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1. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
Daemun Khanid wrote: It's not just about pointing and dscanning (even if it were your new gimmick is still just another broken gimmick) it's also about being able to look around in the middle of a fleet fight, select targets, see where they ar...
- by 2D34DLY4U - at 2016.02.12 22:57:50
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2. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
CCP Turtlepower wrote: Hey guys, one last update from us before the weekend. First of all, thanks for all the feedback. We canGÇÖt answer everyoneGÇÿs questions and concerns, but rest assured we are actively monitoring the forums. To the pla...
- by 2D34DLY4U - at 2016.02.12 18:32:01
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3. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
Dear CCP, PLEASE DO NOT REMOVE AUTO TRACKING CAMERA AS IT IS EXTREMELY USEFUL - When manually flying it allows you to quickly point towards or against a target and get your bearings realtive other things - When d scanning you can quickly two cli...
- by 2D34DLY4U - at 2016.02.09 16:59:45
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4. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Attributes are a terrible concept and should be removed together with learning implants that are an even worse problem since they create a (bad for gameplay IMO) link between short term benefit choices (with corresponding risk/reward) and long ter...
- by 2D34DLY4U - at 2015.06.18 20:19:54
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5. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: i see there already in the patch notes which means this thread is now dead ... what a shame so many useful ideas that should have been used have been ignored. Not everything was wasted. Plan of training alt into Recons i...
- by 2D34DLY4U - at 2015.01.09 15:02:28
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6. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Designing ships in EVE is a very hard thing to do, you have to think about solo use, small gang use, fleet use (same ship my have totally different fits/uses in these contexts and if possible should be useful in all of them to make for a richer ga...
- by 2D34DLY4U - at 2015.01.07 12:12:36
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7. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
I don't think the issue is if this will break the game or not, most of these things are hardly game breaking plus with some hundred thousand players and hundreds of ships in such a complex ecosystem there is ample room to adapt to whatever changes...
- by 2D34DLY4U - at 2014.12.26 20:36:19
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8. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Thenoran wrote: Better changes for sure, but I'd still prefer if the Pilgrim kept the full 20% neut strength bonus. Keep in mind that most Pilgrim fits can only bring two Medium neuts, the other two slots going to the cloak and a probe launcher...
- by 2D34DLY4U - at 2014.12.23 19:48:26
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9. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
How about if we reduce the dscan immunity to while in warp only? This would not break the dscan tools, still make players have to deal with the uncertainty factor of a combat recon landing on them at any moment and would preventing camping abuse.
- by 2D34DLY4U - at 2014.12.23 17:26:54
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10. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: I can tell you what will happen most likely: - Less fights because people are risk averse - A 2nd account with a Prober at all times will be must, not an option. I think this is a complex debate and I'm sure that n...
- by 2D34DLY4U - at 2014.12.22 23:50:54
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11. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: The biggest challenge is to rid large battles of TiDi. Once that can be achieved it opens up possibilities for Devs and players to introduce more challenging and versatile combat scenarios. I suspect that in order to get ...
- by 2D34DLY4U - at 2014.02.18 17:27:00
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12. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
The Flight Control model is working fine in solo and small gang PVP since it allows for fun and engaging game play, EVE really shines in this kind of engagements however it seems all of this depth is lost after a certain fleet size. I suspect par...
- by 2D34DLY4U - at 2014.02.17 12:21:00
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13. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Mike Azariah wrote: I can assure you this was NOT a kneejerk reaction to any recent battle in the past month so drop that garbage now http://community.eveonline.com/news/dev-blogs/what-a-hed-ache/ http://en.wikipedia.org/wiki/Occam's_raz...
- by 2D34DLY4U - at 2014.02.10 20:58:00
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14. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
CCP: crap we are having bad press due to lag in large scale battles, let's fix this! Devs: we don't have resources to redo the engine, tidi gave us a 2 year buffer until fleet numbers rose to break engine again, during this time we built a new fps...
- by 2D34DLY4U - at 2014.02.09 02:53:00
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15. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
This is useless. Devs are doing a quick fix to large battles by the cheap path, what is needed is a proper engine change, code rewrite or whatever is wrong that never gets fixed while CCP does vampires/FPS/Valkirye/Monuments/TV Series. It must s...
- by 2D34DLY4U - at 2014.02.08 19:14:00
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16. Announcement:Worlds Within a World - The EVE Universe Monument - in EVE General Discussion [original thread]
Malcanis wrote: You're out by ~an order of magnitude. CCP have every reason to expect significant revenue returns from this project. It's a marketing project at heart. A lovely gesture, a compliment to the community, but fundamentally, CCP ex...
- by 2D34DLY4U - at 2014.02.07 14:47:00
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17. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
Dierdra Vaal wrote: I'm also worried that this skill will go the way learning skills went. This is a bad idea as we are using a mechanic similar to learning skills to solve a gameplay problem. This new skill being introduced will either be ...
- by 2D34DLY4U - at 2013.08.05 18:25:00
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18. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
2D34DLY4U, 12, 48, 02, 45, 75, 13, 01, 99, 88, 91, 08, 15, 77
- by 2D34DLY4U - at 2013.08.02 11:45:00
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19. Clones, Learning Implants & Docking Fees: using isk sinks to fight risk aver... - in Player Features and Ideas Discussion [original thread]
So I thought about an idea that would solve three things at the same time, perhaps I am not seeing the whole picture and am missing something but I consider this good enough to post about it and hopefully generate some discussion/traction. Clone...
- by 2D34DLY4U - at 2013.05.11 11:54:00
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20. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Quote: We have not forgotten solo pilots, even though this ship class does make things somewhat harder for them. Quote: I am aware that any expansion of logistics capability in eve makes things harder for solo players, and we are endeav...
- by 2D34DLY4U - at 2013.03.27 23:37:00
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