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381. Proposal for lowsec expansion 'OUTLAW' - in Player Features and Ideas Discussion [original thread]
Except I didn't 'just rubbish' your idea, I stated my opinion regarding the points you brought forward and asked you for examples of things that can be created, because I honestly cannot think of anything that could be created that would have any ...
- by AnonyTerrorNinja - at 2010.01.30 19:14:00
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382. Post a short story of one of your worst Eve blunder - in EVE General Discussion [original thread]
Watched thekiller8 (drunk at the time) reprocess a Raven Navy Issue in the same station as me without asking him for stuff, back in 2005/6. ---
- by AnonyTerrorNinja - at 2010.01.30 19:08:00
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383. The perma-tank issue. - in Player Features and Ideas Discussion [original thread]
So I heard armor repairers and shield boosters don't use Capacitor to cycle. ---
- by AnonyTerrorNinja - at 2010.01.30 16:18:00
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384. Proposal for lowsec expansion 'OUTLAW' - in Player Features and Ideas Discussion [original thread]
1. Already exists. Whenever a low-sec region is truly 'dominated' by a group of people, you cannot go there without getting shot at in the first low-sec system. 2. Already exists. 3. Multipart; - Already exists in that you have to go there to pi...
- by AnonyTerrorNinja - at 2010.01.30 16:10:00
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385. remove ship model option? - in Player Features and Ideas Discussion [original thread]
Edited by: AnonyTerrorNinja on 30/01/2010 15:51:51 LOD set to low. Zoom out at least 'moderately far'. Have models removed from view anyway. Keep lagging anyway. I guess it'd help for when you're wanting to zoom in for situational awareness p...
- by AnonyTerrorNinja - at 2010.01.30 15:49:00
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386. A proposition to fix server lag in large fleet fights. - in Player Features and Ideas Discussion [original thread]
Originally by: ddooxx This is more of a problem with the new Intel design philosophy. Through the P4, processors were getting faster, doubling about every 18 months, without significant changes required in the software. Then for technical ...
- by AnonyTerrorNinja - at 2010.01.30 15:30:00
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387. Idea to prevent ninja looting - in Player Features and Ideas Discussion [original thread]
My primary concern was with the fact that where latency may sometimes favour the ninja, the mission owner could well end up having zero opportunity to loot the wreck when both the mission owner and ninja are next to the ship when it pops. This co...
- by AnonyTerrorNinja - at 2010.01.30 01:51:00
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388. Idea to prevent ninja looting - in Player Features and Ideas Discussion [original thread]
I suggested this a long time ago, and you don't want to know the amount of emorage responses it attracted... ---
- by AnonyTerrorNinja - at 2010.01.30 01:41:00
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389. [Idea] Unique Missile Effects - in Player Features and Ideas Discussion [original thread]
Nothing. Why? ---
- by AnonyTerrorNinja - at 2010.01.30 01:35:00
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390. A proposition to fix server lag in large fleet fights. - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Originally by: Omal Oma Originally by: Valandril I wouldn't say that i'm very anonymous, a bit of googling would lead you to my linkedin page(http://pl.linkedin.com/in/tymoteuszpaul), so yeah, i'm t...
- by AnonyTerrorNinja - at 2010.01.30 01:30:00
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391. [Idea] Unique Missile Effects - in Player Features and Ideas Discussion [original thread]
Well, aren't you a charming fellow. This point is obviously being missed completely, so I'll try it again. Originally by: AnonyTerrorNinja - Missile velocity would be reduced to accommodate a larger portion of the missile for the electri...
- by AnonyTerrorNinja - at 2010.01.30 00:47:00
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392. [Idea] Unique Missile Effects - in Player Features and Ideas Discussion [original thread]
Edited by: AnonyTerrorNinja on 29/01/2010 19:53:40 Originally by: darius mclever even if lets say the neut effect of a single thunderbolt heavy missile would be only 10cap, a cerb has 5 launcher, we bring 20-30 cerbs and suddenly you n...
- by AnonyTerrorNinja - at 2010.01.29 19:52:00
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393. [Idea] Unique Missile Effects - in Player Features and Ideas Discussion [original thread]
Well, that's why I pointed out that none of the scales are final :P Ultimately, using oversized missiles on an undersized target should, as per damage modifiers, be senseless to do. In addition, you'd need to have a lot of people doing the same ...
- by AnonyTerrorNinja - at 2010.01.29 18:27:00
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394. [Idea] Unique Missile Effects - in Player Features and Ideas Discussion [original thread]
- Explosive missiles would need a lower missile velocity than the other types due to it having a high mass for a shrapnel based warhead, while having a higher fuel capacity for a longer flight time; total range should be second worst next to EM mi...
- by AnonyTerrorNinja - at 2010.01.29 17:29:00
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395. [Idea] Unique Missile Effects - in Player Features and Ideas Discussion [original thread]
A torpedo does 0.005*16 heat, as per the earlier scale - so it does 0.08 heat, and a rack of 6 on a Raven would do 0.48/volley, or 0.087heat/s - that's 0.348heat/s with 4x ravens. Assuming this, in 10 seconds, they incur 3.48 heat to a target, or ...
- by AnonyTerrorNinja - at 2010.01.29 17:24:00
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396. [Idea] Unique Missile Effects - in Player Features and Ideas Discussion [original thread]
Edited by: AnonyTerrorNinja on 29/01/2010 17:24:13 Concept Missiles come in the following four flavours: EM Thermal Kinetic Explosive Across the board, their velocity and flight time is the same within a type, and their base damage is the...
- by AnonyTerrorNinja - at 2010.01.29 17:18:00
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397. [Proposal] Speech Recognition, control EVE with your voice - in Assembly Hall [original thread]
Already exists as an out-of-game tool in the form of Voice Buddy, software made by eDimensional. Using software like that on a per-person basis as opposed to expending resources in the form of time, human resources, finances and game-client codin...
- by AnonyTerrorNinja - at 2010.01.23 23:08:00
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398. Southern Hempishere is worst hemisphere - in Out of Pod Experience [original thread]
I was referring to low-altitude, high-population areas; not remote mountain-ranges that few, if any people, live on. Thank goodness for strong antihistamines though... ---
- by AnonyTerrorNinja - at 2010.01.22 15:40:00
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399. Southern Hempishere is worst hemisphere - in Out of Pod Experience [original thread]
I mean, seriously, we don't even get any friggin' snow... You must post in this thread if you reside in the Southern Hemisphere and are currently afflicted with a sinus-cold. (aka a bad case of Hay fever, summer-cold or whatever other silly te...
- by AnonyTerrorNinja - at 2010.01.22 14:20:00
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400. When is/was the Golden Age of EVE Online? - in EVE General Discussion [original thread]
Edited by: AnonyTerrorNinja on 22/01/2010 14:14:14 Before all of the following: Interdictors Mobile Warp Disruption Bubbles Recon ships Hulks with the larger cargohold (it used to be small enough that afk hold-mining in one made no sense an...
- by AnonyTerrorNinja - at 2010.01.22 14:12:00
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