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1. DEV: Calculating reprocessing tax in player owned citidels? - in Science and Industry [original thread]
Citadel reprocessing tax rate is set by citadel owner. You are being taxed isk amount based on the value of minerals.
- by 0000000000ZERO0000000000 - at 2016.08.05 19:56:16
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2. DEV: Calculating reprocessing tax in player owned citidels? - in Science and Industry [original thread]
One google search later...
- by 0000000000ZERO0000000000 - at 2016.08.05 05:07:51
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3. List of Invention by Skill - in Science and Industry [original thread]
Kyoso Shintaro wrote: Jozhin Z Bazhin wrote: The best I know is the chruker inventory side . Pick Miner II and take a look at its blueprint. . Be aware, that T2 production solo, without good access to moon materials, can be very tedious. ...
- by 0000000000ZERO0000000000 - at 2016.07.21 20:57:30
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4. Need a tower recommendation - in Science and Industry [original thread]
Angel tower is 18 blocks/h and domination tower is 16 blocks/h
- by 0000000000ZERO0000000000 - at 2016.07.16 17:19:01
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5. System cost index - in Science and Industry [original thread]
28 days
- by 0000000000ZERO0000000000 - at 2016.07.04 13:54:41
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6. Reprocessing Formula Change - in Science and Industry [original thread]
Logic is that when you own a citadel and someone refines ore/ice in it, you can collect tax based on isk value rather than mineral amount.
- by 0000000000ZERO0000000000 - at 2016.05.02 00:12:36
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7. Need guidence manufacturin in a pos - in Science and Industry [original thread]
Here Is the link to a good guide on how to set one up
- by 0000000000ZERO0000000000 - at 2016.03.18 03:30:11
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8. Increase production time? - in Science and Industry [original thread]
Welcome to free market economy where is everything, including demand, is made by players. There is no overproduction in Eve. Last month, 5502 vexors died, and yet there are 5129 vexors on the market right now. People dumping stuff on the market is...
- by 0000000000ZERO0000000000 - at 2016.02.28 01:47:43
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9. Building a jump freighter at a POS? - in Science and Industry [original thread]
You have to make said Charon in same POS Which means having LSAA/CSAA/SSAA to build Charon and ALSAA to build a jump freighter. You then just drag Charon from one POS module into the other one.
- by 0000000000ZERO0000000000 - at 2016.02.25 18:56:36
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10. Production tip: Neutron Blaster Cannon II is ridiculously profitable - in Science and Industry [original thread]
Totally not cashing out on the Robotics I see.
- by 0000000000ZERO0000000000 - at 2016.02.23 03:20:18
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11. Moon mining - in Science and Industry [original thread]
Another thing is that small racial tower uses 10 blocks per hour, not per day. Thus adding up to 7200 blocks per 30 days. Since I am assuming that you want to sell your mined moongoo directly to the market, I would suggest looking for anything of ...
- by 0000000000ZERO0000000000 - at 2016.01.13 00:34:46
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