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81. { a thought about components that effect other ships } - in Player Features and Ideas Discussion [original thread]
I like the idea it makes a lot of sense
- by A8ina - at 2012.10.28 19:05:00
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82. Sentry Drones - in Player Features and Ideas Discussion [original thread]
also nice if the drones ones diploid the repel eats other shaping an X to 10k apart and when recalled for pick up the start getting closer to center drone
- by A8ina - at 2012.10.12 19:54:00
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83. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
very nice change I also would like to see the brackets that are rotating around the main bracket to have a purpose like indicating the targets status for example rotating brackets spinning fast is high transversal velocity or low when spinning sl...
- by A8ina - at 2012.10.11 05:55:00
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84. { regarding bracket changes } - in Player Features and Ideas Discussion [original thread]
very nice change I also would like to see the brackets that are rotating around the main bracket to have a purpose like indicating the targets status for example rotating brackets spinning fast is high transversal velocity or low when spinning sl...
- by A8ina - at 2012.10.11 01:43:00
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85. {suggestion for the Stasis Webifier } - in Player Features and Ideas Discussion [original thread]
Milton Middleson wrote: I also believe frigates and cruisers should be removed from the game. have you noticed any BS using webs NO pointless they don't have the means to get to position against faster ships ,frigates & Cruisers are fast...
- by A8ina - at 2012.10.08 02:20:00
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86. {suggestion for the Stasis Webifier } - in Player Features and Ideas Discussion [original thread]
I propose revising the Stasis Webifier to incorporate penalty on the targeted ships mass also in addition to speed also separating in to three classifications small medium & Heavy with each subsequent class to have higher bonuses and needs ...
- by A8ina - at 2012.10.08 01:09:00
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87. Mass Disruptor - in Player Features and Ideas Discussion [original thread]
I thing that if the web added over its penalty to speed -60% also +60% to mass it would have served your need also we all know that webbing a ship it helps it warp faster it needs sum balancing there
- by A8ina - at 2012.10.07 23:55:00
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88. Adjustable shield and armor bleed through - in Player Features and Ideas Discussion [original thread]
When you have HP on the shield or the armor the resistance of either of them will take effect as long there is sum HP on them Therefore it make since to invest in sum extra resistance Also if you donGÇÖt use the controls for the bleed through a...
- by A8ina - at 2011.12.03 17:40:00
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89. Self-destructing reworked - in Assembly Hall [original thread]
Supporting this. A +
- by A8ina - at 2011.12.03 01:04:00
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90. Adjustable shield and armor bleed through - in Player Features and Ideas Discussion [original thread]
That is exactly what it was attended for to give the opportunity to players to utilize both defenses without totally dismissing the secondary defense; you always will select the highest HP defense for your repairs to do the last stand.
- by A8ina - at 2011.12.03 00:58:00
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91. Adjustable shield and armor bleed through - in Player Features and Ideas Discussion [original thread]
The idea is to have the ability to control how much damage will bypass the shield and armor without depleting hit points from it, but ending up striking the armor and structure in effect controllable bleed through of damage. Effects : mitigating ...
- by A8ina - at 2011.12.02 02:49:00
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92. - Some things that need to be looked at - - in Assembly Hall [original thread]
I wrote this post with no favor to any faction or class of ships, there is no best ship class only best for specific use. Also I sagest the ships Mass and mass additions and redactions to be depicted in overall signature radius of ships
- by A8ina - at 2011.10.12 18:12:00
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93. - Some things that need to be looked at - - in Assembly Hall [original thread]
Slave implants give bonuses to capital ships, Crystal implants donGÇÖt, it needs balancing in some way to even the field of armor and shield choice. Large armor plating 1600 and Large shield extenders they are easily equipped in cruisers, I sages...
- by A8ina - at 2011.10.12 03:04:00
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94. - Suggestion for POS shield effects - - in Assembly Hall [original thread]
That is something that I would like to see when a POS shields are under fire I am going to post to videos from YouTube one is the Stargate Atlantis chapter 1 the Rising @ 1:37 sec And the other is the Stargate Atlantis Evolution @ 1:15 sec for ...
- by A8ina - at 2011.09.15 17:22:00
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95. Do we really need to have access to 3 characters? - in Player Features and Ideas Discussion [original thread]
Really been honest and selfish less we donÆt need 3 characters but I donÆt think the others are like me Hdra
- by A8ina - at 2011.08.27 17:58:00
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96. Suggestion- shield and armor resistance transporter - in Player Features and Ideas Discussion [original thread]
I like this it brings the human factor in more to the game and you never get cut unprepared when doing a mission with your buddy since having that resistance buster on and can select what script you like to use on the fly you can have your buddy s...
- by A8ina - at 2011.08.01 22:40:00
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97. - suggestion for our new avatar - - in Assembly Hall [original thread]
It would be very exiting if we were able to control joint movement on our avatars so we can choreograph a dance and also be able to sell to other characters for isk so they can inject the information to their desired character like a skill book ...
- by A8ina - at 2011.07.01 02:30:00
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98. - Attention explorers 100 mill isk opportunity - - in EVE General Discussion [original thread]
Live is for foreplay EVE is for role play
- by A8ina - at 2010.09.05 16:51:00
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