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81. DUST products - in Science and Industry [original thread]
I have no idea how Dust-items will blend in the current market. Eve Markets are station based, where Dust is a planet based game. Could you imagine a dusteer (lets call all imps like that) going from outer rim to jita with his space-5-ton-truck, ...
- by Alberik - at 2012.11.12 16:31:00
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82. Possible solution to afk miners - in Science and Industry [original thread]
TheSkeptic wrote: Zack Sran wrote: Ive been thinking alot about how you fix afk mining. An idea that i had was that on mining barges and exhumers you seperate the ore hold into an ore bay and an ore hold. The ore bay is what the mining yield...
- by Alberik - at 2012.10.15 21:01:00
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83. Mining missions and crystal use? - in Science and Industry [original thread]
Krixtal Icefluxor wrote: Salpad wrote: Krixtal Icefluxor wrote: Just simply .hitting "Show Info" on the Stripper Module while in space will tell you exactly how much it will pull in per cycle. Compare the two with and without. No it wo...
- by Alberik - at 2012.10.08 15:32:00
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84. Just an idea -- BC-sized Mining Foreman Ship... - in Science and Industry [original thread]
Reticle wrote: Lt Anders wrote: I realize that I could build an Orca or a Rorq and trap it inside forever, and that living in a C1 has disadvantages over living in a bigger hole. It's just an idea that I had, since Mining Ships have gotten a...
- by Alberik - at 2012.10.06 15:43:00
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85. Min/Ore prices - which one? - in Science and Industry [original thread]
calculate it the way you acquire your goods (or sell your minerals). if you got money to spare you can always wait for your buy-orders to fullfill, if you are in a hurry (and most people are) you are buying from sell orders. in production i calcu...
- by Alberik - at 2012.09.26 15:37:00
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86. Ice mining or Ore mining - in Science and Industry [original thread]
i think the ice calculation is set a little bit high compared to current prices. with a unboosted mack you have a cycletime around 170s wich translates to roughly 42 blocks/hour. at current prices around 130k per block it only makes 5.5m per hour ...
- by Alberik - at 2012.09.24 17:06:00
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87. Return on investment? - in Science and Industry [original thread]
San Fransisco wrote: Hey folks. I just did a quick bit of math because I am keen on getting a mining barge. EVE-Central lists a Procurer at about 7.5 mil and a strip miner I at about 2 mil Round up to 10 mil initial investment. in order to m...
- by Alberik - at 2012.09.14 19:31:00
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88. Missile flight time - in Ships and Modules [original thread]
doppler effect will jump in when the distance between you and you target changes .. but it translates to rate of fire and not to damage per hit.
- by Alberik - at 2012.08.28 16:07:00
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89. Stuck on Blockade level 3 - in Missions & Complexes [original thread]
Razzaar Tarlson wrote: Just to clarify, I am using 6 launchers due to not having enough CPU on the Drake to support 7 launchers, only 6 then exchange for malkuth launcher, they need only 40 cpu 6x50 cpu = 300 7x40 cpu = 280 you get also a b...
- by Alberik - at 2012.06.26 23:11:00
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90. Ice Miners Unite! - in EVE General Discussion [original thread]
In times of modern cooling machines.. doesnt ice be a little antiquated
- by Alberik - at 2012.06.25 23:51:00
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91. Drake and Hurricane rebalancing. - in Ships and Modules [original thread]
isnt a -30% reduction a raise of 30%?
- by Alberik - at 2012.06.24 11:11:00
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92. Feedback : GÇó Adding flares to missiles. Makes them visible when zoomed out. - in Test Server Feedback [original thread]
to get back to theme screenshots taken with only a single launcher firing Firing Range on Sisi as you can see the missiles are still visible @ ~150km but from the screenshot without movement you cant distinguish them from the background. if y...
- by Alberik - at 2012.06.18 16:02:00
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93. What am I doing wrong? - in Ships and Modules [original thread]
Train "Target Navigation Prediction" and "Guided Missile Precision" each to 5 if you want to stick with cruises, they are both worth it, especially if firing on ships smaller bs. im flying - may be last - cruise golem out there. with the painter-...
- by Alberik - at 2012.06.18 14:29:00
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94. Containers keep locking - in Issues, Workarounds & Localization [original thread]
i tried on singularity today and it looked fixed
- by Alberik - at 2012.06.16 00:18:00
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95. Feedback : GÇó Adding flares to missiles. Makes them visible when zoomed out. - in Test Server Feedback [original thread]
MotherMoon wrote: Lies, my friend has a green laser bright enough to see the whole beam even in a clean room, no dust. even in clean rooms there is dust .. its just less and smaller particles. btw a rocket would leave a smoke trail in you cl...
- by Alberik - at 2012.06.15 10:41:00
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96. Feedback : GÇó Adding flares to missiles. Makes them visible when zoomed out. - in Test Server Feedback [original thread]
Hungry Eyes wrote: cant have smoke trails in space. this in itself makes the missile visuals a massive fail. trails should have been light trails, like they are on ships. this would have given it a sweet Macross feel. besides, this isnt steampu...
- by Alberik - at 2012.06.15 09:27:00
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97. The Launcher - Starting multiple clients - linked / cloned folder - in Issues, Workarounds & Localization [original thread]
on singularity ive got no problem to run both accounts i own. im starting via the same launcher instance and have to change username (and of course password) manually on tranquillity atm im using 2 different folders, bound to 1 account each as i ...
- by Alberik - at 2012.06.15 09:03:00
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98. Pythagorean theorem - Not working. but why? - in Issues, Workarounds & Localization [original thread]
this will only work if distance is large in relation to the objects radius. im sitting about 6m elevated from ground floor and presume there are many others with nearly the same elevation but a much longer distance than 12m from me, wich is the m...
- by Alberik - at 2012.06.14 15:39:00
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99. Containers keep locking - in Issues, Workarounds & Localization [original thread]
got a replay from ccp: "will be fixed soon" they forgot to set the TM sign ;)
- by Alberik - at 2012.06.14 15:26:00
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100. Items not unlocked container! - in Issues, Workarounds & Localization [original thread]
seems similar if not identical to this one https://forums.eveonline.com/default.aspx?g=posts&t=113014&find=unread
- by Alberik - at 2012.06.14 15:24:00
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