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1. Sticky:[December] Tech Two Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Xavier Azabu wrote: CCP Fozzie wrote: Kirin ! Please continue to throw in names from Japanese mythology when you make new Caldari ships! Great name. Otherwise, still waiting for the "Penguin". Looking forward to "Oni", "Kappa", and "N...
- by Abbot Jackson - at 2015.11.27 10:43:59
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2. Bounties - A Proposal for CCP - in EVE General Discussion [original thread]
I think you're placing too much stock in the bounty mechanic when a far more genuine "hitman"/merc market exists outside of game mechanics. I would never unironically put a bounty on someone's head so that some stranger can kill him. In EVE if y...
- by Abbot Jackson - at 2015.11.22 13:18:07
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3. ECM nerf ideas - in Ships and Modules [original thread]
Adrien Aideron wrote: Hello, I'm actually in FW since almost 4 years so I get in small PvP gangs really often and I'm getting really tired of ECMs, I've got nothing against the idea of the ECM itself but I think it should get nerfed. I think g...
- by Abbot Jackson - at 2015.11.22 12:03:42
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4. More interactive mining - in Player Features and Ideas Discussion [original thread]
[cont.] #3: I fully condone the Comet Mining described in the OP's link. I think it would give rise to pvp, as well as place more value on experienced miners and orca pilots who are often treated like trash. I would hope that the content surro...
- by Abbot Jackson - at 2015.11.22 11:28:22
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5. More interactive mining - in Player Features and Ideas Discussion [original thread]
erg cz wrote: With current PLEX price development we will soon face increasing mineral prices due to tons of unsubscribed mining alts. It is time to let those, who stay, make mining more effective / rewarding through constant interaction. You s...
- by Abbot Jackson - at 2015.11.22 11:14:50
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6. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
Just finished reading thread. +1 +1 +1 +1 +1 Mechanics I think as for the mechanics of it, it should be treated as a big, titan sized rat. The Comet Rat can move 500-2000m/s, and it should slowly accelerate from 500m-2km as its life runs thr...
- by Abbot Jackson - at 2015.11.22 09:10:58
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7. Salvaging - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Nyalnara wrote: No. Because salvaging all my lvl4 missions is already already way too long, even with a Noctis. I would consider that idea only if a completed mini-game ALWAYS yield a decent quantity of something th...
- by Abbot Jackson - at 2015.11.22 05:37:48
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8. Re-vitalize wardecs by changing dec costs and utilizing the corporat... - in Player Features and Ideas Discussion [original thread]
Orca Platypus wrote: Abbot Jackson wrote: For some reason I doubt your Merlin story. If it's true that they docked up, quaking in their boots, I think you might be having a little trouble with the correlation/causation thing. And considering...
- by Abbot Jackson - at 2015.11.22 04:09:32
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9. Re-vitalize wardecs by changing dec costs and utilizing the corporat... - in Player Features and Ideas Discussion [original thread]
Orca Platypus wrote: Kaarous Aldurald wrote: It literally is not. You know how I know that? Because CCP has a very specific list of what is or is not an exploit on this very website. Then stfu about dodging being an exploit and go be butth...
- by Abbot Jackson - at 2015.11.22 00:11:37
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10. Re-vitalize wardecs by changing dec costs and utilizing the corporat... - in Player Features and Ideas Discussion [original thread]
Orca Platypus wrote: Kaarous Aldurald wrote: The only thing that needs "fixed" about wars right now is that they can be dodged trivially, the exploit used for which defeats wars' intended purpose. Or the attacker invulnerability exploit ...
- by Abbot Jackson - at 2015.11.22 00:09:20
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11. Eve needs more AoE weapons! - in Player Features and Ideas Discussion [original thread]
Idea #1: Mines Why not have minefields? Basically a stationary bomb that is triggered by anything that comes within 5 km of it, including other bombs, so that you can't have like 50 on an undock or something. Several consecutive mine activations...
- by Abbot Jackson - at 2015.11.21 23:56:51
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12. Re-vitalize wardecs by changing dec costs and utilizing the corporat... - in Player Features and Ideas Discussion [original thread]
#1 Before anything, they need to make dropping corp to evade a wardec a bannable offense. There's no counter to that besides suicide ganking, which is also being slowly whittled away at. #2 As for the OP, I like this idea a lot. I feel like it w...
- by Abbot Jackson - at 2015.11.21 22:46:26
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13. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
Aivlis Eldelbar wrote: I, for one, really like the flickering, but wish it could be limited to only some thrusters, though that's likely hard to do if they are a single entity as they seem to be. yeah that's what i think might be the case ...
- by Abbot Jackson - at 2015.11.21 14:03:31
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14. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
GRIFFIN NAVY ISSUE the griffin should be way tankier and its ecm range should be way shorter. There should be an ECM boat in existence that can hold its own under fire. It's like ECM is specifically and only for cloaky alt toons these days. Gr...
- by Abbot Jackson - at 2015.11.21 13:09:23
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15. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
This seems really cool. The more I think about it the more excited I get. And it's coinciding with the crazy graphics updates! YES. Things are going well. I agree with afkalt on the highsec thing, but it's not worth debating because it's not goi...
- by Abbot Jackson - at 2015.11.21 12:21:23
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16. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Cephei Kells wrote: CCP Rise wrote: More than any module/mechanic I've worked on, this is an attempt to expand fleet sizes and tactics, not limit them. I believe (as long as the numbers end up somewhat balanced) this is one of the most pro...
- by Abbot Jackson - at 2015.11.21 08:03:24
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17. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
Bienator II wrote: shields are cool but the difference between full shield and low shield on amarr hulls is a bit difficult to spot since its basically bright orange and dark orange. yeah i agree, what if the shields started flickering in...
- by Abbot Jackson - at 2015.11.21 07:39:20
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18. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
Ashterothi wrote: I made a couple videos looking at these effects, the second one is a much deeper dive into armor and hull damage: https://www.youtube.com/watch?v=X47cBB7rINM https://www.youtube.com/watch?v=bqtRxtnECv4 I loved the hu...
- by Abbot Jackson - at 2015.11.21 04:27:39
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19. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
Please God more videos. I'm playing on lowest settings and I don't even have room on my laptop for install singularity (20gb hard drive so G A Y). Anyways, I found this one: https://www.youtube.com/watch?v=uttGzINhG6A Does the size of the ar...
- by Abbot Jackson - at 2015.11.21 03:08:44
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20. Wow this is the perfect punishment to a crime..... - in Crime and Punishment [original thread]
My name is VNCENT. V-N-C-E-N-T. VNCENT
- by Abbot Jackson - at 2015.07.27 05:36:51
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