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1. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Please don't forget , ppl can gank with numbers of alts that are free to create. There should be engagement limitations in highsec Imagine the literally Alphastrike team with 100-200 alts by a few players on freighters. Ppl will just harass the ...
- by Anah Sarlai - at 2016.08.31 22:06:01
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2. Announcement:March release - General feedback - in EVE Information Portal [original thread]
Project discovery: Sample images appear too close to the sample, if you check from left to right its actually blocking other samples to click/see Kill sound: -Why salvaging concidered a kill? -The sound dont fit in the eve soundbase and after yo...
- by Anah Sarlai - at 2016.03.09 23:16:35
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3. Project Discovery Unavailable - in EVE General Discussion [original thread]
Cant you also do a simple mobile app for this minigame?
- by Anah Sarlai - at 2016.03.09 22:56:49
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4. Announcement:UNSCHEDULED DOWNTIME - 20:15 - 2016/02/26 - in EVE General Discussion [original thread]
Machariels with 100mm plates concidered database errors? =))))
- by Anah Sarlai - at 2016.02.26 20:29:24
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5. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
Yeah i think the hardeners were fine at the start before the brightness change.
- by Anah Sarlai - at 2015.11.26 10:37:20
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6. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
Gosti Kahanid wrote: As already said in this threat, the thrusters start to flicker when you have structure damage. I just tried it, warped out with 5% structure and the thrusters barely worked at all. Looked kind of strange when you warp witho...
- by Anah Sarlai - at 2015.11.21 14:41:14
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7. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
Yadaryon Vondawn wrote: -Armor DMG begins to show when I drop under ~5% shield, is this intended? This also generates. Shields -The effect of for example the adap invul field only appears at the first activation of the module. All other ...
- by Anah Sarlai - at 2015.11.20 22:49:42
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8. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
Hi devs: some things regarding shield/armor effect -Armor Looks amazing, the on hit zone is perfect on the ships but the hit should do an anim projects matter/lil parts of the ship project backwards. The hit aint that significant after it arri...
- by Anah Sarlai - at 2015.11.20 21:37:28
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9. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
Hi CCP, i only have 1 suggestion concidering icons The battleship icon is hilariously small compared to the battlecruiser one, the feel of bigger ship targetting/watching from overview completly lost its way. Others are quite fine, but could you ...
- by Anah Sarlai - at 2015.06.03 08:42:41
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10. Life After Drones - in Player Features and Ideas Discussion [original thread]
New meta inc! Warp in, unleash drones! warp out , get killmail xD
- by Anah Sarlai - at 2014.11.15 13:01:58
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11. Improving ship/drone maneuver and inpact visuals in the future - in Player Features and Ideas Discussion [original thread]
Hey there CCP! i wonder if you guys are onto improving clientside visuals in the future? Back in the days i was playing with NEXUS the jupiter incident and i was amazed by the thruster navigation visuals in the game not speaking of the shield /arm...
- by Anah Sarlai - at 2014.11.14 01:43:35
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12. Improving ship/drone maneuver and inpact visuals in the future - in EVE General Discussion [original thread]
ty i repost it there :)
- by Anah Sarlai - at 2014.11.14 01:41:27
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13. Improving ship/drone maneuver and inpact visuals in the future - in EVE General Discussion [original thread]
Hey there CCP! i wonder if you guys are onto improving clientside visuals in the future? Back in the days i was playing with NEXUS the jupiter incident and i was amazed by the thruster navigation visuals in the game not speaking of the shield /ar...
- by Anah Sarlai - at 2014.11.14 01:38:13
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14. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Seriously, i dont get the scales of barges, skiff carry 15km3 ore K acceptable mack goes with 35km3 hmmm reasonable its bigger in size hulk goes with 8.5k WAIT WHAT? hulk is 3x of the size of skiff still carrys half the ore... i would recommend...
- by Anah Sarlai - at 2014.05.28 21:11:00
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15. Announcement:EVE Online: Odyssey Issues - in EVE Information Portal [original thread]
Im kinda angry when i tryed to play today... I used to fly a Zealot and now it needs an energy grid 5 to fly it... I was flying this ship for over 6 month, and now i have to train a skill that i dont really get in use. I know this new content mak...
- by Anah Sarlai - at 2013.06.04 16:27:00
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