| Pages: [1] |
1. Dumbest looking and badly designed ships in all of Eve - in Ships and Modules [original thread]
Griffin Dominix Myrmidon I actually like the brutix. --- Click banner for info!
- by Ankhesentapemkah - at 2009.12.08 00:55:00
|
2. capital fraction ships?? - in Ships and Modules [original thread]
I rather see some Amarr/Gallente crossfaction ships and a Navy Dominix first. ---
- by Ankhesentapemkah - at 2009.09.03 22:13:00
|
3. boost blaster tracking (slightly) CCP - in Ships and Modules [original thread]
Originally by: Malcanis The question there is whether we have 1 weapon system that is OP and 3 that are fine, or 1 that is working properly and 3 that need fixing. I'd say that they're all fine, it's just the tracking formula that need...
- by Ankhesentapemkah - at 2009.08.04 08:20:00
|
4. boost blaster tracking (slightly) CCP - in Ships and Modules [original thread]
Edited by: Ankhesentapemkah on 02/08/2009 15:36:08 Originally by: Meissa Anunthiel Quote: "The Red line is the required tracking to hit a target with 500M/s transversal." Quote: "with the old 90% web, a blaster could still hit the ...
- by Ankhesentapemkah - at 2009.08.02 15:32:00
|
5. boost blaster tracking (slightly) CCP - in Ships and Modules [original thread]
Edited by: Ankhesentapemkah on 02/08/2009 15:30:24 Originally by: Meissa Anunthiel Until such time that you have isolated the other aspects of hitting from "the formula", signature radius is a factor. Fun as my formula isn't about ...
- by Ankhesentapemkah - at 2009.08.02 15:25:00
|
6. boost blaster tracking (slightly) CCP - in Ships and Modules [original thread]
Originally by: Meissa Anunthiel Nope, the proof is a requirement of anyone bringing up a claim. He doesn't have to have a better theory to say yours is wrong. Your theory fails to take into account sig radius... Try again and come back. ...
- by Ankhesentapemkah - at 2009.08.02 14:39:00
|
7. boost blaster tracking (slightly) CCP - in Ships and Modules [original thread]
Originally by: LaVista Vista A BS isn't supposed to be able to hit a frigate. Your argument is void and null. And your comment has nothing to do with my post at all. Unless you can post a formula that contradicts mine, your rambling i...
- by Ankhesentapemkah - at 2009.08.02 14:04:00
|
8. boost blaster tracking (slightly) CCP - in Ships and Modules [original thread]
Edited by: Ankhesentapemkah on 02/08/2009 12:40:18 Required tracking to hit a ship with 250m/s transversal at range X (not taking sig radius into account): Required Tracking in Rad/Sec = 2* Pi * (Speed / (Range * 2 * Pi)) 20km 0.01250 100% 1...
- by Ankhesentapemkah - at 2009.08.02 12:37:00
|
9. boost blaster tracking (slightly) CCP - in Ships and Modules [original thread]
Since the required tracking doesn't progress linear relative to the range the target orbits, I concur that blasters need more tracking. ---
- by Ankhesentapemkah - at 2009.07.31 18:47:00
|
10. Kronos Fitting - in Ships and Modules [original thread]
Edited by: Ankhesentapemkah on 06/04/2009 11:30:00 4x 425mm Rails 2x salvager 1x tractorbeam 1x tracking comp + tracking script 3x Cap Recharger 1x Large Armor Repairer 4x Armor Hardeners 2x Magnetic Field Stabilizers ~560 DPS ~950 Tank aga...
- by Ankhesentapemkah - at 2009.04.06 11:27:00
|
11. Gallente or Caldari BS's for L4's? - in Ships and Modules [original thread]
I used a megathron for L4s and you can complete most of those faster than with a domi but it leaves much less margin for error as you have less tank.
- by Ankhesentapemkah - at 2009.02.05 16:21:00
|
12. Pve: Tracking Computer vs Target Painter - in Ships and Modules [original thread]
Disadvantage of the target painter is the long cycle, and you have to wait it to end before it can be used on the next target, while a tracking computer always gives it's bonus. --- NEW MOVIE! CSM Campaign Thread
- by Ankhesentapemkah - at 2008.11.26 10:25:00
|
13. My Paladin cant kill frigs anymore - in Ships and Modules [original thread]
Marauders were advertised by the devs as ships that can hit frigs with large turrets. So they should increase the web bonus so it's back at 99%, or give an extra tracking bonus. --- NEW MOVIE! CSM Campaign Thread
- by Ankhesentapemkah - at 2008.11.12 11:31:00
|
14. Help - weapons don't seem to do any damage - in Ships and Modules [original thread]
Originally by: Ujio Noki if you want to test out different types of guns, fit a full rack of one type, then refit with a differnt type, don't mix and match because you're damage will suck enormously. And for goodness sake, make sure they a...
- by Ankhesentapemkah - at 2006.08.27 12:08:00
|
15. Help - weapons don't seem to do any damage - in Ships and Modules [original thread]
Originally by: Jim McGregor Missiles are always the best choice for missions. Bah, and Gallente ships don't have many launchers...
- by Ankhesentapemkah - at 2006.08.27 11:48:00
|
16. Help - weapons don't seem to do any damage - in Ships and Modules [original thread]
I understand perfectly how tracking works, but it's all theory, and I don't seem to find anything useful for real. I'm using mixed guns because I haven't decided yet which type I want to use, and fitted 2 of each catagory so I can test them. But ...
- by Ankhesentapemkah - at 2006.08.27 11:38:00
|
17. Help - weapons don't seem to do any damage - in Ships and Modules [original thread]
Originally by: Flitz Farseeker Caldari officer cost me an Exequror last night. You need good defence against missiles - I've got 800 mm armor plate, energized reactive hareners and a small repper and I still needed to warp out regularly. P...
- by Ankhesentapemkah - at 2006.08.27 11:13:00
|
18. Help - weapons don't seem to do any damage - in Ships and Modules [original thread]
I admit I don't have much combat skills (gunnery lvl 3, small hybrid lvl 3, medium hybrid lvl 1, as well as some of the side skills lvl 1-2), but I recently upgraded to medium hybrid turrets for my Brutix, and I still don't seem to do any damage t...
- by Ankhesentapemkah - at 2006.08.27 10:58:00
|
| Pages: [1] |
| First page | Previous page | Next page | Last page |