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41. Suggestion for Capital Ship Destroyer - in Player Features and Ideas Discussion [original thread]
the ship it won't be able to move when the special module is active and with signature resolution of around 2000 will not do much damage to sub capitals . I avoided involving battleships due to their signature radius sense fighters can counter th...
- by A8ina - at 2016.12.18 21:58:26
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42. Suggestion for Capital Ship Destroyer - in Player Features and Ideas Discussion [original thread]
Danika you're talking about a million + HP on a Dread of course and it's worth every ISK it can take a lots of punishment. The ship I am talking about when it has to use it's weapons it will be a sitting duck a flimsy Cruiser with targeting range...
- by A8ina - at 2016.12.18 20:27:03
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43. Suggestion for Capital Ship Destroyer - in Player Features and Ideas Discussion [original thread]
powdemonic Ellecon wrote: how about a capital ship that can field 8 anti sub cap guns, but no siege mod, and can use capital mods and rigs but have about 200,000 hit points with maxed out tank? it is an idea that may or may not make sense but t...
- by A8ina - at 2016.12.18 17:15:37
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44. Suggestion for Capital Ship Destroyer - in Player Features and Ideas Discussion [original thread]
I've been around some big and small fleet fights, I can say the small fleet attacks in foreign territory is the most fun , Big fleet operations with Battle ships and Capital ships is to slow and many times you get stood up when the other fleet dec...
- by A8ina - at 2016.12.18 17:05:28
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45. Suggestion for Capital Ship Destroyer - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: A8ina wrote: The goal is to force fleets to diversify and welcome use of smaller ships and not only Capitals , this ships will be very slow when is using its weapon and very susceptible to attack by medium grade fire a...
- by A8ina - at 2016.12.17 23:24:16
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46. Suggestion for Capital Ship Destroyer - in Player Features and Ideas Discussion [original thread]
Julanna Egnald wrote: So a capital weapon on a ship that cannot be hit by a capital ship? Yeah, that sounds real balanced. And where would this tiny ship get the power? Have you seen the cap requirements for a capital weapon? I haven't, but I'd...
- by A8ina - at 2016.12.17 19:18:21
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47. Suggestion for Capital Ship Destroyer - in Player Features and Ideas Discussion [original thread]
The goal is to force fleets to diversify and welcome use of smaller ships and not only Capitals , this ships will be very slow when is using its weapon and very susceptible to attack by medium grade fire and it will have the targeting range of a ...
- by A8ina - at 2016.12.17 19:15:43
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48. Suggestion for Capital Ship Destroyer - in Player Features and Ideas Discussion [original thread]
Most likely twin guns mainly you build the Ship on the guns and have special equipment when is active to provide 400%DPS and ship stability when firing weapons and speed reduction to X% since power is diverted to stabilizing thrusters. The DPS it...
- by A8ina - at 2016.12.17 16:38:20
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49. Suggestion for Capital Ship Destroyer - in Player Features and Ideas Discussion [original thread]
Rock-paper-scissors I think you enjoy it for to long that Nyx Danika is about time to let go If ships came in to play like this in to capital fleets then you will need light support from medium great weapons
- by A8ina - at 2016.12.17 00:33:29
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50. Assault frigates changes - in Player Features and Ideas Discussion [original thread]
the overheating bonus is like 15% for most of the equipment and it will end up 22% with that 40% or 50% but it will be a special bonus and a signature that will define the Assault frigates
- by A8ina - at 2016.12.17 00:18:14
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51. Suggestion for Capital Ship Destroyer - in Player Features and Ideas Discussion [original thread]
What I suggest is for Destroyer or a Cruiser with signature radius around 80 or 100 being able to use fixed on frame Capital size weapons
- by A8ina - at 2016.12.16 23:59:08
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52. Assault frigates changes - in Player Features and Ideas Discussion [original thread]
Hey guys I stick my neck out there too since I love flying the Jaguar What about overheating bonus like 5% to heat reduction and additional 10% for the bonus that the equipment gets when overheated.
- by A8ina - at 2016.12.16 23:41:56
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53. Suggestion for Spaceship Wear and tear - in Player Features and Ideas Discussion [original thread]
Actually what make me come up with this post was the fact that anything you purchase in eVe has no depreciation after it's been used I didn't mention anything about equipment since it's more confusing for people to differentiate the overheating d...
- by A8ina - at 2016.12.16 00:49:16
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54. Suggestion for Spaceship Wear and tear - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: A8ina wrote: I bet you it's dying for some maintenance , you pesky pilots don't even do an oil change. That doesn't answer the question. Why do you think this change would be good for the game, and why should I be ...
- by A8ina - at 2016.12.16 00:31:16
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55. Suggestion for Spaceship Wear and tear - in Player Features and Ideas Discussion [original thread]
I bet you it's dying for some maintenance , you pesky pilots don't even do an oil change.
- by A8ina - at 2016.12.15 01:20:39
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56. Suggestion for Spaceship Wear and tear - in Player Features and Ideas Discussion [original thread]
Over time everything gets worn out of constant use and needs a litter maintenance why not in eVe. My idea is this after a certain period of flight hours in space your spaceship gradually will lose performance indicated with yellow and then red co...
- by A8ina - at 2016.12.15 00:12:50
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57. Suggestion for a new module - RAM - - in Player Features and Ideas Discussion [original thread]
- by A8ina - at 2016.12.13 22:58:24
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58. Observation regarding Shield hardeners & Energized plating - in Player Features and Ideas Discussion [original thread]
One's more the Adaptive invulnerability fields Gistum B-Type and higher grade provides more resistance then their counterpart Gist B-Type Specialized Shield hardeners when using two of the Adaptive invulnerability fields Gistum B-Type = thi...
- by A8ina - at 2016.12.10 15:23:06
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59. Suggestion for an option to have multiple overviews - in Player Features and Ideas Discussion [original thread]
That says it all multipole overviews , instead of switching tabs you cane place the overview anywhere you like one next to each other or under with different selections, so you can always have access to information instantly.
- by A8ina - at 2016.12.10 02:09:47
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60. Observation regarding Shield hardeners & Energized plating - in Player Features and Ideas Discussion [original thread]
Shield hardeners - the Adaptive invulnerability fields Gistum B-Type and higher grade provides more resistance then their counterpart Gist B-Type Specialized Shield hardeners when using two , therefore rendering obsolete all Specialized Shield...
- by A8ina - at 2016.12.10 01:36:55
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