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61. ore prices after Hulkageddon II - in Science and Industry [original thread]
Originally by: cal nereus I stand corrected. But 40% is still a high number. Is the remaining 60% all high-sec mining, or are we factoring in low-sec and null-sec mining too? I would imagine high-end minerals would only come from loot or n...
- by Abrazzar - at 2010.01.11 19:59:00
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62. Complete invention failure, wtf - in Science and Industry [original thread]
My last row of inventions was 45/100 with 46% chance. The one before the patch was 55/100. You need to do a lot of inventions to get anywhere near reliable results, I'm afraid. --------
- by Abrazzar - at 2009.12.07 16:30:00
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63. Ice Mining in empire help. - in Science and Industry [original thread]
Get a mission with ore inside, mine it out, get a new mission, repeat until boredom strikes. Should be more profitable and more secure than having a 15 hulk blob sitting in a public ice belt waiting for a smartbomb squad to arrive. --------
- by Abrazzar - at 2009.12.06 10:31:00
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64. Mining Mechanics - Suggestion/Criticism - in Science and Industry [original thread]
Also, you would not get full units for ores with a volume larger than 3m¦ but fractured units don't exist. --------
- by Abrazzar - at 2009.11.24 10:17:00
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65. CCP & Industrial Expansions - in Science and Industry [original thread]
Here, have some stuff about mining . -------- Ideas for: Mining
- by Abrazzar - at 2009.09.12 22:06:00
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66. Mining Griefers - in Science and Industry [original thread]
Don't active tank in highsec. You will need EHPs to minimize suicide monkey efficiency. The more ships they need to bring to kill all of you, the greater the chance some may make it. I have developed three fits, max EHP, compromise, max yield (no ...
- by Abrazzar - at 2009.08.13 20:40:00
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67. T2 bpo, then what - in Science and Industry [original thread]
Then you need to keep up several years of constant production to start getting a profit out of it. -------- Ideas for: Mining
- by Abrazzar - at 2009.07.27 12:23:00
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68. Decryptors Not Found - in Science and Industry [original thread]
Database lag. Wait a few minutes to allow the database catch up with what's where. -------- Ideas for: Mining
- by Abrazzar - at 2009.07.17 23:36:00
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69. Data Interfaces - in Science and Industry [original thread]
Right click on BPC -> Show Info -> Info Tab -> Right click on the interface -> View Market Details -> Check out the price There. Now you can answer questions like this yourself in the future. -------- Ideas for: Mining
- by Abrazzar - at 2009.07.13 13:19:00
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70. Base item's missing? - in Science and Industry [original thread]
IIRC there can be a couple minutes database lag until they show up. Close the lab, wait a bit and try again. -------- Ideas for: Mining
- by Abrazzar - at 2009.07.04 19:29:00
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71. Hulk ganking - in Science and Industry [original thread]
Originally by: David Jason i think if you get concorded the insurance should not pay up. if i ramraided a shop in my car the insurance would not pay for my car why should it in eve. but i dont think it will happen. You should discuss th...
- by Abrazzar - at 2009.06.30 12:00:00
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72. Hulk ganking - in Science and Industry [original thread]
I wonder. Can you put your hulk into the orca ship bay when you're under fire? -------- Ideas for: Mining
- by Abrazzar - at 2009.06.30 10:31:00
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73. Hulk ganking - in Science and Industry [original thread]
If you find yourself a target or are generally afraid for the safety of your hulk, use this: [Hulk, 30,000 EHP Mother****er] Damage Control II Micro K-Exhaust Core Augmentation Medium Shield Extender II V-M15 Braced Multispectral Shield Matrix V...
- by Abrazzar - at 2009.06.28 00:29:00
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74. Invention of ships - are things really this tight? - in Science and Industry [original thread]
I found ship invention rather tight, too. You probably need decryptors to reduce waste and increase success chance to make a profit. At least when I tried them out, I was able to squeeze some 1-5% out of them, with some luck and when they actually...
- by Abrazzar - at 2009.06.19 17:15:00
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75. Gas & ice mining, for missions? - in Science and Industry [original thread]
Originally by: Chwanna Does anyone know roughly the max cargo hold needed for each of the level mining agents and their missions? Not sure exactly but IIRC: lvl 1-2k, lvl2 2-4k, lvl3 2-9k lvl4 45k ore / 4.25k gas / 20k ice -------- Idea...
- by Abrazzar - at 2009.06.11 22:58:00
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76. Gas & ice mining, for missions? - in Science and Industry [original thread]
For ice mining you will need ice harvesters and the fitting skills for them. For gas you will need the Gas Harvesting skill and you can use one harvester module per level in that skill. Gas harvesters need turret slots, so you will need a cruiser ...
- by Abrazzar - at 2009.06.11 16:10:00
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77. A question regarding blueprint, specifically Dramiel BPC - in Science and Industry [original thread]
He's probably trying to scam you with a freeform contract. Be careful.
- by Abrazzar - at 2009.06.10 15:40:00
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78. hard times for pure miner chars!!!! - in Science and Industry [original thread]
I just create the rocks I mine myself. -------- Ideas for: Mining
- by Abrazzar - at 2009.06.02 11:49:00
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79. Gas Mining v. Veldspar - in Science and Industry [original thread]
I am quite disappointed that almost all forms of gas mining turned out to be a waste-of-time-necessity instead of a profitable endeavor. Highsec gas clouds for boosters, for example, yield a whopping 3mil ISK per hour with maximum skills and T2 eq...
- by Abrazzar - at 2009.06.01 08:34:00
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80. PE calculator? - in Science and Industry [original thread]
From looking at the zofu page and checking some BPOs, I found that PE 8 is usually good enough. After that the waste reduction starts to drop significantly compared to the required additional research time. But that's just me. -------- Ideas for: ...
- by Abrazzar - at 2009.05.29 16:06:00
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