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1. Graphics Devs, before you finalise engine trails... - in Test Server Feedback [original thread]
You might want to take a look at this. A CCP trailer from 2006 IIRC that has engine trails as being rather much softer edged than anything i've seen from SISI so far. The Engine trails of older days were considerably less "edgy" than what i've...
- by Alski - at 2011.11.21 02:12:00
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2. Massive Supercarrier nerf intentional? - in Test Server Feedback [original thread]
Originally by: Phoenix vajaa Edited by: Phoenix vajaa on 14/11/2009 16:37:49 41 pages. 35 of them agaisnt any change besides abathur stats. 5 against Docking/6bill cost. And still not happy with 15 drones really. 1 page of people ha...
- by Alski - at 2009.11.14 17:10:00
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3. Definitive list of problem MODULES - in Test Server Feedback [original thread]
Warpcore Stabs. Just kidding Bombs -Horrible aiming mechanic considering its likely to be used in a laggy situation and in a rush to turn around and save yourself -Too expensive -Range is too short -Damage is too low Solution: half the p...
- by Alski - at 2008.08.24 23:12:00
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4. Definitive list of problem MODULES - in Test Server Feedback [original thread]
Target Painter Saving my target painter rant for another day, but if it were up to me, every ship would get a “crap slot”, like a low slot, but worse. There would be a whole bunch of crap slot modules that have both useful but also...
- by Alski - at 2008.08.24 23:11:00
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5. Definitive list of problem MODULES - in Test Server Feedback [original thread]
Solution: I want to only half jokingly suggest making them all 1m3 and 5 mbit bandwidth, it seems the only way that people would use special purpose drones that they just will not put in their bays in favour of raw DPS, if this were to be the awns...
- by Alski - at 2008.08.24 23:10:00
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6. Definitive list of problem MODULES - in Test Server Feedback [original thread]
SD-300/600/900 Sensor Damping Drones There are two main issues with these, one is that they are weak, the other is that on top of weakness they are stacking penalised. Take the SD-600 for example: 1st drones effective dampening: 12% 2nd drones e...
- by Alski - at 2008.08.24 23:09:00
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7. Definitive list of problem MODULES - in Test Server Feedback [original thread]
Oh uh, i've been saveing this up for a while... consider this your long post warning Electronic Warfare Drones Most of the Electronic Warfare drones have several major disadvantages that keep people from ever choosing them over combat drones...
- by Alski - at 2008.08.24 23:06:00
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8. When is the next mirror? - in Test Server Feedback [original thread]
Originally by: CCP Atropos Originally by: Natalia Kovac Leeroyed my poly Vaga cos i thought it was gonna be worthless in a couple weeks. Thanks a bunch CCP. lols Quote: ...ten page forum threads... One of you g...
- by Alski - at 2008.08.12 20:26:00
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9. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Originally by: Arkady Sadik 1) MWD reactivation delay yes/no? 2) A module to deactivate MWD yes/no? If yes, should it be scram? 3) Web toned down to make the 13km zone less of a death zone yes/no? If yes, how much? 4) Is the speed and agi...
- by Alski - at 2008.08.07 18:56:00
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10. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Originally by: Cpt Branko Tbh, a Jaguar with a overheated AB II pushes over 1400m/s and accelerates preety damn quickly if it's fitting a single nanofiber II - this WILL be more then enough to reapproach gates now webs are 60%. Fast locki...
- by Alski - at 2008.07.30 22:54:00
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11. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
damn charicter limit... - Nerf to gang speed mod / skirmish warfare skill / mindlink seems hugely excessive for the amount of personal sacrifice and specialisation that goes’s into providing them. Random, Only Slightly Sarcastic Side Note...
- by Alski - at 2008.07.30 22:05:00
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12. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Edited by: Alski on 30/07/2008 22:04:13 Let me preface my opinions stated below by saying that when I first read the devblog I was hopeful that CCP had thought this through well, as evidenced by the vast amount of changes and the inventive nat...
- by Alski - at 2008.07.30 22:03:00
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13. Helios model changed - in Test Server Feedback [original thread]
Originally by: Ulstan And the new anathema looks totally sweet. Indeed, stunningly so, which makes this... ... all the more inexcusable - (combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
- by Alski - at 2008.05.27 19:32:00
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14. Helios model changed - in Test Server Feedback [original thread]
Is the helios model going to get used for anything else? its far too pritty to waste Also i don't sopose theres any chance that a graphics artist could be kicked up the ass and told to completeley redesign the imicus hull into something that do...
- by Alski - at 2008.05.26 13:11:00
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15. Lofty - in Test Server Feedback [original thread]
The point of highsec is its safe R , not safe. If when you exit warp you see anouther ship you dident expect, leave the gang, and be ready to leave the gang while your in warp. If someone joins the gang you were not expecting, leave the gang. Tr...
- by Alski - at 2008.05.19 04:22:00
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16. Empyrean Age testing - in Test Server Feedback [original thread]
Thanks for your reply Casqade, i shall eagerly await some nice devblogs and refrain from reading between the lines until then. - (combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
- by Alski - at 2008.05.16 17:12:00
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17. Empyrean Age testing - in Test Server Feedback [original thread]
Originally by: James Lyrus Originally by: Alski Before anyone says “piracy”, two words: drone regions. Can’t raise my security status = can’t pirate. Wrong. Can't raise sec = can't be a carebear pirate...
- by Alski - at 2008.05.16 16:55:00
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18. Empyrean Age testing - in Test Server Feedback [original thread]
Originally by: CCP Casqade Join as an individual - Normal "Join corporation" rules apply. You can not join while having roles in corporation. Am i reading this right, in that if you are a 0.0 alliance player and wish to remain so...
- by Alski - at 2008.05.16 16:21:00
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19. Please, give us gunships - in Test Server Feedback [original thread]
Originally by: The Monkeysphere Thirty highslots? Weak. What they should really be like: Ship Class: A Massive Battle MotherShip Overlord Class (THE ONLY LARGEST MODIFIED ONE IN EXISTANCE) Repair Systems: My Ship Has Instant Repair Se...
- by Alski - at 2008.05.12 22:09:00
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20. Tugboat - in Test Server Feedback [original thread]
I like it, we should have had this ages ago tbh, even before rigs where introduced. I’d say that it shouldn’t be either a tier 2 freighter, or a tech 2 freighter, it should be a completely new class of T1 ship, capital or non-capital I...
- by Alski - at 2008.05.09 20:53:00
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