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21. - BattleShip - - in Player Features and Ideas Discussion [original thread]
T3 Battle Cruisers do equal DPS & Alpha as well long range and Tracing as Battleships, but their speed and agility makes them more suited for Blitzkrieg attacks , but their speed can be used as a defensive tactic to rival the Battleships HP's ...
- by A8ina - at 2017.03.13 22:25:12
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22. New torgeting feature idea at the UI - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Cade Windstalker wrote: IIRC Sig Radius is in the overview under "size" or something similar. ... Really? I'm going to have to poke around now. I thing is the Mass
- by A8ina - at 2017.03.13 21:52:11
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23. - BattleShip - - in Player Features and Ideas Discussion [original thread]
The role of Battleships in EVE Universe ? Why should I use Battleship ?
- by A8ina - at 2017.03.13 20:26:41
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24. New torgeting feature idea at the UI - in Player Features and Ideas Discussion [original thread]
yes the normal info that we already have access to
- by A8ina - at 2017.03.13 20:14:49
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25. EVE Online Weapon line of fire - in Player Features and Ideas Discussion [original thread]
EVE Valkyrie is using line of fire, is it room based with limited players ?
- by A8ina - at 2017.03.13 00:19:59
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26. EVE Online Weapon line of fire - in Player Features and Ideas Discussion [original thread]
Is it possible the physics engine that supports EVE to incorporate line of fire effect, like collateral damage to other vessels instead of its intended target . The reason being is the use of tactical defense using obstructions of various kinds i...
- by A8ina - at 2017.03.12 22:58:41
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27. New torgeting feature idea at the UI - in Player Features and Ideas Discussion [original thread]
The idea is to add the targeted ships 3D schematic representation and movement direction depicted, in the place were the capacitor capacity is represented in the center of the circle of the UI The reason is to have the targeted ship closer to the...
- by A8ina - at 2017.03.12 17:46:48
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28. Cursor Scaling - in Player Features and Ideas Discussion [original thread]
+1
- by A8ina - at 2017.03.01 22:34:36
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29. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&m=6216630
- by A8ina - at 2017.02.10 21:53:36
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30. Suggestion for the Damage Control module - in Player Features and Ideas Discussion [original thread]
Nice to see you again Danika . Many times I don't use any Shield or Armor repair modules but the armor and structure don't regenerate like Shields to be able to use different tactics for defense, like evading attacks in a defensive manner as yo...
- by A8ina - at 2017.01.29 01:27:07
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31. Suggestion for the Damage Control module - in Player Features and Ideas Discussion [original thread]
My idea is to remove the Shield and Armor resistance bonuses and odd on their place armor regeneration and structure repairs over time.
- by A8ina - at 2017.01.29 00:48:26
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32. Why do people seem to hate ECM in particular of all the Ewar types? - in EVE General Discussion [original thread]
a simple solution is to restrict the use of smart Booms at ECM specialized ships, So at least Drones can take care of them using the assign drone option.
- by A8ina - at 2017.01.29 00:26:30
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33. +æ & +¬ > why not citizens of EVE - in EVE General Discussion [original thread]
is so cheesy naming alphaclone and Omega clone when you could just name the trial clone citizen sense is so intuitive for people to understand its role and capabilities restricted to his civilian grade status
- by A8ina - at 2017.01.04 04:15:53
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34. Wardecs Need a Revamp - in EVE General Discussion [original thread]
" For all who draw the sword will die by the sword " Corporations that never declared war on anyone should not be Wardeced Corporations are for profit and license fee should be paid in the form of Starbase Charter
- by A8ina - at 2016.12.26 02:40:39
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35. Engage ability - in Player Features and Ideas Discussion [original thread]
I have been doing this, Ship Jaguaaarr Optimal 2000m Tit sabot approaching target 1200 m/s turn off afterburners at 8km set orbit at 1000 , engagement result approximate orbiting 1600 to 2200 speed 380 to 400 even if AB are active you get the sa...
- by A8ina - at 2016.12.24 21:15:24
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36. Engage ability - in Player Features and Ideas Discussion [original thread]
Currently a spaceship can approach/ keep at range and orbit a target When you are attacking a target with fast Ship using approach ones you get near the approach distance your ship stops moving ones the target Orbits you and you lose all mom...
- by A8ina - at 2016.12.24 19:28:15
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37. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
After all these years still this issue has not been resolved AFK Cloaky makes me nervous Give the ability to players to turn off there global communications transponder of there Ship in neutral space since they cane use encrypted Communications...
- by A8ina - at 2016.12.24 17:57:05
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38. "Best" Marauder - in Ships and Modules [original thread]
Golem and t2 cruise missiles will be more economical with 4 lancers
- by A8ina - at 2016.12.19 21:53:33
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39. Suggestion for Capital Ship Destroyer - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: This is less a rock-paper-scissors game and more a game in which the slightly larger ship wins. If your ship is a bit smaller than your opponent's ship, you will usually lose that fight. But if you're a lot smaller, yo...
- by A8ina - at 2016.12.19 21:19:52
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40. Assault frigates changes - in Player Features and Ideas Discussion [original thread]
Oo it will get the afterburner to 100% for short time I guess you can do a fly by at 2000ms but no orbiting closer than 10k with this speed.
- by A8ina - at 2016.12.18 22:08:28
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