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1. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: change inner circle of tactical overlay to be completely transparent. Keywords: ui, graphics Note: I love the tactical overlay. I would like to leave it on permanently, but when I am zoomed into my ship, it makes the game really ugly a...
- by 44000 - at 2015.11.16 16:17:52
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2. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Change the amount drained on the energy vampires to show in GJ instead of units (of battery?). The current system makes no sense.
- by 44000 - at 2015.05.13 08:24:15
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3. Energy Nos - in Player Features and Ideas Discussion [original thread]
Change the amount drained on the energy vampires to show in GJ instead of units (of battery?). The current system makes no sense. MOVING TO 'LITTLE THINGS' PRESSES WRONG BUTTON. PLEASE DELETE
- by 44000 - at 2015.05.13 08:21:44
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4. Eve Moons - Why So Grey? - in Player Features and Ideas Discussion [original thread]
This should really only be addressed when moon mining gets a re-hall, until then, its just to make things pretty (which isn't bad) but when moon mining changes, like they said in fanjets about maybe having chunks get drilled out of the moon which ...
- by 44000 - at 2015.04.18 10:44:36
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5. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
Sabriz Adoudel wrote: I'm not sure how this information should be presented, but I think it should be listed somewhere. Range based accuracy profile (per gun type if you fit mixed guns; this applies to turrets, launchers use different formula...
- by 44000 - at 2015.04.05 08:22:06
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6. UI Icons - in Player Features and Ideas Discussion [original thread]
I was just looking through it again and it kinda struck me, sure, people are going to get annoyed with change, but if you are just going to change the icons for changes sake, it seems kinda pointless. Even if you can nuance the icons, its kinda 's...
- by 44000 - at 2015.03.22 15:41:09
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7. Sticky:New dev blog: Observing the "Burn Jita" Player Event - in EVE Information Portal [original thread]
great blog, really fun read, well done CCP and kodos to Goons for this, awesome work ^^
- by 44000 - at 2012.05.02 16:42:00
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8. Sticky:New dev blog: Alliance Tournament X Rules - in EVE Information Portal [original thread]
..
- by 44000 - at 2012.05.02 16:40:00
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9. Sticky:New dev blog: Price indices - November 2011 - in EVE Information Portal [original thread]
ya, thanks for letting everyone know! lol
- by 44000 - at 2011.12.23 19:27:00
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10. PI in SOV space - in Player Features and Ideas Discussion [original thread]
I think now that SOV holders can set the rules for their customs offices to enable high taxes for exporting and importing from planets for reds, neuts ect, I think they should be able to choose if they want them on their plannets too! after all, ...
- by 44000 - at 2011.12.15 20:06:00
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11. Sticky:New dev blog: Important Information Regarding the Neural Remap Gift - in EVE Information Portal [original thread]
sweet, nice work and thanks :)
- by 44000 - at 2011.12.14 15:54:00
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12. Expanding EvE with out adding solar systems. - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Daedalus II wrote: I've been thinking about something like this: * Reduce the acceleration time when going into warp (make it more snappy, like on the login screen). * Reduce max warp speed a little to compensate. * Ma...
- by 44000 - at 2011.09.21 07:38:00
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13. Free SP boost - Again! - in Player Features and Ideas Discussion [original thread]
no
- by 44000 - at 2011.09.13 13:10:00
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14. Freighters should have a low slot? - in Player Features and Ideas Discussion [original thread]
Nova Fox wrote: One of each slot and leave enough cpu and grid that it cant fit anything overly offensive. I really dont think they should have anything more than 1 low slot. It is still a freighter after all. What would you put on a high sl...
- by 44000 - at 2011.09.08 21:35:00
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15. Freighters should have a low slot? - in Player Features and Ideas Discussion [original thread]
indeed, they have to be balanced. but a lot of the time pilots dont need the full cargo space so speed would be better, or tank. so just bit of flexibility would be nice
- by 44000 - at 2011.09.08 21:06:00
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16. Freighters should have a low slot? - in Player Features and Ideas Discussion [original thread]
it seems every common ship (even the noob ships) in eve are about what you want to do with them, more tank, more dps, more speed, all to the detriment of another atribute. so why not with freighters? You can do literally nothing with them but fl...
- by 44000 - at 2011.09.08 20:55:00
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17. AURUM for remaps - in Player Features and Ideas Discussion [original thread]
the idea was brought up before with PLEX for a remap, (which is effectively what? 3500 AUR for remap) I think we all decided it was a bad idea as it allowed for rich people to negate the whole attribute system, and it started to devalue skill poi...
- by 44000 - at 2011.09.08 14:55:00
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18. API key - Access Mask - should be able to enter value's - in Player Features and Ideas Discussion [original thread]
So far, the API key's seem to be good, nice functionality and easy to understand, well done. Id like to offer a suggestion though. Currently the Access Mask box is read only. It shows you the number corresponding to the boxes you have selected. I...
- by 44000 - at 2011.09.08 14:04:00
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19. Overload Interface - in Player Features and Ideas Discussion [original thread]
awesome, and in responce to above, will certainly help stopping me turning off a module when im trying to overload it! this is a good way for it to be
- by 44000 - at 2011.09.08 13:55:00
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20. T3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
nicely fleshed out idea, it really comes into its own with the cov-ops, althought the mass reduction will **** ppl off with the whole wormholes are feeding to many minerals into the market problem! however, the idea for gas mining is brillient,...
- by 44000 - at 2011.09.08 13:48:00
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