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21. Sticky:Dev blog: The New Character Selection Screen - in EVE Information Portal [original thread]
Only one little thing immediately coming to my mind: "Add Character" is centered, while the character name(s) are not. I'd center them all and only use left alignment, if a name doesn't fit into the box (or possible make it scroll then instead).
- by Aethlyn - at 2013.11.11 19:05:00
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22. Sticky:Dev Blog: Fleet, you fools! - UI Changes In Rubicon - in EVE Information Portal [original thread]
Like the changes so far. Just one tiny addition I've got to ask for: Optional ship icons next to names in fleet window (to their left)? I.e. reuse the overview Icons?
- by Aethlyn - at 2013.11.07 16:27:00
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23. EVE Valkyrie not (necessarily) on PC... - in EVE General Discussion [original thread]
Wouldn't worry about the whole thing. There aren't that many platforms available that the game would fit on exclusively. The part about PC/OR doesn't worry me either: It's just so they're on the same side. If they say the game will be an "OR launc...
- by Aethlyn - at 2013.10.24 13:24:00
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24. What do you think of the Collector's Edition? - in EVE General Discussion [original thread]
I like the box; the cardboard inlay holding the CD case as well as the tin box is a bit too fragile (the weight of the tin box broke mine alone; obviously during transport), but that's no show stopper. Only skipped through the book once so far, j...
- by Aethlyn - at 2013.10.24 13:22:00
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25. [Rubicon] Renaming some autocannons to actually be called autocannons - in Player Features and Ideas Discussion [original thread]
Yep, I prefer Repeating Artillery over Machine Gun any day. The old name also supports the fact that these are essentially smaller artillery turrets grouped together. A machine gun is just a gun with an automated loading mechanism, it says nothing...
- by Aethlyn - at 2013.10.24 13:05:00
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26. Problem with golden pod - in Test Server Feedback [original thread]
Flamespar wrote: Why would CCP fix it? They already have our money Greed is good. Happy customers get you even more money. I guess the primary issue here isn't the coloring, but it will require additional shading as well - and that might ...
- by Aethlyn - at 2013.10.24 12:57:00
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27. Dear art team: New Golem and Paladin skins are awesome! - in Test Server Feedback [original thread]
Serge SC wrote: I love the Ghost Vargur texture! It's the perfect Glass Cannon right now. :) CCP BunnyVirus wrote: m3talc0re X wrote: I hope they don't fix the Paladin's skin if that's not how it's supposed to be. Have the devs said th...
- by Aethlyn - at 2013.10.24 12:45:00
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28. Mass moving in Fleets - in Test Server Feedback [original thread]
CCP karkur wrote: Daenna Chrysi wrote: how hard would it be, to make it possible to export all fleet log files? hmmmmm, kind of the same as above as I don't want to introduce a lot of settings and extra menu options and stuff. But I'll keep...
- by Aethlyn - at 2013.10.24 12:42:00
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29. Mass moving in Fleets - in Test Server Feedback [original thread]
Three tiny(?) things coming to my mind: - Could you color command positions or add a small red cross if it's missing appropriate skills? - Optional ship size icons (similar to overview) would be nice for fleet composition and/or fleet window as w...
- by Aethlyn - at 2013.10.24 12:40:00
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30. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Some tiny random ideas: - Optionally (Checkbox?) mark days where your corp is at war on the Calendar, e.g. by using a thin red line ontop of the day. - "Show Info" windows showing locations (e.g. planets or stations) could show the distance in th...
- by Aethlyn - at 2013.10.20 19:53:00
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31. SP for PLEX? - in Player Features and Ideas Discussion [original thread]
Still lots of weird complications following something like "only everything set to 0", e.g. at once you could start training things like Battleships or Advanced Spaceship Command without ever touching the prerequisites anymore.
- by Aethlyn - at 2013.10.11 09:07:00
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32. Sticky:Dev Blog: DirectX 11 - What To Expect - in EVE Information Portal [original thread]
I like the DX11 pipeline so far. From what I noticed, I think it even runs a bit smoother on my machine compared to TQ (Geforce GTX 680 on Windows 8). BUT WHERE ARE DA PICTURZ!!!11???? :D @Azrin: I really hope we'll see hull breaking effects etc...
- by Aethlyn - at 2013.10.09 13:32:00
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33. [Rubicon] Interbus Ship Identification System feedback thread - in Test Server Feedback [original thread]
One simple question not 100% related to this only: Are there any plans to use the new ship class icons in other parts of the interface (read: Overview and Brackets)? Even if it's just optional? I'm sick of only three (well, four) sizes of brackets...
- by Aethlyn - at 2013.10.07 22:47:00
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34. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: Edit 2: I'm quite sure i deserve to be at least level one in using BC's even though i don't have warfare link skills, seing how i fly them all with maxed stats -_- Well, to be honest, you'll need warfare links to fully ...
- by Aethlyn - at 2013.10.07 22:45:00
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35. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
Yep, I feel similar. Out of interest I checked a few ships and it seems like I have pretty much any Mastery in the game at level 1 only, simply due to not training all Sensor Compensation skills (as well as the MJD skill). Others I'm missing due t...
- by Aethlyn - at 2013.10.07 18:47:00
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36. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Capqu wrote: should the cruiser also have the cpu requirement reduction on cloak? or is it supposed to only have 300 effective cpu? frigate needs another high, can't fit covops cyno, cloak and probes You're probably supposed to make sacrific...
- by Aethlyn - at 2013.10.02 15:17:00
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37. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
A bit sad about them being drone ships, but might be a reason to finally improve those a bit... Either way: This thread definitely needs some more pictures! :)
- by Aethlyn - at 2013.10.02 15:16:00
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38. Sticky:Dev blog: License to kill: Certificates Overhaul - in EVE Information Portal [original thread]
Sounds interesting; and "completionists" get something new to aim for? Hm... still won't train those silly 30 days for 2% more damage (yet)! :)
- by Aethlyn - at 2013.09.30 18:02:00
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39. Easier way to extend Training Queue - in Player Features and Ideas Discussion [original thread]
Awesome, I consider this successful trolling without trolling myself? :D Updated the thread title to be a bit more specific, if people don't read that either, well, not my bad. :)
- by Aethlyn - at 2013.09.27 14:42:00
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40. Easier way to extend Training Queue - in Player Features and Ideas Discussion [original thread]
Hehe, couldn't read the post but I assume it's been something like "24 hours is enough"? I agree, if you've got some better wording for the topic, tell me. :)
- by Aethlyn - at 2013.09.27 11:10:00
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