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1. End of DX9 => I need a new GPU - in EVE General Discussion [original thread]
Gil Warden wrote: I guess my nearly 10 year old card just won't cut it any longer. Given that my CPU and computer have no trouble with it, it comes down to the GPU really. The problem is that the computer is OLD, as in 9-+ years old, and I won...
- by Anhenka - at 2016.06.09 19:23:01
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2. Why? - in Test Server Feedback [original thread]
So here's a story about everyone favorite vertical supremacy dreadnought. Once upon a time, the Naglfar had both missiles and guns, and pilots thereof had to train upon both weapon systems. And so it came to pass that the people looked upon the ...
- by Anhenka - at 2016.06.09 19:15:11
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3. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: Trespasser wrote: The biggest issue i have with carriers/fighters currently is: i think the fact i need to use the UI to do anything at all is just a bit to much micro, but allowing us to engage the basic attack by F...
- by Anhenka - at 2016.05.11 20:01:21
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4. Hmm... Carriers - in EVE General Discussion [original thread]
Yang Aurilen wrote: Anhenka wrote: Hemmo Paskiainen wrote: Wow lol lol and lol again. It will just ne a matter of time.... 400-600 man fleets of carriers..... 1400 dps*400=5.600.00 dps a second.... thats like a dead super carrier in 5 sec...
- by Anhenka - at 2016.05.09 23:10:15
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5. Hmm... Carriers - in EVE General Discussion [original thread]
Hemmo Paskiainen wrote: Wow lol lol and lol again. It will just ne a matter of time.... 400-600 man fleets of carriers..... 1400 dps*400=5.600.00 dps a second.... thats like a dead super carrier in 5 sec? Soo goons got bailed out again ehh. ...
- by Anhenka - at 2016.05.09 22:21:32
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6. Hmm... Carriers - in EVE General Discussion [original thread]
It's a carrier, not a lion hiding unseen in the bushes, ready to swoop out and devour passing small gangs to their impotent horror. It's not a ship that casts a shadow over an entire region by its mere presence. Is it as hilariously easy as it us...
- by Anhenka - at 2016.05.08 15:22:59
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7. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: Anhenka wrote: Ele Rebellion wrote: So. without sentries. how do carriers hit a control tower? They don't But they can hit Citadels just fine, and POS's are going to be slowly phased out anyway. Why would you b...
- by Anhenka - at 2016.04.28 01:07:29
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8. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Ele Rebellion wrote: So. without sentries. how do carriers hit a control tower? They don't But they can hit Citadels just fine, and POS's are going to be slowly phased out anyway. Why would you bash a tower in carriers anyway?
- by Anhenka - at 2016.04.28 00:56:36
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9. Hub Zero - An NPC Null-Sec Trade Hub and Blue Community - in EVE General Discussion [original thread]
Aaron wrote: You make some good points Bobb. I would also add that the amount of ship loss occuring in Stain has created a demand that hasn't yet been realised. Maybe it is a bit like the chicken and the egg? A strong market means nothing if ...
- by Anhenka - at 2016.04.26 21:24:59
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10. Faction ESS- Encounter Surveillance System - in Player Features and Ideas Discussion [original thread]
No. Ratters ratting their little black hearts out in far flung edge of Cobalt Edge should not magically be able to get Sansha LP by dropping a random structure.
- by Anhenka - at 2016.04.26 19:02:42
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11. Hub Zero - An NPC Null-Sec Trade Hub and Blue Community - in EVE General Discussion [original thread]
Why Stain? Extremely low population density, basically the whole thing is made of pipes so people camping the way into your trade hub would be super common, and last I heard it was infested largely by angry Russians. Also terrible capital geogra...
- by Anhenka - at 2016.04.26 03:42:31
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12. What defines a trade hub? - in EVE General Discussion [original thread]
gfldex wrote: Tau Cabalander wrote: Trade hubs tend develop from major mission hubs, well connected systems, or otherwise anywhere there is a concentrated population. I have to correct you a little here. The original trade hubs Yulai (re...
- by Anhenka - at 2016.04.25 22:34:46
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13. [Drilling Platforms] how to make them more active - in Player Features and Ideas Discussion [original thread]
I think that your "Active" mechanic is an almost entirely passive mechanic that doesn't actually involve anything with ships in space.
- by Anhenka - at 2016.04.25 17:38:45
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14. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Sgt Ocker wrote: Lugh Crow-Slave wrote: Anhenka wrote: Lugh Crow-Slave wrote: Wait fighters can't be MJDed .... that has to be a bug right Dunno why not. You can MJD bombs and ships (and drones I think). No real real reason why not ...
- by Anhenka - at 2016.04.24 02:36:09
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15. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: Wait fighters can't be MJDed .... that has to be a bug right Dunno why not. You can MJD bombs and ships (and drones I think). No real real reason why not on the MJD for fighter squads.
- by Anhenka - at 2016.04.24 02:08:43
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16. Fleet Commander Ship - in Player Features and Ideas Discussion [original thread]
Eyhoma wrote: Anhenka wrote: Once again, waaaaay too complicated, and also doesn't help solve the issue. An FC viewing through another overview still cant do things like lock targets, order fleet warps, or maneuver their ship and by extensi...
- by Anhenka - at 2016.04.24 00:07:17
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17. Fleet Commander Ship - in Player Features and Ideas Discussion [original thread]
Eyhoma wrote: So here's my refined idea. Give players the ability to broadcast their telemetry to another player. This could be mediated by a module, or maybe just a general player option. This would allow one player to enable another see their...
- by Anhenka - at 2016.04.23 23:42:35
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18. Fleet Commander Ship - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Or you could command your fleet in a covert ops boat so you don't have to worry so much getting shot but giving important commands to your buddies. As long as you don't care about little things like telling distances to targe...
- by Anhenka - at 2016.04.23 22:58:31
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19. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Gary Webb wrote: Since there is no Dread thread im just gonna respond here to something i saw a couple pages back. Dreads fit with HAW's are going to die insanely quickly to capital fit dreads. there should be something like a mode switch wher...
- by Anhenka - at 2016.04.23 20:12:17
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20. Fleet Commander Ship - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: And how much is enough EHP? I remember alphafleets one or two shotting carriers back in the day, and that's just with battleships. Bring in high angle guns, or some of the new doomsdays, and your EHP wall is going to have...
- by Anhenka - at 2016.04.23 17:02:54
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