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1. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
CCP: If you are going to seed Light Fighters and Support Fighters skill books in the February release in preparation for the Citadels spring expansion, would it also not make sense to have also seeded the BPOs for the following: Structure Adv...
- by A'Tolkar - at 2016.02.13 19:45:00
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2. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Other than maybe art, why not just release this ship (and corresponding modules) at the next update?
- by A'Tolkar - at 2015.10.07 02:40:05
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3. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Hello people, We would like your feedback on the various new structure lines presented during Fanfest and on our latest structure blog . This particular thread is going to focus Assembly Arrays and Research Laboratories...
- by A'Tolkar - at 2015.03.23 22:31:50
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4. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Will there be a mechanic to move these new structures from place to place, even from one solar system to another? Part of the nice part about getting rid of standings requirements was that one could relocate a POS based on system indices, etc. I d...
- by A'Tolkar - at 2015.03.23 22:25:25
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5. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Noriko Mai wrote: A'Tolkar wrote: Capital Assembly Array in Algogille (0.8)??? http://cdn1.eveonline.com/www/newssystem/media/67008/1/Structuremgmt2-02.png And the Medium Assembly Platform has ZERO service slots??? Typo there? Because o...
- by A'Tolkar - at 2015.03.22 16:43:22
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6. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Capital Assembly Array in Algogille (0.8)??? http://cdn1.eveonline.com/www/newssystem/media/67008/1/Structuremgmt2-02.png And the Medium Assembly Platform has ZERO service slots??? Typo there? Because otherwise you can't fit assembly arrays i...
- by A'Tolkar - at 2015.03.22 14:51:59
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7. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Part of removing the anchoring restrictions with POS allowed them to be packed up and moved regardless of sec standing. Partly to chase teams and also to move to systems with lower cost indices for manufacturing and/or research. We will be replaci...
- by A'Tolkar - at 2015.03.22 01:16:23
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8. Change MLU bonus to cycle time (instead of yield) - in Player Features and Ideas Discussion [original thread]
The ice harvesting upgrade is a cycle bonus due to the size of the blocks. I think it should be standardized and we should have a cycle time bonus for MLU instead of yield bonus. Example: MLU II has 9% bonus to yield. Change it to a -8.26% cycle ...
- by A'Tolkar - at 2014.09.11 18:30:00
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9. Capitals and Capital Industrial Ships have 20% - in Player Features and Ideas Discussion [original thread]
I noticed that also. And what about 30% for "ore industrial". Are T2 Noctis in the works also?
- by A'Tolkar - at 2014.09.11 18:25:00
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10. Show the decimal points in blueprint manufacture cost - in Player Features and Ideas Discussion [original thread]
It would be nice to see the exact value in decimal points of each material needed for manufacturing. At least to two decimal places. This way we can see how many runs to produce to get the maximum value from ME research on a BPO.
- by A'Tolkar - at 2014.07.24 01:41:00
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11. Change volume of compressed ice to 40 m3 - in Player Features and Ideas Discussion [original thread]
OMFG! Am I NOT getting this compression facts straight???? Arkonor: 16 m3. Units to refine: 100. 100 x 16 m3 = 1600 m3 Compressed Arkonor: I am assuming it takes 100 units of Arkonor to compres into ONE unit of Compressed Arkonor. 3.08 m3 1600 ...
- by A'Tolkar - at 2014.07.23 23:26:00
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12. Change volume of compressed ice to 40 m3 - in Player Features and Ideas Discussion [original thread]
Currently it is at 100 m3, which is 10:1 compression ratio. I recall reading somewhere that with the changes to scrapmetal processing (max 55% refine on modules) that the new compression arrays were aiming for about 25:1 efficiency. Granted, I kno...
- by A'Tolkar - at 2014.07.23 23:20:00
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13. Move moon goo to cosmic signatures - in Player Features and Ideas Discussion [original thread]
I guess it wouldn't be called moon goo anymore, but I will still use the term for this post because it is easily understood. The premise of this proposal is that there should not be any sort of passive income with regards to resource harvesting. G...
- by A'Tolkar - at 2014.07.22 22:38:00
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14. Three rig slots for T2 ships - in Player Features and Ideas Discussion [original thread]
How about we have three rig slots on T2 ships? There are three on T1 & T3 hulls. I don't see why not have one on T2 also. I can ask. Doesn't mean CCP has to listen. I tried "Third rig slot on T2 ships" in search and came up w/ nothing. If this...
- by A'Tolkar - at 2014.07.19 05:12:00
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15. Disposeable POS - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: I'm pretty sure you can easily take a small POS, modules and fuel to where you need them in a couple of iteron V's. Then you can also pack it up and move on when you're done. I believe you are right. I guess the o...
- by A'Tolkar - at 2014.07.09 02:32:00
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16. Disposeable POS - in Player Features and Ideas Discussion [original thread]
The idea is a starbase that lasts maybe 24-48 hours at MOST. Fuel is built-in. CHEAP to build and has a small volume. Also a small shield radius (smaller than a small tower). Has perhaps 75% of the PG/CPU of a small tower. I am being vague here. J...
- by A'Tolkar - at 2014.07.08 20:15:00
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17. Repurpose the Gas Cloud Harvesting skill - in Player Features and Ideas Discussion [original thread]
Saint Germain wrote: Arronicus wrote: A'Tolkar wrote: Honestly, does anyone huff gas in anything other than a Venture or a Prospect? . Yes. There is more to gas harvesting than just wormhole space. Neglecting to consider that w...
- by A'Tolkar - at 2014.07.08 19:10:00
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18. Repurpose the Gas Cloud Harvesting skill - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Yield is not really a good bonus. 25% of 40 m-¦ is only 50 m-¦ yield, not exactly thrilling. Less cycle time, however, would be absolutely awesome. Every second and, adding up, minute that you don't need to spend in the gas c...
- by A'Tolkar - at 2014.06.30 20:46:00
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19. Make pirates moar bad-ass and realistic - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: The rank & file are meant to be poorly crewed (way under strength) non capsuleers which explain why they suck so much. The 'Elites' are meant to be capsuleers as I understand it, i.e. officers etc. Rats not using drones...
- by A'Tolkar - at 2014.06.30 20:14:00
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20. These haulers are massively overpowered. Is this a bad thing? - in Player Features and Ideas Discussion [original thread]
Datarlon wrote: I'm talking about the Epithal and Kryos, of course. For two million isk, you've got a ship with a 60km3 cargo hold that is nearly invulnerable in lowsec. With four warpstabs and four cheap medium shield extenders it takes about ...
- by A'Tolkar - at 2014.06.30 20:10:00
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