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1. First of the EVE Online Monthly Economic Report releases - in EVE General Discussion [original thread]
Thank you for posting this. I do hope it becomes a monthly habit.
- by Alyxportur - at 2016.03.04 20:03:57
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2. Sticky:Dev Blog: EVE Economy Update - EVE Vegas 2015 Report - in EVE Information Portal [original thread]
Thank you for posting this information, CCP Quant.
- by Alyxportur - at 2015.11.12 18:16:08
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3. G֢G֢ Bobmon for CSM 11 G֢G֢ - in CSM Campaigns [original thread]
He has my votes.
- by Alyxportur - at 2015.11.11 15:52:30
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4. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Your intention is both inefficient and inelegant. What I surmise from the whole post is that you want to give newer players the ability to progress faster, and their choice in this is still affected by the knowledge of the game----much like buyin...
- by Alyxportur - at 2015.10.15 18:45:26
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5. Sticky:Dev blog: Tranquility Tech III - in EVE Information Portal [original thread]
I take it this means that the lag when making contracts, opening the market/any window, etc. will be reduced/gone, but will this also reduce the number of 'Socket Closed' events? It would be interesting to see numerical statistics ( not a line ch...
- by Alyxportur - at 2015.10.13 18:51:40
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6. Idea for Capital ship rebalancing - in Player Features and Ideas Discussion [original thread]
Rowells wrote: oh boy, where to even begin. How about 'No.' and '-1'? http://community.eveonline.com/news/dev-blogs/citadels-sieges-and-you-v2/ says Citadels will be destroyed by DPS, so the only capital change I can get behind at the mom...
- by Alyxportur - at 2015.09.19 22:30:09
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7. [ IDEA ] a station chat channel - in Player Features and Ideas Discussion [original thread]
Valkin Mordirc wrote: I really don't care about the separate chat, BUT I would support this if it blocked local chat from being seen while docked. >=D Making the Jita spammers undock for gankplay?
- by Alyxportur - at 2015.09.19 22:24:40
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8. Bubbles - in Test Server Feedback [original thread]
When you do the mirroring, is it possible to parse the data and remove all the anchored bubbles in nullsec?
- by Alyxportur - at 2015.09.19 22:17:56
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9. Sov-owning Corporations - in Player Features and Ideas Discussion [original thread]
FireFrenzy wrote: because if you cannot pay a billion isk to form an alliance called "This **** stinks" executor "my corp is awesome" you have no busyness being in nullsec... Its a small barrier of entry hurdle to make it so you have to actua...
- by Alyxportur - at 2015.09.18 17:11:12
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10. Sov-owning Corporations - in Player Features and Ideas Discussion [original thread]
Allow corporations to take sov for themselves. No alliance requirements. Make alliances optional. Why not allow strong, independent corporations to take sov on their own? It encourages one of the goals of Aegis: luring smaller, newer groups into ...
- by Alyxportur - at 2015.09.18 04:39:49
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11. Making Wormholes easier to Probe. - in Player Features and Ideas Discussion [original thread]
Aren't you just wanting this change to run fleets through though? Wormholers train the necessary skills to live in their space, and I don't recall ever hearing or seeing any wormhole resident (part or present) complain that scanning was too hard.
- by Alyxportur - at 2015.09.16 10:26:38
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12. Add a small amount of Mexallon to Omber to make it more competitive. - in Player Features and Ideas Discussion [original thread]
Ore needs nerfed to increase its value, not buffed. https://en.wikipedia.org/wiki/Technology_treadmill
- by Alyxportur - at 2015.09.02 14:30:38
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13. Tenerifis Moons - in Science and Industry [original thread]
Complete list (except for seven missing ones that will be corrected at some point): https://docs.google.com/spreadsheets/d/1FhQZSkd280lQMS9a5BokMeTFMJMgT6zRwQ9cBp_T_co/edit#gid=0
- by Alyxportur - at 2015.08.29 14:11:36
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14. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: The exodus of players is not because of that, Is not even because of eve. Check how the world is out there, a large group of players cannot pay with credit card anymore because of US sanctions to russian banks, result they n...
- by Alyxportur - at 2015.08.28 00:38:05
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15. Moving Assets - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Alyxportur wrote: With some details proposed/released for the upcoming Citadel structures and how asset security is likely going to be dealt with regarding them, I'm wondering why a similar mechanism (and useful ISK sin...
- by Alyxportur - at 2015.08.17 19:03:53
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16. Moving Assets - in Player Features and Ideas Discussion [original thread]
With some details proposed/released for the upcoming Citadel structures and how asset security is likely going to be dealt with regarding them, I'm wondering why a similar mechanism (and useful ISK sink) cannot be implemented for moving ANY assets...
- by Alyxportur - at 2015.08.17 18:19:20
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17. Sticky:Dev blog: I feel safe in Citadel city - in EVE Information Portal [original thread]
While I applaud you for making the new structures more of a sink for ISK and materials, the new structures seem of far more use to lowsec, highsec, and wormholes than to nullsec. Implied in one of the dev posts was your intent to nerf player-built...
- by Alyxportur - at 2015.08.16 15:52:17
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18. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Harry Saq wrote: Stay strong CCP, the majority of the angry noisy feedback is short sided junk based on an obsolete entrenched mindset. Your vision is good, your goals are correct, do not go back, continue pushing forward and just bring on the ...
- by Alyxportur - at 2015.08.14 16:13:11
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19. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Jenshae Chiroptera wrote: I love jump fatigue. It adds more strategy and stops alliances jumping on every little gang. Do you join these little gangs, or are you just romanticizing their assumed existence? Unless someone (aka CCP or the guy...
- by Alyxportur - at 2015.08.14 00:31:44
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20. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Sexy Cakes wrote: Alyxportur wrote: They may not be recorded/logged separately. Do the 'jumps' via the public API (e.g. jumps in the last hour on dotlan) refer only to gates or gates + capitals? Well then it's a ****** metric to use. ...
- by Alyxportur - at 2015.08.13 18:02:37
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