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1. Announcement:Dev Blog: EULA Changes Coming With EVE Online: Ascension - in EVE Information Portal [original thread]
Would an inactive account be removed even if it had an unused Plex in the redeeming system?
- by Adaahh Gee - at 2016.10.18 19:36:49
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2. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Samantha Udan wrote: Adaahh Gee wrote: One option for high sec would be the reduction/removal of some bonuses if operated in high sec, taking it below Orca for bonus, but allowing it to gate jump to high sec for moving ships around or passin...
- by Adaahh Gee - at 2016.10.04 18:43:52
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3. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Also, will the Rorqual still be limited to carrying only industrial ships in it's ship hanger? As a good defense option is for people to reship to combat ships if you get jumped.
- by Adaahh Gee - at 2016.10.04 18:29:45
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4. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
One option for high sec would be the reduction/removal of some bonuses if operated in high sec, taking it below Orca for bonus, but allowing it to gate jump to high sec for moving ships around or passing from region to region.
- by Adaahh Gee - at 2016.10.04 18:28:22
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5. Announcement:June release 118.6 - General feedback - in EVE Information Portal [original thread]
Sgt Ocker wrote: 7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. I wonder if CCP is listening? Of course they are listening, it's just........they are better than you, they are right and e...
- by Adaahh Gee - at 2016.06.29 00:38:58
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6. Announcement:June release 118.6 - General feedback - in EVE Information Portal [original thread]
Ivory Harcourt wrote: OK why the hell do you bother even to ask for feedback if you don't care about it at all? We've pointed on motion sickness problem when this feature was in SiSi. You completely ignored it. Seriously why do you ignore pla...
- by Adaahh Gee - at 2016.06.28 22:12:14
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7. Sticky:ATXIII Rules - in EVE Alliance Tournament Discussion [original thread]
No T2 Haulers allowed? Dual Rep Occator would have been fun!
- by Adaahh Gee - at 2015.06.05 20:28:20
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8. Sticky:Dev Blog: Balance Changes Coming In Scylla - in EVE Information Portal [original thread]
For the T3 Balancing, is there any chance of an active rep SubSys for the Loki? (Armor/Shield or both). Also, I was always under the understanding that T3's are very special ships, battleship DPS and tank in a cruiser size package, very skill int...
- by Adaahh Gee - at 2015.03.01 22:04:30
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9. Sticky:Dev blog: Calling all new players! Check out these cool resource... - in EVE Information Portal [original thread]
What is this I see? http://content.eveonline.com/www/newssystem/media/66703/1/chatch.png Old UI in a post from CCP? Maybe a sign from the gods that we need an "Eve classic" tick box so us bitter vets don't need to spend time hovering over, usi...
- by Adaahh Gee - at 2014.12.15 17:31:08
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10. Sticky:Dev blog: Calling all new players! Check out these cool resource... - in EVE Information Portal [original thread]
ergherhdfgh wrote: the GM team thing is no joke. I got my cousin to try this game and he was playing the game in his first week and without filing a ticket or anything he said a GM contacted him out of the blue to ask how things were going and ...
- by Adaahh Gee - at 2014.12.15 17:28:24
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11. Announcement:Rhea Issues - in EVE Information Portal [original thread]
Massive, massive UI lag, reminds me of the early days after the inventory changes. Faction Battleships look awful, new textures just don't look as good as the other ships new looks. Looking back at the past 10 pages there seems to be a fair few i...
- by Adaahh Gee - at 2014.12.09 23:11:33
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12. Kill rights overview colour tag still dodgy - in Issues, Workarounds & Localization [original thread]
Bump! another day, another step towards the two year anniversary of this issue being raised in this thread.
- by Adaahh Gee - at 2014.12.03 11:12:47
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13. UI Modernization preview - Feedback and issues - in Test Server Feedback [original thread]
I just logged back into test server to check out the new changes, haven't been on there in a while. Earlier today I was playing on TQ and thinking, I wish this UI was less attractive, harder to remember what icons do what and generally a huge ste...
- by Adaahh Gee - at 2014.11.30 01:25:38
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14. Sticky:Dev blog: All That Is Gold Does Not Glitter - Data Sites, Expedi... - in EVE Information Portal [original thread]
Adaahh Gee wrote: So the faction sites in WH space? Will it be randomized which faction site appears? As WH's have no geographic location (to define they are in angel space etc) Will the rats in these sites be faction NPC's or sleepers? Is a...
- by Adaahh Gee - at 2014.10.17 14:13:00
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15. Sticky:Dev blog: All That Is Gold Does Not Glitter - Data Sites, Expedi... - in EVE Information Portal [original thread]
So the faction sites in WH space? Will it be randomized which faction site appears? As WH's have no geographic location (to define they are in angel space etc) Will the rats in these sites be faction NPC's or sleepers? Is any lore being added t...
- by Adaahh Gee - at 2014.10.15 17:23:00
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16. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Kusum Fawn wrote: Its sad that the majority of issues with modules are not going to be addressed, its almost like CCP doesnt know what the actual problems even are. That would involve either playing the game, or listening the people that d...
- by Adaahh Gee - at 2014.10.09 11:31:25
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17. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Kusum Fawn wrote: Its sad that the majority of issues with modules are not going to be addressed, its almost like CCP doesnt know what the actual problems even are. That would involve either playing the game, or listening the people that d...
- by Adaahh Gee - at 2014.10.09 11:31:00
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18. Kill rights overview colour tag still dodgy - in Issues, Workarounds & Localization [original thread]
Lil' Brudder Too wrote: Any bets on a 2-year anniversary for this bug? I know where my money is... Sounds about right. But look, CCP have limited resources, and unnecessary renaming of modules is obviously a higher priority than fixing the ...
- by Adaahh Gee - at 2014.10.08 11:38:09
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19. Kill rights overview colour tag still dodgy - in Issues, Workarounds & Localization [original thread]
Lil' Brudder Too wrote: Any bets on a 2-year anniversary for this bug? I know where my money is... Sounds about right. But look, CCP have limited resources, and unnecessary renaming of modules is obviously a higher priority than fixing the ...
- by Adaahh Gee - at 2014.10.08 11:38:00
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20. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Chainsaw Plankton wrote: the Supplemental EM ward amplifier is a 25% EM resist for 6 cpu, where the meta version is 32.5% but for 20 cpu and 1 pg, and tech 1 is 25 cpu. It isn't a great mod but the very low fitting cost might find a use somewh...
- by Adaahh Gee - at 2014.09.25 23:38:00
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