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1. Quick drone management for combat - in Player Features and Ideas Discussion [original thread]
Daenika wrote: Being able to launch drone groups by keybind would be nice. The idea of being able to drag groups of drones to your hotbar for deployment is a pretty solid idea for how to do this. The other thing that absolutely needs to happ...
- by Aftershock2100 - at 2014.09.30 13:39:00
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2. Quick drone management for combat - in Player Features and Ideas Discussion [original thread]
We have been wanting a quick way to manage our drone groups for some time, but I dont think that radial menus will do the trick. My idea is to drag a drone group to one of the module activation buttons, then via right click, assign what command w...
- by Aftershock2100 - at 2014.09.29 16:43:00
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3. POS logistics deployable module - in Player Features and Ideas Discussion [original thread]
What would the possibilities of a logistics module for POS be? Small medium and large types just like the guns of the station, and to prevent self maintaining POS, targeting parameters for the modules would just be set to ships and exclude deploya...
- by Aftershock2100 - at 2014.09.29 15:50:00
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4. POS logistics deployable module - in Player Features and Ideas Discussion [original thread]
Sorry if i got any of the terminology wrong.
- by Aftershock2100 - at 2014.09.29 15:50:00
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5. Jukebox, updated version idea - in Player Features and Ideas Discussion [original thread]
Alright, so its a common request to get the jukebox back. However, I think there is more that can be done with it than just a myriad of random songs that play regardless of situation in game. I propose a labeling or playlist system that triggers b...
- by Aftershock2100 - at 2014.09.29 15:20:00
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6. Module - Drone Maintenance Bay - in Player Features and Ideas Discussion [original thread]
Hmm, id go for a passive low slot one and an active mid slot. This puts them in line with other modules such as tracking enhancers/computers. The mid slot active one would repair drones quickly but cost a bit of power, with the low slot ones just ...
- by Aftershock2100 - at 2014.09.29 14:16:00
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7. Ragnarok Doomsday firecracker show - in Player Features and Ideas Discussion [original thread]
Can we please change the doomsday so look better than a bunch of bottle rockets? The Ragnarok used to have the most awesome doomsday (imo), but now is pathetic looking at best.. Surely with all the cool new graphics we can give it something better.
- by Aftershock2100 - at 2014.01.30 11:07:00
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8. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
-1 Do not want
- by Aftershock2100 - at 2014.01.30 11:04:00
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9. 3rd day of gifts - in EVE General Discussion [original thread]
Said i got a potato but i cant find it in my inventory! search turns up nothing
- by Aftershock2100 - at 2013.12.22 09:06:00
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10. Astroid analyser modules - in Player Features and Ideas Discussion [original thread]
Instead of having the person need to scan each asteroid individually, you could make it a passive module. With it on your ship, asteroids get something akin to a HP bar.
- by Aftershock2100 - at 2012.08.21 04:58:00
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11. Bring back the old Ragnarok Doomsday animation - in Test Server Feedback [original thread]
What happened to the awesomely epic missile barrage? Now while others get big beams of doom and caldari get a giant impressive explosion, matar get tiny firecrackers from guns that fire from the middle of nowhere around the ship.. Bring back the a...
- by Aftershock2100 - at 2012.08.04 02:06:00
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12. More boss fights - in Player Features and Ideas Discussion [original thread]
Eve could use some more boss fights for the PvE goer. Currently we have the mothership in incursions aaaand, i think that's it. Smaller scale boss fights in missions I think would spice things up. They don't have to be player runnable ships, like...
- by Aftershock2100 - at 2012.03.15 06:50:00
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13. Animation for ships firing up warp - in Player Features and Ideas Discussion [original thread]
SpawnSupreme wrote: if you can see on your own ship that good idea if you see it on your opponates ship you will get alot of hate from this in pvp this can caus alot of gripe but if ou see your own shp power up for take off that be cool facto...
- by Aftershock2100 - at 2012.01.12 10:00:00
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14. New capacitor gauge for logis. - in Player Features and Ideas Discussion [original thread]
Goose99 wrote: Blue bar for mana amount. ^ this
- by Aftershock2100 - at 2012.01.12 09:11:00
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15. Depleted asteroids during mining visual effect - in Player Features and Ideas Discussion [original thread]
Implosions yay!
- by Aftershock2100 - at 2012.01.12 08:58:00
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16. Character change button - in Player Features and Ideas Discussion [original thread]
Signed
- by Aftershock2100 - at 2012.01.12 08:57:00
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17. i try this post again not see it populate - in Player Features and Ideas Discussion [original thread]
Hop into cloaky ship, go to null, stay at a safe point cloaked. Go to bed. Sure you MIGHT get shot down one or two times going into it, but once you do, you're golden.
- by Aftershock2100 - at 2012.01.12 08:56:00
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18. Animation for ships firing up warp - in Player Features and Ideas Discussion [original thread]
How about a tiny particle effect that starts building around your ships engines when you kick on your warp drive and are getting up to speed, with a tiny poof of either particles or just a tiny shock wave when they take off. Nothing large as it wo...
- by Aftershock2100 - at 2012.01.12 08:52:00
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19. self destruct notice icon - in Player Features and Ideas Discussion [original thread]
I like the idea of a self destruct icon.
- by Aftershock2100 - at 2012.01.12 08:44:00
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20. Minmatar Capitals are being re-worked - in Ships and Modules [original thread]
Tracking bonus for fighters mebbeh?
- by Aftershock2100 - at 2011.11.08 13:36:00
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