />]]></description>
      <pubDate>Fri, 23 Dec 2009 19:39:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by theRaptor]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#7</link>
      <description><![CDATA[If this change is going to stay in then covert ops cloaks need the recloaking penalty dropped to ten seconds or less. This completely negates the ability of covert ops to operate as fast moving cloaked scouts.<br /><img src="http://free-zg.htnet.hr/fishcake/Raptorsig.jpg" border=0><br />I don't think you trust, in, my, self-righteous suicide.]]></description>
      <pubDate>Fri, 23 Dec 2009 14:42:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Tar om]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#6</link>
      <description><![CDATA[It may not be part of a vendetta but it certainly caught out some cov ops pilots. I personally think its a mistake to nerf/adjust/balance cov ops in this way as a knockon effect from other modules. It was an unecessary change from the PoV of the playerbase. I understand that it made the devs life easier when fixing seige mods, but to be brutally frank - we're not here to make the devs lives easy...<br /><br />Please find a way to restore the previous behaviour of Cov Ops frigates and cloaks - it worked fine and appeared to be universally accepted.<br /><br />Tar om<br />--<br />We are the Octavian Vanguard <a href="http://www.octavianvanguard.net" target="_blank">www.octavianvanguard.net</a><br /><br />"The belief in the possibility of a short decisive war appears to be one of the most ancient and dangerous of human illusions."]]></description>
      <pubDate>Fri, 23 Dec 2009 10:21:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Herko Kerghans]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#5</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>The Cosmopolite</i><hr height=1 noshade>The Stealth Bomber now has a 5 second reactivation delay for its cloak.<br /><br />It is very odd that this means the recon class T2 cloaking frigate has a longer cloak reactivation delay.<br /><br />I therefore suggest that the Covert Ops frigates get the 5 sec reactivation delay also<hr height=1 noshade></font></BLOCKQUOTE><br /><br /><br />What he said.<br /><br />Makes little sense that a stealth bomber can recloak in 5 secs, while a covops (being the only ships that can use covert ops cloaking device) still needs 30 secs to recloak.<br /><br />Putting them on par would solve the after-jump delay, too, as indicated above.<br /><br /><br /><img src="http://www.wanoah.co.uk/IMG/Ad04.jpg" border=0><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=247206" target="_blank">Barriers - an EVE novel</a>]]></description>
      <pubDate>Fri, 23 Dec 2009 02:48:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by The Cosmopolite]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#4</link>
      <description><![CDATA[The solution is really simple.<br /><br />The Stealth Bomber now has a 5 second reactivation delay for its cloak.<br /><br />It is very odd that this means the recon class T2 cloaking frigate has a longer cloak reactivation delay.<br /><br />I therefore suggest that the Covert Ops frigates get the 5 sec reactivation delay also. Plenty short enough time to address the concerns expressed here (which I share) and as it's been done for one ship is clearly a feasible fix.<br /><br />Cosmo<br /><br />PS. Posting here because Ships and Mods is being spammed to death by a very selfish individual and the mods have not caught up. (Says the guy with millions of SPs in EW himself...)<br /><img src="http://free-zg.htnet.hr/fishcake/Cosmosig.jpg" border=0><br /><a href="http://www.soixante-neuf.org/jericho/yabbse/index.php" target="_blank">Jericho Fraction</a>]]></description>
      <pubDate>Thu, 22 Dec 2009 21:24:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by lickspittle]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#3</link>
      <description><![CDATA[This was intentional. There is a generic attribute that game design can set on modules, which determines how quickly it can be reactivated after it deactivates. This is used for cloaking, but it is also used now for the siege modules - which have a long reactivation delay (something like 10 minutes I think). If this delay is not observed when you jump, this means that jumping, or docking can be used as a exploit to get around the constraints that use of the siege module should entail.<br /><br />So, no, this was not done as part of a vendetta to nerf covert ops cloakers. If you feel that being able to avoid the constraints that come (or should have come in the past) with cloaking is the only thing that makes it usable, then TomB and Tuxford are your men. Take it to a forum area where they post about game design and address it there.<br /><br />-- Richard<br />CCP Programmer. Anything said above is not the official line, but my own take or opinion.]]></description>
      <pubDate>Thu, 22 Dec 2009 19:42:00 +0000</pubDate>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Shai Faetal]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650&amp;page=1#2</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Shai Faetal on 22/12/2005 12:46:37</i></span><br />its anoying yes, woudl explain the sudden increase of covert ops ship kills on killboards <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'>, ppl decloak jump, try to warp, and cant activate cloak due to timer,not being able to warp fast enough for an inty to lock = screwed.<br /><br />must sit and wait for timer to run out before trying to warp or move<br /><br />---<br /><img src="http://www.eve-files.com/media/corp/FISI/eve-sig.gif" border=0><br /><font size=1><font color=gold>_ my sig is better then urs, damn right! _</font id=gold></font id=size1>]]></description>
      <pubDate>Thu, 22 Dec 2009 12:46:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/2171368</guid>
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      <title><![CDATA[Recloaking timer carrying over in jumps? - by Deakin Frost]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=266650</link>
      <description><![CDATA[As it seems, the recloaking timer doesn't reset anymore on jumps. Is that an intentional change or a bug?<br /><br />If it's a bug, please fix it.<br /><br />If it's intentional, then what's the idea behind it? A covert ops is really only useful for recon. If you're unable to punch through blockades nearly unseen as fast as possible, you can aswell box the ship in.<br /><br />If you want to catch up an enemy fleet, the 14au/s alone won't really cut it on most inner system warps (usually only on long jumps), since practically it makes just a lesser difference. Having the recloaking timer carry over into the next system doesn't help if you're faced with troddlers trying themselves to catch up with their own fleet. If you need to catch up, you have to initiate the warp without cloaking, which will pretty much get you killed when there are hostile trails around.<br /><br />If you're just trying to add risk to covops pilots, release the anticloak pulse module, but do not gimp our recon abilities.<br /><br /><br /><img src="http://www.tomservo.cc/temp/prapple_mega.gif" border=0>]]></description>
      <pubDate>Wed, 21 Dec 2009 21:11:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/546405</guid>
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