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1. Another Mining idea - in Player Features and Ideas Discussion [original thread]
I don't even care anymore.
- by Abrazzar - at 2015.08.07 09:18:01
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2. Making mining fleets more social - in Player Features and Ideas Discussion [original thread]
I don't even care anymore.
- by Abrazzar - at 2015.06.25 13:34:29
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3. New Mining Mechanics: Multi Ore, Multi Methods - in Player Features and Ideas Discussion [original thread]
You can always fall back on strip mining for zero additional effort compared to the current system. It's just the least efficient.
- by Abrazzar - at 2015.03.07 14:09:49
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4. A idea on prioritizeing fixes. - in Player Features and Ideas Discussion [original thread]
Don't we have the Complaint Sorting Machine for that? We can even vote on the skins.
- by Abrazzar - at 2015.03.03 12:13:42
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5. Laser ammo no damage info on crystals in item hanger :D - in Player Features and Ideas Discussion [original thread]
Sobaan Tali wrote: I hear Drone UI, POS, and Sov have also been waiting patiently in line for quite a while. It's not a line, it's a M+¦bius Strip.
- by Abrazzar - at 2015.03.03 10:37:30
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6. Mining Discussion - in Player Features and Ideas Discussion [original thread]
Talking about mining?
- by Abrazzar - at 2015.03.02 21:06:46
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7. An Unorthodox Fix to "Cruisers Online" - in Player Features and Ideas Discussion [original thread]
Adrie Atticus wrote: FireFrenzy wrote: Baltec, more people use logi for more things then just pvp... Implement a mechanic which allows you to still have about 18 effective reps on a single target, that will cover any and all PvE activiti...
- by Abrazzar - at 2015.03.02 11:33:56
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8. Capital ShipsGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Why just balance? Be radical! Re-inventing Capital Warfare
- by Abrazzar - at 2015.02.28 01:13:12
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9. Super Capital Blob - problem solution - in Player Features and Ideas Discussion [original thread]
How about remote transfer jammers? Reduce transfer amount of the specific transfer type on the targeted ship. Stacking penalized. One individual module for every type. Maybe re-purpose the ewar frigates for those.
- by Abrazzar - at 2015.02.10 02:11:52
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10. Temporary lvl 6 skill - in Player Features and Ideas Discussion [original thread]
There are implants and boosters for this temporary increase above 'normal'. Level 6 skills are redundant.
- by Abrazzar - at 2015.02.08 21:09:02
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11. if wreck has noting but metal scraps in it.Please display empty . - in Player Features and Ideas Discussion [original thread]
Move loot to salvage. Remove container aspect. Remove ownership. There. No more entitlements.
- by Abrazzar - at 2015.02.04 11:35:50
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12. Change from Moon Mining to Comet Mining - in Player Features and Ideas Discussion [original thread]
I would drop raw moon materials and replace them with P0s, which are then reacted at the POS in varying combination and efficiency, depending on what processed material you want. The rarer materials need certain combinations of P0s that only appea...
- by Abrazzar - at 2015.02.03 16:47:24
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13. Siege Battleships - tech 2, no special bonuses - in Player Features and Ideas Discussion [original thread]
Just discovered the old forums work again and look what I found: Fleet Assault Battleships
- by Abrazzar - at 2015.02.02 12:54:16
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14. Solar Array - in Player Features and Ideas Discussion [original thread]
Posting the relevant part from here : Solar Mining Solar flares are happening almost constantly on any star at any given time. Finidng them is rather easy as there is only a very small area where they can be found. So probing for current sola...
- by Abrazzar - at 2015.02.02 11:16:22
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15. Covert OP's T2 Noctis / Prospector Support Ship - in Player Features and Ideas Discussion [original thread]
Here are some niches to fill in the Ore ship line.
- by Abrazzar - at 2015.01.29 17:41:11
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16. Fix Missiles by Making them More Unique not more Turret-like - in Player Features and Ideas Discussion [original thread]
The missile formula isn't much different from turrets, only that it always gets the maximum velocity applied instead of a transversal. So 'tracking independent' means they always get the short end. I'd remove velocity from the damage calculations...
- by Abrazzar - at 2015.01.29 11:01:41
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17. Drone's Need Host's Active Lock to Deal Bonuses - in Player Features and Ideas Discussion [original thread]
Add a new ECM that disrupts drone control, making them go idle if the target ship is successfully jammed. Then we'd have a drone specific countermeasure and a Caldari one to boot.
- by Abrazzar - at 2015.01.22 13:38:10
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18. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Can't wait for the threadnaught following the first reveal of their new sovereignty system. I just hope it's not something that needs to be flayed alive.
- by Abrazzar - at 2015.01.19 17:40:33
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19. ORE: BattleCruiser - in Player Features and Ideas Discussion [original thread]
I don't think there is a need for more mining ships, though I think there is room to fill out the ORE ship line .
- by Abrazzar - at 2015.01.18 14:46:29
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20. Shield slave implants? - in Player Features and Ideas Discussion [original thread]
Biggest obstacle for that is getting shield recharge ratio balanced. Shield is not just buffer. Related: ORE should have a Hull HP set.
- by Abrazzar - at 2015.01.16 14:34:12
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