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1. Joining Factioon Warfare - in Warfare & Tactics [original thread]
A well fit Merlin or Caracal is more welcome then a poorly fit drake in most fleets.
- by ACE81 - at 2012.05.24 11:24:00
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2. Hyperion PvP Fitting - in Ships and Modules [original thread]
Blaster fit Domi is very cheap and dose well with dual reps something to consider for a practice Battle ship.
- by ACE81 - at 2012.05.23 10:59:00
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3. OMGMERLIN - in Ships and Modules [original thread]
After burner frigs work fine provided you think before you engage. Example I see a Hurricane 1. if im close enough with fleet support I tackle him. 2 if I am to far away I run and report it to my fleet mates. 3. If I was solo I would always choos...
- by ACE81 - at 2012.05.23 03:32:00
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4. @CCP Ytterbium: Tiercide, you're doing it wrong! - in Ships and Modules [original thread]
You have 3 lows use it for your snipping pleasure. :)
- by ACE81 - at 2012.05.23 03:25:00
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5. assault missile question. - in Ships and Modules [original thread]
Fly A Cerb for HAM range with ease. 45.6 range all level 5 skills no implants.
- by ACE81 - at 2012.05.23 03:08:00
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6. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: Why are people fuming at getting a Caldari gun frigate that seems to be able to slug it out with the best of them? Until it is known what is planned for the awesome (yes, awesome .. rock Kestrel pwns!) Kestrel and the res...
- by ACE81 - at 2012.05.21 21:33:00
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7. Mass take down - in Warfare & Tactics [original thread]
2-3 bombers would get a few kills, any more then that I am pretty sure they would just run to there POS before you could strike because I'm pretty sure they will be watching local chat for a number spike.
- by ACE81 - at 2012.05.21 09:48:00
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8. ECM fix Idea - in Player Features and Ideas Discussion [original thread]
Well in a way it would fix the ECM drones as well as they would only be able to break the current targets locks with no timer penalty's the defender could have time to shoot the drones down if he had a sensor booster to allow quick locks(would mak...
- by ACE81 - at 2012.05.21 09:03:00
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9. Raven Facelift - in Ships and Modules [original thread]
I think it looks friggin awesome just wish it had 8 missile points but 6 gets the Job done.
- by ACE81 - at 2012.05.21 03:29:00
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10. ECM fix Idea - in Player Features and Ideas Discussion [original thread]
Surprised this didn't get a discussion going? Guess people like being stunned for 20 seconds at a time.
- by ACE81 - at 2012.05.21 03:16:00
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11. ECM fix Idea - in Player Features and Ideas Discussion [original thread]
No Ewar is not broken just in some situations it comes across as OP. Thank you for not wanting perform painful surgery on me. And falcons would still be very useful especially against anything with a low scan resolution. could potentially still ...
- by ACE81 - at 2012.05.17 11:08:00
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12. ECM fix Idea - in Player Features and Ideas Discussion [original thread]
Made this comment in Ships and mods and seems to have gotten a few likes for it so I will repost it here for discussion and perhaps Dev attention perhaps not but you never know. ] ACE81 wrote: Hmm Ewar could be made more fun if it only broke lo...
- by ACE81 - at 2012.05.17 10:29:00
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13. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
Role names I would use. Direct combat - Emphasis on versatility Long Range Combat - Emphasis on range Tackler\interceptor - Emphasis on speed Logistic support - Emphasis on fleet support Electronic Warfare - Emphasis on EW Intel\prober - Emphasi...
- by ACE81 - at 2012.05.14 11:52:00
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14. New frigate stats on SiSi listed here. Tiercide is here, discuss! - in Test Server Feedback [original thread]
To elaborate further on the Merlin I feel the rockets help the turrets in filling in for their short comings, examples would be like on a blaster fit enemy fly's out of range well the rockets will still make hits till you can get back in range or ...
- by ACE81 - at 2012.05.14 10:03:00
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15. New frigate stats on SiSi listed here. Tiercide is here, discuss! - in Test Server Feedback [original thread]
Hmm I like the Idea of 3 turrets on the Merlin but then it should be able to fit 2-3 unbonused rocket launchers as well. I too would rather have 4th hi slot and 2 lows instead of 3 Hi's and 3 lows (sounds too much like a rifter).
- by ACE81 - at 2012.05.14 03:41:00
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16. MERLIN - More Missile Slots - in Ships and Modules [original thread]
Death Toll007 wrote: Fortis88 wrote: The Caldari Merlin needs at least one more missile slot for a total of 3. And another low slot while you're at it. I am tired of flying Caldari ships and finding out that half of the turret slots are not ...
- by ACE81 - at 2012.05.10 09:30:00
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17. MERLIN - More Missile Slots - in Ships and Modules [original thread]
Fly your Merlin Crazy like this and you don't have to worry about them pesky gun slots lol [Merlin, merliofdoomlol rockets] Damage Control II Nanofiber Internal Structure II Stasis Webifier II F-392 Baker Nunn Tracking Disruptor I, Tracking Spee...
- by ACE81 - at 2012.05.09 10:49:00
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18. Faction Warfare Idea (Racial ships to actually be used by their respective facti... - in Warfare & Tactics [original thread]
Caldari would win because of falcon lol :P
- by ACE81 - at 2012.05.08 10:57:00
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19. What are the best pvp tactics in eve? - in Warfare & Tactics [original thread]
Hmm best tactic........ Have a bigger fleet then the other guy and a good FC with competent Intel\Scouts, Also note a mixed fleet composition can fill in the holes allowing for a wider array of available targets.
- by ACE81 - at 2012.05.08 09:28:00
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20. Assault Launchers??? - in Ships and Modules [original thread]
You want to see fun put them on a Cerberus :P [Cerberus, T2 AML navybcus] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System 10MN Afterburner II...
- by ACE81 - at 2012.05.05 03:23:00
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