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1. Observatory arrays? - in Player Features and Ideas Discussion [original thread]
You're looking for the unified Structures thread and the unified AFK camping thread. Feel free to add to the salt there.
- by Aivlis Eldelbar - at 2016.09.20 13:22:08
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2. cloaky camper scanning module? - in Warfare & Tactics [original thread]
in before the lock. Also, ffs, MENTL, HTFU already you whiners.
- by Aivlis Eldelbar - at 2016.09.17 18:36:01
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3. [service] New Evolution Express - in Sell Orders [original thread]
A fast service with competitive pricing, NEE has replaced Red Frog as my go-to hauling service.
- by Aivlis Eldelbar - at 2016.09.02 23:18:09
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4. Mutli-Use Analyzers Feedback Thread - in Player Features and Ideas Discussion [original thread]
CCP RedDawn wrote: FT Diomedes wrote: Carbon Alabel wrote: I like the idea, but don't see myself using them as I don't consider the extra mid slot to be worth the significant decrease in virus strength. I am in this situation. In th...
- by Aivlis Eldelbar - at 2016.04.29 10:51:01
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5. Removal of tracking speed value in the attributes tab - in Test Server Feedback [original thread]
Just to be clear, I'm not for removing scan resolution's effects, but for removing it as an extra number that changes from gun to gun.
- by Aivlis Eldelbar - at 2016.04.12 17:45:10
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6. Removal of tracking speed value in the attributes tab - in Test Server Feedback [original thread]
Ja'e Ambraelle wrote: ... No easy answer, but I'd prefer all resolutions to be the same, to remove one variable (your guns' resolution) from the process. This can of course be considered just personal preference. I recall a while back there ...
- by Aivlis Eldelbar - at 2016.04.12 15:46:52
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7. Removal of tracking speed value in the attributes tab - in Test Server Feedback [original thread]
And could we have gun resolutions standardized while we're at it? The rad/s value doesn't say much either as it has to be multiplied by the signature to resolution ratio anyway.
- by Aivlis Eldelbar - at 2016.04.12 08:37:18
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8. [Citadels Release] New Tactical Overlay on Singularity! - in Test Server Feedback [original thread]
I think there is some disconnect right now between the aiming method and the new overlay. Let me clarify: - Aiming a doomsday or fighter wing is done by giving it the XY projection of the radius to the target first, and the height second. For the...
- by Aivlis Eldelbar - at 2016.03.23 13:47:55
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9. Sticky:March release features now on Singularity - in Test Server Feedback [original thread]
CCP Claymore wrote: Aivlis Eldelbar wrote: I don't see a specific thread for this, so I'll post here: the shopping list import feature is not parsing beyond the first linebreak in the input. It gets the first item and quantity right, but bey...
- by Aivlis Eldelbar - at 2016.02.27 21:38:48
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10. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
Archeras Umangiar wrote: Aivlis Eldelbar wrote: ITT: people with close to no knowledge of computer graphics tell industry professionals how to do their jobs. Maybe next they can walk up to a construction builder and suggest they use "that te...
- by Aivlis Eldelbar - at 2016.02.27 21:14:16
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11. -ö-¦-+-¦-¦-é-¦ -¦-ï-ü-é-Ç-¦-¦! - in EVE General Discussion [original thread]
Palina Gagarina wrote: Droidster wrote: Justice is a 14-letter word in Russian. They don't use it very much. One of those obscure technical terms. On the plus side, at least they have a Russian word for it. Most Russian words are just Engl...
- by Aivlis Eldelbar - at 2016.02.26 22:01:38
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12. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
ITT: people with close to no knowledge of computer graphics tell industry professionals how to do their jobs. Maybe next they can walk up to a construction builder and suggest they use "that technique where they stack bricks on top of one another".
- by Aivlis Eldelbar - at 2016.02.26 21:41:52
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13. Sticky:March release features now on Singularity - in Test Server Feedback [original thread]
I don't see a specific thread for this, so I'll post here: the shopping list import feature is not parsing beyond the first linebreak in the input. It gets the first item and quantity right, but beyond that it's anyone's guess. When I tried changi...
- by Aivlis Eldelbar - at 2016.02.26 14:33:55
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14. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
ShadowGod56 wrote: Khan Wrenth wrote: ShadowGod56 wrote: Stuff Actually I don't think AOE is a good idea since that will likely screw over friendly ships in the vicinity, plus make the module unusable in low/highsec where AOE is mostly...
- by Aivlis Eldelbar - at 2016.02.20 23:13:34
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15. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
CCP Turtlepower wrote: Hello everyone, We met with the CSM this week had an extensive session to go over the new camera, and have a pretty sizable task list to work on in the coming weeks. To make sure we get the camera into top shape before m...
- by Aivlis Eldelbar - at 2016.02.19 18:40:27
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16. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
Daemun Khanid wrote: Aivlis Eldelbar wrote: I have my D-Scan bound to a mouse button, and when I hit it it goes into a "Click on target" mode. I really don't want it to do this as I just need a refresh of the scan list, and while it's in thi...
- by Aivlis Eldelbar - at 2016.02.17 21:44:41
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17. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
I have my D-Scan bound to a mouse button, and when I hit it it goes into a "Click on target" mode. I really don't want it to do this as I just need a refresh of the scan list, and while it's in this mode I can't interact with my UI. Any tips?
- by Aivlis Eldelbar - at 2016.02.17 20:00:13
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18. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Please reactivate me
- by Aivlis Eldelbar - at 2016.02.16 12:35:03
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19. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
CCP Rise wrote: Skills can now be injected at any time, regardless of requirements You must now meet all prerequisites before beginning to train a skill Skills with untrained prerequisites can now be added to the queue if they come aft...
- by Aivlis Eldelbar - at 2016.02.01 14:34:37
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20. Ejection - in Player Features and Ideas Discussion [original thread]
Came here expecting an... let's say "unconventional", idea. Read about nullified pods. Left satisfied. Still -1
- by Aivlis Eldelbar - at 2016.01.19 22:39:39
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