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41. Wardecs, sec status, FW, Aggression timers, and maybe more... - in Player Features and Ideas Discussion [original thread]
I think you just can't cope with the fact that some people prefer to play safely.
- by Aesiron - at 2011.11.22 21:40:00
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42. Deployable Barricades - in Player Features and Ideas Discussion [original thread]
Bullets and lasers already go through objects unaffected. So why would a barricade be any different? I think it would be too practical and would just be a silly waste of time hiding behind barriers.
- by Aesiron - at 2011.11.22 21:21:00
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43. New Module Idea! - in Player Features and Ideas Discussion [original thread]
You do realize that most PvPers rely on buffer and not recharge rate? And also for PvE this would be extremley situational and useless against armor tankers. Unless you plan on spending 5 mins or more killing a group of Guristas you wouldn't real...
- by Aesiron - at 2011.11.22 21:20:00
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44. Objects in space impeding weapon fire - in Player Features and Ideas Discussion [original thread]
Jazz Styles wrote: CCP talk about increasing the immersion of Eve, and one of the big things that takes me out of it is being able to shoot at targets through asteroids, stations, basically everything; as long as the target is lockable and in r...
- by Aesiron - at 2011.11.22 15:54:00
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45. Realistic Elements of EVE - in Player Features and Ideas Discussion [original thread]
I think it is good as it is, maybe a few things CCP got wrong but overall it is fine. Adding more realism like slower mineral replenishment time would put people off mining even more than they are now leading to mining being the worst way to make...
- by Aesiron - at 2011.11.22 15:52:00
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46. Bodyguard ship class - in Player Features and Ideas Discussion [original thread]
This is what shield transporters + logistics are for.
- by Aesiron - at 2011.11.22 15:48:00
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47. Warping through planets.... - in Player Features and Ideas Discussion [original thread]
Ismaus Taeus wrote: At one point or another, we've all done this. Somehow, between gates and stations, we've warped through a celestial body without fear and without taking damage. I think CCP needs to change this by allowing the ship to chang...
- by Aesiron - at 2011.11.22 15:46:00
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48. "Captain the drone is at 0 "..... Warp Now ! - in Player Features and Ideas Discussion [original thread]
In most missions the deadspace complexes have natural anomalies that prevent you from warping within the pocket to another part of the pocket. And as for PvP, it would be a bit useless to be honest since pretty much all gang/solo PvPers use warp ...
- by Aesiron - at 2011.11.22 15:34:00
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49. I have a GREAT great suggestion :) Dev come here and be amazed.. - in EVE General Discussion [original thread]
I think that ships should pay going through stargates, something like: volume divided by 100 = isk payout that would be about 2,500 isk for a battlecruiser.
- by Aesiron - at 2011.11.22 15:32:00
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50. Is double repairers a good idea? - in Ships and Modules [original thread]
Gally Alita wrote: I know this might be a stupid question, but I did my research and not much I can find. I use single repairer in most of my missions, but some scenario (for example) when I fight Guristas I feel out matched by their heavy miss...
- by Aesiron - at 2011.11.21 18:07:00
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51. Ship Crews: The Revenge - in Player Features and Ideas Discussion [original thread]
You don't need to think creatively when repairing, aiming, shooting, calculating or manuvering. All of these jobs are performed as efficiently as they can by computers and using a human to do these things would limit the sustained time and potenti...
- by Aesiron - at 2011.11.21 15:36:00
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52. Ship Crews: The Revenge - in Player Features and Ideas Discussion [original thread]
Cygnet Lythanea wrote: Aesiron wrote: This takes place not in the future, but in the very far future. Ship crew has been long replaced by AI and computers. "Man is the best computer we can put aboard a spacecraft... and the only one that ...
- by Aesiron - at 2011.11.21 07:17:00
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53. Walk-in ships - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: Aesiron wrote: No. While inside ships you are in a Pod. A biological sustainable container of fluid. This means that every ship is not designed for people to walk in them. And yet pods need windows... & lights, and ...
- by Aesiron - at 2011.11.20 13:51:00
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54. Walk-in ships - in Player Features and Ideas Discussion [original thread]
No. While inside ships you are in a Pod. A biological sustainable container of fluid. This means that every ship is not designed for people to walk in them.
- by Aesiron - at 2011.11.20 09:21:00
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55. Ship Crews: The Revenge - in Player Features and Ideas Discussion [original thread]
This takes place not in the future, but in the very far future. Ship crew has been long replaced by AI and computers.
- by Aesiron - at 2011.11.18 15:32:00
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56. customizable Drones - in Player Features and Ideas Discussion [original thread]
They don't really need a fitting because you've already got drones for specific types...
- by Aesiron - at 2011.11.16 16:02:00
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57. Slamming into ships/objects = damage? - in Player Features and Ideas Discussion [original thread]
Do you think that moving straight into an enemy ship with equal or greater mass than your should incur damage on you? And possibly on the ship himself? I can imagine battleships fitted with MWDs ramming into ships taking out their shields. But of...
- by Aesiron - at 2011.11.16 15:47:00
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58. V3 Ship Names - in Player Features and Ideas Discussion [original thread]
Zirse wrote: So with the new V3 rendering would it be possible to render ship names on the side of the ship somewhere? The text on the new naga is a great example. Small, unobtrusive, and fits with the ship colours. By this of course I mean ...
- by Aesiron - at 2011.11.16 07:19:00
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59. Unique Stations In Trade Hubs - in Player Features and Ideas Discussion [original thread]
Stations should have more to them. Like docked NPC carriers outside that physically move around. I also want to see different stations, most of the Amarr stations are too similar.
- by Aesiron - at 2011.11.15 18:47:00
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60. Changing Character - Race ( Because of INCARNA ) - in Player Features and Ideas Discussion [original thread]
No, it's fine as it is.
- by Aesiron - at 2011.11.14 07:25:00
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