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1. Beta Nda question - in DUST 514 Information Portal [original thread]
Assume it's still in effect until told otherwise. I've read that we can get back in to create another character to get back in the forums, untested as of now since I'm still installing the new build.
- by Anrj - at 2012.06.27 04:54:00
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2. New Patch is out and for you non testers another way to get in. - in DUST 514 Information Portal [original thread]
My understanding is this will be the first open beta event, anyone can now join, the pack just allows you to play every weekend, opposed to every other weekend.
- by Anrj - at 2012.06.27 04:46:00
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3. Will there be an optional subscription Model - in DUST 514 Information Portal [original thread]
There will be passive skill accumulation with possible sp boosters. As for a form of subscription; well that depends on how much AUR items you use, prices will fluctuate upon release and like Eve you'll be able to put AUR items on the market for I...
- by Anrj - at 2012.06.27 04:41:00
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4. Unlimited Armor and SMG - in DUST 514 Information Portal [original thread]
Cerebral Wolf wrote: They will be a BPO like the starter weapons and armour i expect. That's what I'm thinking as well, militia gear with a skin job.
- by Anrj - at 2012.06.27 04:32:00
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5. The clone upgrade cost has to go! - in Jita Park Speakers Corner [original thread]
Abulurd Boniface wrote: Not supported. All the ISK sink, PvP risk, lore arguments aside, losing your pod should bite. Losing your high-sp pod should bite harder. All the more reason to pay attention to what you're doing. All the more reason to...
- by Anrj - at 2012.06.19 03:42:00
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6. CSM7 Summit Topic: DUST 514 - in Jita Park Speakers Corner [original thread]
Take the link as far as possible with a balance of as fast as possible. I fear a lot of ps3 folks will try it, not find much to keep them hooked, and move on when the next CoD releases. A lot of content needs to be available to the duster; be it P...
- by Anrj - at 2012.06.12 00:33:00
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7. The clone upgrade cost has to go! - in Jita Park Speakers Corner [original thread]
How about letting players produce clones to either sell on the market and/or keep for their own supply? Physical bodies can be made through new PI commodities, while the actual implant is created through reverse engineering of Sleeper loot. Some b...
- by Anrj - at 2012.06.11 19:38:00
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8. Incursion 1.1.1 Deployment on Friday, January 21 - in EVE Information Portal [original thread]
I too encountered an overview bug yesterday and at the worst time possible. We warp in on our target(actually instead of warping in at 0m I was put out to 30km!!! maybe another bug?) and then my primary doesn't even show up on the overview. This f...
- by Anrj - at 2011.01.21 12:46:00
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9. new skill idea./ new game mechanic - in Player Features and Ideas Discussion [original thread]
Would this be implemented as a module or similar to overloading? Possibly tied to structure hp instead of cap?
- by Anrj - at 2010.09.09 00:55:00
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10. Planterary Interface Extractor Clicking. - in Player Features and Ideas Discussion [original thread]
As the Command Center is nothing more than a cargo hold for some, let's make it an actual Command Center by issuing commands from it. (I predominately use launchpads so I never even use mine) As we need them to build we might as well use them in a...
- by Anrj - at 2010.09.09 00:45:00
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11. Planetary Interaction: Scouting Build Sites - in Player Features and Ideas Discussion [original thread]
The problem I have with scanning single and multiple planets is remembering where I want to build a Command Center . So my idea is to give pilots a camera. I'm not talking about taking a screenshot and opening a file in another program; I would lo...
- by Anrj - at 2010.09.09 00:17:00
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