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1. Alliance Mission Running = High Sec Suiciding - in EVE General Discussion [original thread]
That is normal, its part of the game. Now that you know that you can go to the game development or features and ideas forums to suggest a way to fix what you see as a problem. A sample suggestion would be to allow alliance mates to do these thi...
- by 7Z2 - at 2007.12.30 02:33:00
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2. I hate floating ships in stations - in EVE General Discussion [original thread]
The game is set in the future. Maybe thats hard to tell for some people, I don't know.
- by 7Z2 - at 2007.12.27 11:32:00
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3. Pos Warfare, make it interesting, utilize captial systems - in Player Features and Ideas Discussion [original thread]
Edited by: 7Z2 on 22/12/2007 10:14:16 Before I go on, I have to say I am not 100% on all the game mechanics for sov. Utilize the Sovereignty mechanic to allow the eventual locking of system gates for one region capital system, entry permitte...
- by 7Z2 - at 2007.12.22 10:13:00
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4. Pos Warfare, make it interesting, utilize captial systems - in Player Features and Ideas Discussion [original thread]
Edited by: 7Z2 on 22/12/2007 10:27:22 Edited by: 7Z2 on 22/12/2007 10:14:16 Before I go on, I have to say I am not 100% on all the game mechanics for sov. Utilize the Sovereignty mechanic to allow the eventual locking of system gates for...
- by 7Z2 - at 2007.12.22 10:13:00
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5. Before station expansion - in Player Features and Ideas Discussion [original thread]
I'm pretty sure hes referring to it from a purely aesthetic point of view. To that I'd say, wait and see what the new options are when ambulation is released to the wild.
- by 7Z2 - at 2007.12.22 09:55:00
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6. Decloaking module/ammo - in Player Features and Ideas Discussion [original thread]
Ammo or module that sends a scattered cloud of particles into space to detect cloaked ships or decloak them. To detect would be cool, kind of like sonar. Perhaps an addition to the directional scanner would be nice, such as show 'cloaked objec...
- by 7Z2 - at 2007.12.22 09:38:00
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7. whats wrong with my eris? - in Test Server Feedback [original thread]
Am using an official client. Just prior to Trinity release I uninstalled and deleted all Eve related files and did a fresh install.
- by 7Z2 - at 2007.12.10 00:01:00
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8. whats wrong with my eris? - in Test Server Feedback [original thread]
I asked other people to look at my ship in space and they didnt see the green part so apparently its client side. any way to fix other than a fresh install?
- by 7Z2 - at 2007.12.09 20:27:00
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9. whats wrong with my eris? - in Test Server Feedback [original thread]
Looks like the texture failed to load or something.
- by 7Z2 - at 2007.12.09 05:52:00
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10. Video Issues please allow DX9 cards to at least use the new textures - in EVE General Discussion [original thread]
even without the new graphics content which is optional, you have a bunch of new ships and various other excellent changes to the game. you can still run it in classic mode so you are no worse off than you were when you purchased that video card, ...
- by 7Z2 - at 2007.12.06 06:26:00
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11. EVE: Trinity Post-Deployment Feedback Thread - in EVE Information Portal [original thread]
I woke up early to install the new patch and I can't download the new graphics content!! so sad. plz get that boot.ini issue fixed asap! nice work on getting the patch deployed early though, no complaints here so far.
- by 7Z2 - at 2007.12.06 06:17:00
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12. Trinity Ships Skill Requirements Question - in EVE General Discussion [original thread]
aye thanks. and the ew frigs, hactors, jump freighters?
- by 7Z2 - at 2007.11.26 01:08:00
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13. Trinity Ships Skill Requirements Question - in EVE General Discussion [original thread]
Edited by: 7Z2 on 25/11/2007 22:40:57 I set up a client for the test server but then my cache got messed up and for some reason the cache folder was hidden and i ended up doing a fresh install and dont want the hassle, but i forgot to make a n...
- by 7Z2 - at 2007.11.25 22:41:00
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14. Trinity Ships Skill Requirements Question - in EVE General Discussion [original thread]
If possible could someone either direct me to or list the skill requirements of the new ships as listed on singularity? I realize they may change just looking for a heads up. Thanks in advance.
- by 7Z2 - at 2007.11.25 22:10:00
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15. Singularity Fleet Fights: Helping Yourself... - in Corporation, Alliance and Organization Discussions [original thread]
I really think it needs to be easier to get on to the test server, a seperate test client that is somehow different from the normal client would be nice, one that installs in its own directory by default and doesnt effect any of your normal client...
- by 7Z2 - at 2007.11.24 02:31:00
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