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1. The Syndicate. Wormhole Recruiting - in Alliance and Corporation Recruitment Center [original thread]
The Syndicate. is a returning wormhole corp formed by a core of EvE veterans with more ISK than sense. We base in a C3 home with Fortizar support. Join us for a mix of industry and PvP. Feel free to fly what you want, kill what you want, and lose ...
- by Alcorak - at 2017.03.09 22:56:20
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2. Chimera Redesign - in Test Server Feedback [original thread]
This redesign is bad. Anyone who wishes to insurance fraud their chimera to go buy something else, please evemail me your locations
- by Alcorak - at 2017.03.07 20:46:58
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3. Looking for Corp - in Alliance and Corporation Recruitment Center [original thread]
112M SP pilot in US EST TZ looking for fun, relaxed PvP. Fun meaning small gangs for roams and camps in lowsec or highsec on wardecs. Relaxed meaning I stopped caring what my KB looked like years ago. Aside from all that, I'm down for blowing some...
- by Alcorak - at 2017.03.01 01:33:53
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4. Launcher Certificate Error ... - in EVE Launcher [original thread]
+1
- by Alcorak - at 2016.12.15 15:55:03
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5. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Quote: Market: markets currently have two taxes, transaction's tax, applied for sold items, and broker's fee for non immediate orders, which are set at 1.5% and 1% respectively. To create an environment more competitive for Citadels, we plan on...
- by Alcorak - at 2016.03.04 18:26:23
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6. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
While I'm all for killing off structure grinding fleets, these capping modules shouldnt be able to fit to a frigate. Also, one person alone should have a very difficult time capping a sov structure in really any subcap. At least force a gang of 5 ...
- by Alcorak - at 2015.03.06 02:54:33
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7. Double Wrapped Contract Discussion. (Serious Discussion.) - in Player Features and Ideas Discussion [original thread]
I agree that if double-wrap is intentional, it is a very silly mechanic by which all pilots can have cargo-scan immunity for about 3 minutes of extra effort with no need to fit anything. There is no risk/reward to that system. If CCP wants to keep...
- by Alcorak - at 2014.08.29 03:36:00
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8. An idea to counter the ishtar without any further nerfing - in Player Features and Ideas Discussion [original thread]
Ravens: Cruise missiles arent effective from range b/c it takes 10+seconds for volleys to reach the targets - long enough to warp away once you see yourself redboxed and then come back, at which point 2 volleys have been wasted on a target that is...
- by Alcorak - at 2014.08.29 03:15:00
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9. An idea to counter the ishtar without any further nerfing - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: [quote=Sentamon] FC going aww man...I know you can fly falcon and we need them because of Ishtar...can you run that instead. Falcons don't counter ishtars because of assist, and because drones keep shooting as long as the ...
- by Alcorak - at 2014.08.29 01:35:00
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10. An idea to counter the ishtar without any further nerfing - in Player Features and Ideas Discussion [original thread]
w3ak3stl1nk wrote: Raven fleets can't take them out from range with the high sig shield tanking? Never tried it, just wondering... Ravens: missile damage is based on sig radius and speed of the target. Due to the speed of ishtars and reduces...
- by Alcorak - at 2014.08.29 01:31:00
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11. Nestor - Idea - in Player Features and Ideas Discussion [original thread]
A ship that can insta-combat scan 100%? im going to go with no at any range. No more rolling safes, no more off-grid boosts, no more gate perches, squad warp to land tackles on whatever you happen to be able to catch on scan when u pop up in local...
- by Alcorak - at 2014.08.29 01:20:00
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12. An idea to counter the ishtar without any further nerfing - in Player Features and Ideas Discussion [original thread]
I'm going to try to refute every counter posted here so far: 1) Smartbomb: A fleet would need a dedicated squad of ships just for this purpose. These ships would need to burn ahead towards the drones, and become separated from the main force. The...
- by Alcorak - at 2014.08.29 00:03:00
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13. Tracking disruptor should affect drones - in Player Features and Ideas Discussion [original thread]
TL;DR: tracking disruptors are good enough as they are - this requires new anti-drone modules. Also, death to supers. This idea seems similar to the idea of tracking disruptors affecting missiles. We neither need nor want to have one single answe...
- by Alcorak - at 2014.08.25 01:32:00
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14. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Mining lasers reprocess target's fitted modules in pvp.
- by Alcorak - at 2014.08.24 19:17:00
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15. Anti-Drone EWAR - in Player Features and Ideas Discussion [original thread]
Over the past few years, drones have replaced most other weapon systems as the primary doctrines used by numerous alliances and coalitions. Ishtars, Dominixes, carriers, and supers are solidly on top, and have been for some time. The most recent a...
- by Alcorak - at 2014.08.24 18:32:00
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16. Bringing EFT into the game client and linking it to the Market - in Player Features and Ideas Discussion [original thread]
Pretty much every EVE player that flys combat ships loves to use EFT, PYFA, and others to get an idea of how different ships would perform if fit in different ways. There is absolutely no reason why this should not be an in-game function. In fact,...
- by Alcorak - at 2014.06.04 19:13:00
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17. 5 Sub-Cap ships everyone should have. - in Ships and Modules [original thread]
1. Drake - If you don't have one, you can't bring one. 2. Crow - or some interceptor to jump around without caring what you run into. 3. Prophecy - because nobody will know what your fit is. 4. Thanatos - or other carrier... an isk printing machin...
- by Alcorak - at 2014.05.19 20:20:00
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18. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
T1 freighters already can't use their own cargo holds effectively. Fill it with too much stuff and you're just a kill mail waiting to happen. While I'm all for juicy freighter kills, the fact is that they are not capable of filling their designed ...
- by Alcorak - at 2014.05.17 17:10:00
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19. What NYX used for ? - in Ships and Modules [original thread]
Well I heard that there are new ORE fighter-bombers coming out in the new patch. I'd suggest mining.
- by Alcorak - at 2014.05.06 18:16:00
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20. Drake for Nullsec Angel Hubs - in Ships and Modules [original thread]
That fit looks pretty god for a PvE drake. In my drake-ratting days I always found belt ratting to be better than sites. Since you can warp relatively quickly you'll have a better chance of hauler and domination spawns, and much lighter DPS coming...
- by Alcorak - at 2014.05.06 18:09:00
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