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81. Overall Impression of Up Dated PI - in Test Server Feedback [original thread]
Originally by: Seth Ruin Where in that flow chart do you allow room for adding population control later that has significant meaning without ruining the already established systems or forcing a default stance ("benevolent"/"tyrannical")? ...
- by Abrazzar - at 2010.04.30 10:48:00
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82. Overall Impression of Up Dated PI - in Test Server Feedback [original thread]
It's not a missed opportunity, they can still expand on what they implement. Right now it's just the basics and that's alright with me, rather than squeezing a lot of stuff in and having a mess instead of a feature. Development in three simple st...
- by Abrazzar - at 2010.04.30 09:03:00
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83. Overall Impression of Up Dated PI - in Test Server Feedback [original thread]
Yeah, routing is a bit meh. - Routes from extractors always route the amount currently extracted, no putting in of numbers needed. - Incoming routes of the same item stack automatically. - Storages and the PCC can define outgoing routes to be any...
- by Abrazzar - at 2010.04.30 08:24:00
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84. SISI Patch - Tis Out! - in Test Server Feedback [original thread]
Originally by: nether void Would be nice to be able to cancel the currently selected rate of extraction. Will allow for people with weird schedules to be able to set say 24 hours, but update it in 20. Or maybe just have a couple more choic...
- by Abrazzar - at 2010.04.30 07:43:00
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85. SISI Patch - Tis Out! - in Test Server Feedback [original thread]
I like it so far. One thing I'd propose is that a double click on a item in Route or Products will activate the create route option instead of show info and a double click on a deposit in survey selects the deposit. That means, you will only need ...
- by Abrazzar - at 2010.04.27 15:39:00
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86. Bughunters versus players - in Test Server Feedback [original thread]
You also need to take the unintelligible bug reports into account that have to be discarded. --------
- by Abrazzar - at 2010.04.26 15:12:00
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87. Planetary Interaction v2 Info and Feedback - in Test Server Feedback [original thread]
I'd propose a feature for PI: Extractor linking If extractors are in the same area and have the same links (extractor -> factory/storage usually), they can be linked. Linked extractors are using the same deposit level and route definition. The...
- by Abrazzar - at 2010.04.20 09:15:00
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88. Planetary Interaction V3 - Info & Feedback - in Test Server Feedback [original thread]
Originally by: Keledia Originally by: Abrazzar Keledia, it is a bug. To work around this occurring, try setting up another structure (anything really) to get the submit button to show up and click it. All buildings will be reset ...
- by Abrazzar - at 2010.04.19 17:03:00
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89. Planetary Interaction V3 - Info & Feedback - in Test Server Feedback [original thread]
Originally by: SELKERUS Am i doing something wrong or is this feature not enabled at present? Check your journal. There's a planetary launches tab. There you can see the launches and the time remaining until they renter the atmosphere a...
- by Abrazzar - at 2010.04.19 15:02:00
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90. Planetary Interaction V3 - Info & Feedback - in Test Server Feedback [original thread]
Keledia, it is a bug. To work around this occurring, try setting up another structure (anything really) to get the submit button to show up and click it. All buildings will be reset and the extractors are available for a new survey when they have ...
- by Abrazzar - at 2010.04.19 12:45:00
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91. Simplest Benevolent VS Tyrannical - in Test Server Feedback [original thread]
Set it up in the PCC. You can add a certain amount of people of one type to the PCC. Depending on what they are, the PCC ends up with a certain amount of PG an CPU. Slaves are cheap but ineffective, Elite Labor is expensive but more effective. Fro...
- by Abrazzar - at 2010.04.19 09:03:00
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92. Planetary Interaction V3 - Info & Feedback - in Test Server Feedback [original thread]
Originally by: Lister829 Originally by: Abrazzar You can avoid getting extractors stuck after they have gone inactive by doing something that requires a 'submit' before doing a survey on the extractors again. The 'submit' seems to ...
- by Abrazzar - at 2010.04.18 14:08:00
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93. Planetary Interaction V3 - Info & Feedback - in Test Server Feedback [original thread]
You can avoid getting extractors stuck after they have gone inactive by doing something that requires a 'submit' before doing a survey on the extractors again. The 'submit' seems to reset the activity flag of all structures on the planet and thus ...
- by Abrazzar - at 2010.04.18 11:19:00
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94. Planetary Interaction V3 - Info & Feedback - in Test Server Feedback [original thread]
Originally by: Rakshasa Taisab Originally by: Keledia "10:45:52 Notify You cannot begin exploiting the specified deposit. The facility's foreman does not appear to be answering his communicator, as he is likely out supervising the ...
- by Abrazzar - at 2010.04.17 17:22:00
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95. 144812 not working - in Test Server Feedback [original thread]
And here I thought it was just me doing something wrong setting up a Singularity client. --------
- by Abrazzar - at 2010.04.16 21:31:00
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96. PLZ change the camo on Navy issue - in Test Server Feedback [original thread]
The camo is obfuscating the details on the ship model. Add solid colors to give it more pithiness. --------
- by Abrazzar - at 2009.11.21 10:50:00
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97. Why is the Naglfar being nerfed CCP? - in Test Server Feedback [original thread]
Originally by: Isil Rahsen Originally by: Mashashige I have no experience with the nag - but how (other than capital missiles being pretty bad as mentioned by someone on the "dont nerf the pheonix weapon systems" thread) is the nag...
- by Abrazzar - at 2009.11.13 16:57:00
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98. FLAG near POS - in Test Server Feedback [original thread]
I wonder how many people will try and anchor those inside the bumping area of planets and suns. -------- Ideas for: Mining
- by Abrazzar - at 2009.10.30 20:41:00
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99. Abandon Wreck (?) - in Test Server Feedback [original thread]
Yes, it needs a always abandon/always claim switch. -------- Ideas for: Mining
- by Abrazzar - at 2009.10.19 12:18:00
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100. Pirate ship changes for Dominion - in Test Server Feedback [original thread]
I still want to see Guristas turned into stealth turret sniper ships. At least that would make them unique. -------- Ideas for: Mining
- by Abrazzar - at 2009.10.14 20:31:00
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