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1. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Jin Kugu wrote: Miniluv makes 0 profit. Any loot we get goes back into ganking. We have a lot of months where we run a deficit. That means after thousands and thousands of hours of playing this terrible game we made negative isk. Before fact...
- by Adam Lyon - at 2016.02.12 06:08:35
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2. Scram and Web Tiericide Needs a Better Look - in Player Features and Ideas Discussion [original thread]
Top Guac wrote: Adam Lyon wrote: ... in my reddit post (where I expect to get actual feedback from players rather than mindless flame), Yep, you are certainly getting excellent feedback in your Reddit thread: PlanetaryGenocide : mfw he t...
- by Adam Lyon - at 2016.02.11 23:46:16
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3. Scram and Web Tiericide Needs a Better Look - in Player Features and Ideas Discussion [original thread]
Barrett Fruitcake wrote: Maybe if you post in feedback thread a Dev will take a look. Or do you think you're just special and want to show off your smarts... Yes, I'm conceited and would like to waste your time. Real reason being that I di...
- by Adam Lyon - at 2016.02.11 22:31:58
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4. Scram and Web Tiericide Needs a Better Look - in Player Features and Ideas Discussion [original thread]
IGÇÖd like to begin by saying that I am fully behind tiericide and almost every change that has been made in its name is a positive overall for the game from my perspective. Scrams and webs, however, are not being changed in a fair way at the ver...
- by Adam Lyon - at 2016.02.11 22:18:37
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5. Sticky:[March] Damage Module Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Chiming in for a fourth time to say that I definitely use M4 damage mods because of the price difference compared to T2. I go out of my way to get more CPU into my lowslots so that I can pay less for T2 mods. Make an additional version that is as ...
- by Adam Lyon - at 2016.02.11 21:32:03
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6. Sticky:[March] Warp Disruptor and Scrambler Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Scram kiting in frigs is fought at the edge of scram range and this will make scram kites dubiously expensive or outright not viable. It seems like the DC, web, and scram changes were made almost without consideration towards frigate fitting or P...
- by Adam Lyon - at 2016.02.11 21:17:43
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7. Sticky:[March] Stasis Webifier Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Rather than going for round numbers can we make the new versions of the modules similar in fitting to the old versions? Just like the M4 DC having a 3 cpu penalty, regular webs having a penalty of 3-4 cpu is similarly painful.
- by Adam Lyon - at 2016.02.11 21:09:23
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8. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
I'd like to see the new IFFAs at the same CPU requirements for the current ones. There are a lot of fits that use IFFAs for fitting rather than vanity over the M3 version and at the end of the day 3 cpu can kill certain niche fits.
- by Adam Lyon - at 2016.02.11 21:02:35
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9. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
Personally not a fan. At least in lowsec when some solo BS comes swagging in, all of the good ones are fit with MJD meaning you've got to get hard tackle for any hope of a kill. I personally really like the idea of some newbro in an executioner b...
- by Adam Lyon - at 2016.02.09 02:52:09
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10. Ancillary Shield Boosters... again - in EVE General Discussion [original thread]
Mournful Conciousness wrote: Words. The argument I have seen against my position is that fitting dual-ASB compromises the fitting options of ships due to the high CPU requirement. However, the reality seems to be somewhat different. For exam...
- by Adam Lyon - at 2015.02.03 03:11:22
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11. Latest CSM notes : Rumours of attribute points/implants being remove... - in EVE General Discussion [original thread]
CCP Darwin wrote: Words about pods and such. I wouldn't spend more on pods. +3 hardwirings are a bit too expensive for me in my throwaway PvP pods--I only use +2/3 learning implants for my current skillque because SP is objectively far more ...
- by Adam Lyon - at 2015.02.01 17:04:22
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12. I hate dead POSes too - in Player Features and Ideas Discussion [original thread]
To my knowledge, there isn't much (if any) compelling content provided by dead floating sticks. Proposal: Use all this new sleeper shenanigans to kill them. Method: Have small groups of sleepers randomly shoot all POSes (and possibly POCOs). Thi...
- by Adam Lyon - at 2015.01.23 19:30:33
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13. Announcement:Rhea Feedback - in EVE Information Portal [original thread]
BadAssMcKill wrote: CCP Darwin wrote: Words. I'd say its hardly questionable when there's 7 pages of people complaining Feedback is better than any study that says otherwise That false consensus effect, though. Seriously. If you can...
- by Adam Lyon - at 2014.12.09 18:07:18
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14. Announcement:Rhea Feedback - in EVE Information Portal [original thread]
New map is great but still needs some work. The heat mapping functionality of the old F10, while gross, worked. In the dev post about the new map, it looked to have at least better heat mapping than I am capable of finding (while still being infer...
- by Adam Lyon - at 2014.12.09 16:37:00
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15. Announcement:Rhea Issues - in EVE Information Portal [original thread]
New map has issues being reset as the focused window when in float mode. If I click my chat window (or any other) it comes to the front and I click back to the map it remains in the background. Only fix seems to be to re-open the map.
- by Adam Lyon - at 2014.12.09 16:28:29
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16. PI alt overlap - in Science and Industry [original thread]
I'm looking to get a PI venture started up and my forum searches showed nothing so I've come to you guys for help. I know that when PI was originally released, planets basically had cross-character depletion. In other words, if there were 100 peop...
- by Adam Lyon - at 2014.05.01 15:59:00
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17. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
\\deleted\\
- by Adam Lyon - at 2014.02.06 20:19:00
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18. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
Soldarius wrote: So many negative comments. I see it as being able to log-in, jc somewhere, do some business for a couple hours, and then tomorrow evening jc back in time to do more business back home, rather than having to sit where ever it i...
- by Adam Lyon - at 2013.08.06 17:42:00
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19. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: It's not only an issue of travel. The 24 hour timer doesn't fit because it seems to say that you should be able to jump once a day, but in practice it's often more like every other day. Just because we want it to actually be onc...
- by Adam Lyon - at 2013.08.06 17:25:00
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20. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
So'Cari wrote: -1 for the same reason offered by many others: If you recognise that a 24-hour timer is bad game design, you should implement a direct fix rather than adding a skill which makes the flaw default with an optional fix available fo...
- by Adam Lyon - at 2013.08.06 07:33:00
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