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1181. Factional Warfare - My Take - in EVE General Discussion [original thread]
Sounds interesting, except for one big problem, NPCs. Becides the fact that NPC's would have no real effect on the battle except to create lag its just too much like mission running, which isent a good thing. Faction Warfare should be NPC sancti...
- by Alski - at 2007.05.19 23:00:00
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1182. Corporation interface - in EVE General Discussion [original thread]
This might help, though there are probaley player made guides around somewhere, i'd go around all the different forum sections and check the stickys. -
- by Alski - at 2007.05.19 19:56:00
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1183. Trial Accounts - in EVE General Discussion [original thread]
i *think* its because once you run a payed-for account on an Eve client, it sets a flag somewhere in Eve or windows registry which prevents the Eve client on that PC from running any trial accounts. It's a measure to prevent people useing trial a...
- by Alski - at 2007.05.19 19:53:00
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1184. Missions and how to make them more fun, interactive, profitable/risky - in EVE General Discussion [original thread]
So basicley missions where you go and fight other players? i think thats what faction warfare is gonna be just on a large scale -
- by Alski - at 2007.05.19 19:05:00
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1185. Vote YES or NO on Crews - in EVE General Discussion [original thread]
Mmmm, i kinda like the idea of crews giveing small but usefull bonues to your ship... ...on the other hand i don't want to pay them, i don't want to meet them, and i really don't want a stat in my charicter sheet that says "102,973 crew have been...
- by Alski - at 2007.05.18 21:06:00
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1186. An Idea: Custom Builds? - in EVE General Discussion [original thread]
I hope something like this, where you can add a bonus in exchange for a penalty in an invention like process, is what T3 will be. -
- by Alski - at 2007.05.18 18:44:00
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1187. Issues with 32271 - in Test Server Feedback [original thread]
Originally by: Chruker I see that the storage location for the entire cache directory have changed to: C:\Documents and Settings\username\Local Settings\Application Data\CCP\EVE Not Good. Three problems with this: 1. Local settings ...
- by Alski - at 2007.05.18 17:53:00
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1188. Pirate Wannabee.... - in EVE General Discussion [original thread]
Not sure if this will help but: List of all possable starting skills for new charicters Race: i'd go with Minmatar, Even while your getting you skills up, you really can't beat the Rifter. Lines of profession: Anything that involves lots of g...
- by Alski - at 2007.05.18 00:29:00
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1189. In idea - in Test Server Feedback [original thread]
Thats pritty much what Carriers are, they launch fighters that can be assigned to other ships, and have both a ship maintence bay and a corp hanger array, so they can store a limited number of replacement ships and a reasonable amount of or other ...
- by Alski - at 2007.05.17 13:29:00
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1190. Balancing Speed Tanks: An Idea - in Test Server Feedback [original thread]
Originally by: Dabljuh Try to assassinate a speedcurse or a vagabond, or an interceptor, without the help of a small specialized fleet, then come again. Recons of any kind are always going to be hard to lockdown weather there speed tan...
- by Alski - at 2007.05.17 13:10:00
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1191. Balancing Speed Tanks: An Idea - in Test Server Feedback [original thread]
Since the nurf of nano-battleships I really don't think its necessary tbh. As far as I've seen and am aware there is no ship now that is overpowered because of its speed, is there? The only things that still speed tank are ships that are intend...
- by Alski - at 2007.05.17 12:52:00
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1192. Time for elite bs (tech II) ? - in EVE General Discussion [original thread]
T2 BS = shield and armor resists halfway between T1 and T2, gang bonues better than command ships, half the number of guns as a normal BS but able to fit an ECM device that halfs one type of shield and armor resist of its target. Bet that would d...
- by Alski - at 2007.05.17 01:08:00
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1193. Seeking Help - in EVE General Discussion [original thread]
Two way English <> Old English dictionary Google ftw. -
- by Alski - at 2007.05.16 23:02:00
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1194. Warping problems - in EVE General Discussion [original thread]
Possabley being bumped by (stupidley) close orbiting rats? or even your own drones, it shouldent happen but it wouldent surprise me. -
- by Alski - at 2007.05.16 10:41:00
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1195. Gang bonuses - a way to defeat the blob? - in EVE General Discussion [original thread]
I see the TLDR crowd is out in force today. -
- by Alski - at 2007.05.16 10:37:00
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1196. Gang bonuses - a way to defeat the blob? - in EVE General Discussion [original thread]
Originally by: Surfin's PlunderBunny Here's a simple, much shorter and easier way... you got a blob coming? Get a bigger blob And then next time you bring a bigger blob and before you know its your way past 200 vs. 200 and into nodec...
- by Alski - at 2007.05.16 02:38:00
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1197. Gang bonuses - a way to defeat the blob? - in EVE General Discussion [original thread]
...continued... Problems. There are some problems with this idea, not least of which is balance - like everything it would have to be balanced so the bonuses DO outweigh just bringing another 30-40 people instead, but do-not make create imposs...
- by Alski - at 2007.05.16 02:25:00
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1198. Gang bonuses - a way to defeat the blob? - in EVE General Discussion [original thread]
Why do we Blob? We blob because there is strength in numbers, more firepower wins every time. Why don't we use gang bonuses much? Well where to start, there's the fact that the bonus given are pretty pitiful, unless you put in some Serious tr...
- by Alski - at 2007.05.16 02:24:00
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1199. The logical next step of the freighter whining - in EVE General Discussion [original thread]
So now your gonna have to pick your freighter gank targets more selectiveley and bring more firepower + more risk, and be forced to limit yourself to 0.5 insted of 0.8.... ....Sounds like risk vs. reward is intact and your choises just got harder...
- by Alski - at 2007.05.15 14:16:00
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1200. What if... (yeah I know) We toy with sig radius? - in EVE General Discussion [original thread]
Purely as speculation yes - something that reinforces roles of ships instead of the current "bigger is better" would be good, although the solution to that may involve adjusting sig radius, it would probably also involve completely readjusting the...
- by Alski - at 2007.05.14 00:25:00
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