Pages: [1] 2 |
1. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Long freighter routes will be hell... Please, explain, why did you assume that there are many inter-system jumps over 50 AU and thus made the freighters faster in this warp range?
- by Afandi - at 2013.10.03 07:27:00
|
2. Sticky:EVE Launcher update on May 21, 2013 - in EVE Information Portal [original thread]
Ginger Barbarella wrote: Afandi wrote: TL:DR - Non-constructive criticism. This new launcher is pure horror! What on Earth made you remove the login screen?? Come on CCP, you can do better than that, even when you have the DERP period on (a...
- by Afandi - at 2013.05.23 17:05:00
|
3. Sticky:EVE Launcher update on May 21, 2013 - in EVE Information Portal [original thread]
TL:DR - Non-constructive criticism. This new launcher is pure horror! What on Earth made you remove the login screen?? Come on CCP, you can do better than that, even when you have the DERP period on (as it seems). I feel disgusted. Something in...
- by Afandi - at 2013.05.23 16:26:00
|
4. GM Double standarts - in EVE General Discussion [original thread]
Octoven wrote: mailsteg wrote: Octoven wrote: As a side note, I would like to know what these exploits are. Forum rules state you can't bring up a challenge being handled with a GM; however, they do not forbid discussing a possible exploi...
- by Afandi - at 2013.04.19 08:15:00
|
5. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
androch wrote: its great that domis a drone boat now... but now can you work on making it less ugly so it looks more like something that was made to launch drones... something sexy like the algos Why not make it look like a panda? Or a taure...
- by Afandi - at 2013.04.10 14:44:00
|
6. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Sparkus Volundar wrote: Post moved to Amarr BS thread: https://forums.eveonline.com/default.aspx?g=posts&m=2864026#post2864026 QFT. +2
- by Afandi - at 2013.04.10 14:04:00
|
7. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Sparkus Volundar wrote: CCP Rise (in Gallente BS thread) wrote: Personally, I think the strength of the [Armageddon] neut bonus is being overestimated somewhat. Dear CCP Rise, The problem/peculiarity with adding a Neut range bonus to a...
- by Afandi - at 2013.04.10 14:04:00
|
8. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Roime wrote: Rise, what was the original reason to change the Mega? Does it achieve something now that it couldn't before? What is it supposed to do? I would say a) leave the slot layout as it is currently on TQ b) if you just really rea...
- by Afandi - at 2013.04.10 13:20:00
|
9. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Sinzor Aumer wrote: Afandi wrote: Keep carriers out of the equation, we are talking about droneboat battleships, mkay? I can't think of a single case when droneboat battleships had been used in a fleet. Bloody hell! You see that PL dude do...
- by Afandi - at 2013.04.09 12:45:00
|
10. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Sinzor Aumer wrote: Benjamin Hamburg wrote: Seriously, nobody care about trakcing and drone optimal since drones boat are rarely use in fleet, small gang and PVE (drone get aggro now). JFC! Where do you all dwell dudes, in Dumbland? SENT...
- by Afandi - at 2013.04.09 12:24:00
|
11. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
CCP Rise, I really like that you read the feedback. I was going to say, Zoidberg-style, that "You are bad and you should feel bad. Go back to being Kil2.", but I'll wait to see the new proposals. As a whole, I do not like the changes on all three...
- by Afandi - at 2013.04.09 11:59:00
|
12. Sticky:Dev Blog: More from you and less from the evil nasty NPC - in EVE Information Portal [original thread]
All seems nice with those changes, but I have one BIG question: Will the containers blend...err, I mean be able to be reprocessed
- by Afandi - at 2012.10.24 07:51:00
|
13. [PROPOSAL] Bring back the vagabond frill - in Assembly Hall [original thread]
CCP, please bring Vagabond's frill back. Personally I call the frill "wings", as in a winged serpent, i.e. the Stabber is a simple wyrm and the Vagabond is a winged serpent. I assume you can see the psychological impact.
- by Afandi - at 2012.06.29 15:03:00
|
14. Sticky:EVE Online: Crucible 1.0.1 Issues - in EVE Information Portal [original thread]
Quindaster wrote: We cannot reach fast now our bookmarks in folders. First you need to select - Personal bookmarks - after it Folder with bookmarks - and after it to find bookmark. Very funny game especially in ccp lags, when your clien not r...
- by Afandi - at 2011.12.08 21:13:00
|
15. Announcement:Do you speak a language that i don't? - in EVE General Discussion [original thread]
Bulgarian translation: Corporate - Recruitment(-¥-¦-¦-+-Ç-¦-+-¦ -+-¦ -ç-+-¦-+-+-¦-¦) Help - (-ƒ-+-+-+-ë) Languages - Bulgarian(-¦-è-+-¦-¦-Ç-ü-¦-+) As with many languages, there is no need to add " language " (-¦-+-+-¦) after the name of the lang...
- by Afandi - at 2011.10.20 07:55:00
|
16. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Rek Seven wrote: Scarlett Ninja wrote: My main char is part of a large 0.0 alliance so i know what the game is about smartarse! As for "interacting", you should try working 18 planets in a hostile system......there is plenty of "interactio...
- by Afandi - at 2011.10.19 12:57:00
|
17. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Par'Gellen wrote: Here are the four things PI really needs: Click-fest has to go. It's really quite simple. GET RID OF MANUAL ROUTING! A simple "up-the-chain" routing system would be fine. Plop down extractor and tell it what to do....
- by Afandi - at 2011.10.19 12:55:00
|
18. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
CCP Omen wrote: Raziphan Rebular wrote: Why require corporations? Okay so I love PI it's something everyone can do with a little skill, and a lot of understanding. But this move, takes PI away from the little guy and moves it into the hands ...
- by Afandi - at 2011.10.19 07:29:00
|
19. Sticky:New dev blog: Generic Patcher and Multi payload installer - in EVE Information Portal [original thread]
Crasniya wrote: Xyfu wrote: DOES IT STILL ******* DOWNLOAD TO C:\, COMPLETELY IGNORING DISK SPACE REQUIREMENTS AND LOGIC? **** that aspect of every single patcher/installer so far. My C:\ drive is 11GiB in size, and has 200MiB free. My \tem...
- by Afandi - at 2011.10.14 07:51:00
|
20. Question about fan-based localization. - in Issues, Workarounds & Localization [original thread]
Hello CCP crew! I've been messing around the DB snapshot (being a wannabe 3rd party EVE application developer) and I saw the localization strings and the following question came to my mind - Would CCP make a localized version of EVE, if someone d...
- by Afandi - at 2011.09.12 11:23:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |