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1. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Requesting reactivation.
- by ASquirrel - at 2015.12.28 15:08:10
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2. [Auction] Basilisk T2 bpo - in Sell Orders [original thread]
54b.
- by ASquirrel - at 2010.10.31 19:33:00
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3. [AUCTION] Prowler BPO - in Sell Orders [original thread]
I'll start with the initial 20B. Do you have a link to the last one that was sold? There was one attempt about a month ago that never even got to the starting bid.
- by ASquirrel - at 2010.10.22 18:34:00
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4. No subject - in Sell Orders [original thread]
Participating in the frigate mayhem would be delicious.
- by ASquirrel - at 2009.12.27 07:28:00
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5. On Attribute Respec: Custom Character -2 point problem - in Test Server Feedback [original thread]
I'm not exactly sure how new character creation will work after the ability to reassign your attribute points is implemented... but back when I created my first character in March of 2004, nobody was around to tell me that if you created a "custom...
- by ASquirrel - at 2009.02.10 06:32:00
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6. New Blog from Tuxford, Overview Buff - in EVE Information Portal [original thread]
Originally by: Marius Deterium Allow us to "approach" things not on grid. I am sick of having to do the mad gate finding scramble to be able to align to my next gate. I should be able to press a button to align. If I remember correctly,...
- by ASquirrel - at 2008.02.07 21:32:00
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7. Why does it look like the Nighthawk and Drake are equal? - in Ships and Modules [original thread]
Andrue, you must have somehow pulled agro from every Recon 1/3 within six jumps to hit 43%. Shouldn't go past about 80%, ever. I hit 73% once because I was too lazy to turn on my active hardener, though. I go with about 16.6k shields with a 198.98...
- by ASquirrel - at 2008.01.03 13:09:00
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8. Why does it look like the Nighthawk and Drake are equal? - in Ships and Modules [original thread]
I've been flying my same Nighthawk, Excalibolg, since about two months after they were introduced, and the drake since about three weeks after they crashed the party... perhaps I can add to this. First off: Both the nighthawk and the drake are id...
- by ASquirrel - at 2008.01.03 10:30:00
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9. golem - in Test Server Feedback [original thread]
Originally by: Calimor Edited by: Calimor on 10/12/2007 05:33:19 A realistic Golem setup will have 2-3 BCSes, because of the reduction in low-slots. Regardless, a Golem with 4 BCSes and 2 BLAs, 4 Sieges II with Faction ammo and 5 Valk ...
- by ASquirrel - at 2007.12.10 05:48:00
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10. golem - in Test Server Feedback [original thread]
It seems we need to start comparing the Golem's inferior DPS to other Marauders, otherwise, we'll end up getting our Ravens nerfed instead of a Golem buff. Thus, I take my stance against the grand elegance of the Gallente: A Kronos fitted with f...
- by ASquirrel - at 2007.12.10 05:19:00
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11. golem - in Test Server Feedback [original thread]
The Golem's bonuses give it, effectively, 8 launcher hardpoints. The Navy Raven has 7, and the State Raven is an urban legend. Plus, it's got the calibraton to fit two bay loading accelerators, which the Navy Raven can't. How does the Golem have ...
- by ASquirrel - at 2007.12.10 04:42:00
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12. Well, crap. - in Events and Gatherings Archive [original thread]
Indeed, should have been this name. (I don't like posing with alts)
- by ASquirrel - at 2006.11.03 23:18:00
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13. Counter-Measures to Missiles - in Player Features and Ideas Discussion [original thread]
Edited by: ASquirrel on 14/01/2006 22:47:32 Excuse the whining, but simply put, I cannot agree with another mod that counteracts missiles. Both Turret and Missile platforms can be target jammed. FoF missiles are a good way to get blown shipl...
- by ASquirrel - at 2006.01.14 22:47:00
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14. Failure to launch ver 3483 - in Test Server Feedback [original thread]
I get black screened a lot... just keep bullying your client and it'll eventually work.
- by ASquirrel - at 2005.06.15 03:31:00
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15. Please, don't touch the asthetics... - in Test Server Feedback [original thread]
I'm currently messing around on the test server, and I frankly can't stand the visual changes. The slightly faded, mellow look of the current TQ build is the Eve I love, not a bright and colorful visual experience that I'd like to attribute to the...
- by ASquirrel - at 2005.06.15 03:24:00
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16. [Resolved?] Game stops at - in Issues, Workarounds & Localization [original thread]
Edited by: ASquirrel on 15/04/2005 04:06:19 It doesn't get past Entering Game as XXX after the character selection screen, and is constant over ALL computers. I even had a friend try to login as me, and he had the same problem from a different...
- by ASquirrel - at 2005.04.15 04:02:00
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17. EVE *Bleeps*! Dev(s) please give us a reason to stay - in EVE General Discussion [original thread]
Agreed.
- by ASquirrel - at 2005.03.17 23:47:00
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18. Drone Repair - in Player Features and Ideas Discussion [original thread]
I say just make a carrier-specific module that has drone "hardpoints" for rapair, an example below. -High/Med/Low slot Item -3000 CPU (carrier bonus similar to mining barges or covert ops ships) -x Powergrid (based on Carriers) -Adds a menu to th...
- by ASquirrel - at 2005.01.01 02:04:00
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19. Skill Marking - in Player Features and Ideas Discussion [original thread]
What if we could be even more lazy, and instead of writing long lists of things we need trained, we could just mark the skill where we wanted it? It wouldn't in any way affect skills, or skill training, it'd just let us know where we wanted that s...
- by ASquirrel - at 2004.12.31 21:37:00
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20. Skill Marking - in Player Features and Ideas Discussion [original thread]
What if we could be even more lazy, and instead of writing long lists of things we need trained, we could just mark the skill where we wanted it? It wouldn't in any way affect skills, or skill training, it'd just let us know where we wanted that s...
- by ASquirrel - at 2004.12.31 21:37:00
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