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1. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Make the hacking more a rogue-like and scrap the loot pi+¦ata: You go through a layer of the system and when you find and hack the core of the layer, you can go in deeper. The deeper you get, the more loot will be deposited in the structure conta...
- by Abrazzar - at 2013.05.16 17:53:00
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2. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Here's an idea how to avoid loot pi+¦ata and twitch clicking while promoting cooperation for hacking and archaeology for maximum profits: Adjust the hacking game that a single player can only get a fraction of the loot with the hacking resour...
- by Abrazzar - at 2013.05.14 12:37:00
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3. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Alright, question: If you start hacking and then activate your cloak, what will happen?
- by Abrazzar - at 2013.05.13 16:45:00
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4. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
How long until this ?
- by Abrazzar - at 2013.05.13 16:22:00
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5. Sticky:EVE Online: Retribution 1.1 Feedback - in EVE Information Portal [original thread]
Been trying out the new Prophecy with lvl 3 missions grinding up some standings and I must say I love the little murderous pigeon. With three Drone Damage Amplifier IIs and a Sentry Damage Augmentor rig, I am doing so much damage, I don't even ne...
- by Abrazzar - at 2013.02.20 09:21:00
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6. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Sooo, I guess mineral prices will go up?
- by Abrazzar - at 2011.10.10 18:18:00
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7. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
I was thinking about making sov claiming more fluid, organic, where player activity defines the sov and not plonking down a huge structure shouting "MINE!" and then abandoning the system. The sov index could be similar to security levels, with 0....
- by Abrazzar - at 2011.08.07 10:17:00
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8. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Oohoho... Jump Bridge Bandwidth: Can only manage 20,000,000 kg* worth of ship per second. Get in line and hope your buddies don't pop as quickly as they show up. *Skills, sub-systems, anchored cyno gens, bridge countermeasures or being a POS...
- by Abrazzar - at 2011.08.05 16:26:00
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9. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Originally by: DaiZom B I see. But still: A big force can this way hit any number of systems and can only be countered by an equal or bigger force. So entity A may steal your stuff each and every day and you can not do anything about it si...
- by Abrazzar - at 2011.08.05 15:13:00
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10. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Originally by: DaiZom B But what prevents some hundred men raider gang to go and wreck havoc to all those splittered, small corporations who can barely set foot in 0-0. This is SOV/bring a Blob goo all over again. I think I was not clea...
- by Abrazzar - at 2011.08.05 14:49:00
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11. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Originally by: Leah Pendragon What I would love to see in Null is for when the big land baron alliances go off 17 regions for pew, us small groups could raid their space empires and cart off space riches while generally smashing the place ...
- by Abrazzar - at 2011.08.05 14:33:00
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12. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
cont. In the end, 'fixing' 0.0 will be a great undertaking, affecting all of EVE and requiring a lot of developmental resources from CCP. It will take a lot of time to evaluate the different concepts, possibilities and necessities to make 0.0 a...
- by Abrazzar - at 2011.08.04 15:12:00
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13. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
cont. Nullsec permits extremely rich PvP experiences at all fleet sizes Right now, there is little reason to form fleets other than blobs in 0.0 as far as I can see. Roaming gangs will find people logging off as soon as they show up on loca...
- by Abrazzar - at 2011.08.04 15:10:00
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14. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
The functional role of Nullsec This is a view from the outside and from the short time I spend in Thukker space. It's based mostly on what I read in threads and news about 0.0, on the content shown and my reasoning why I don't see 0.0 as a place...
- by Abrazzar - at 2011.08.04 15:08:00
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15. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Regarding profitability ISK wise of 0.0, imho, the weight should be put on the industry side and the bounty and plexing side should yield diminishing returns. 0.0 is rich in natural resources. One defining point of 0.0 is that it is barely se...
- by Abrazzar - at 2011.08.03 17:51:00
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16. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
So is this the thread where we can dump more or less random ideas for 0.0, up to and including a complete throwing away of current mechanics and implementation of new mechanics? Or is this just to comment on the devblog? I remember a big thread ab...
- by Abrazzar - at 2011.08.03 16:43:00
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17. Share Your EVE is Real Content - in EVE Information Portal [original thread]
Now if EVE had any real content, I'd share it, right now the reality of EVE looks like a minmatar toddler's toybox, including duct tape. --------
- by Abrazzar - at 2011.07.16 09:13:00
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18. New Dev Blog: Accord reached at CCP's special summit - in EVE Information Portal [original thread]
Some people are easily pleased.... Say, what is the rough time line for when we can start seeing substance from your promises? Hope it's before new year's eve as my PLEXes will be running out by then and, with development of EVE being as it is, I...
- by Abrazzar - at 2011.07.03 07:00:00
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19. New Dev Blog: Accord reached at CCP's special summit - in EVE Information Portal [original thread]
Originally by: Bloodpetal They Killed the TitanThreadPocalypse ... Yeah, that was actually quite some insult, nonchalantly locking that thread with a canned resply. --------
- by Abrazzar - at 2011.07.02 18:28:00
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20. New Dev Blog: Accord reached at CCP's special summit - in EVE Information Portal [original thread]
Originally by: Kial Riece WOW! Did you see how tired they both looked in the video interview? Heavy drinking does that to you. It's called 'hangover'. --------
- by Abrazzar - at 2011.07.02 18:19:00
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