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|41. Awoxing is no more - in EVE General Discussion [original thread]
Xtreem wrote: I am indifferent, as long as some other changes come into effect to counter balance it. NPC corp tax is increased by say 10% to covert the extra concord tax Allow a duel system for teams so corps can still practice without havin...
- by Aqriue - at 2015.01.16 10:42:27
|42. t1 frigates are expensive - in Warfare & Tactics [original thread]
Leave militia, profit! Now you are a nobody, solo dude, who they be willing to take on even if they where former allies. If they keep running, then you have problems that might require bathing more often
- by Aqriue - at 2015.01.12 15:38:15
|43. Covert cyno activation in complexes - in Features and Ideas Discussion [original thread]
Why bother with a black ops when a T3 with scanning subsystem can do the same....about the same price, less train time, less investment, aligns faster, warps faster, DPS + probe in one ship (with Mobile Depot). Hmm, weird, must require that instan...
- by Aqriue - at 2015.01.10 13:12:05
|44. Crime watch Idea - Logoff Mechanics - in Crime and Punishment [original thread]
Nut up, butt up, face the wall, take it in the behind, pull the trigger with disposable character with a scram, and there you go. Can't do it, you are failing hard. Apparently it is that damn hard. Its what started the timer to prevent people from...
- by Aqriue - at 2015.01.09 15:08:44
|45. Redefining CONCORD - in Features and Ideas Discussion [original thread]
OP wastes time, but provides interesting quote how New Eden isn't supposed to be safe but its safe enough that people can gank like a fat person at a free all you can eat.. CONCORD just needs to pod or remove pods all together, add skill point los...
- by Aqriue - at 2015.01.09 14:49:40
|46. Hisec Ganking is Really Fun- and Easy ~my (long) story~ - in EVE General Discussion [original thread]
Can someone explain why asteroid belts still exist and why barges/exhumers are still able to be produced? Seems if they were removed and minerals were seeded, you could actually have a game where you don't shoot stupid worthless targets that never...
- by Aqriue - at 2015.01.09 08:10:48
|47. Deadly Fingertips - Highsec Mercenary Services - in Crime and Punishment [original thread]
High sec, safest place to pretend to be a the bad guy with omnipotent cops that are late to the party watching your back and third parties generally won't interfere without a wardec, which you can avoid if things get too bad. Interesting, being th...
- by Aqriue - at 2015.01.08 21:47:25
|48. Quite possibly the most unethical thing I've ever encountered in... - in Crime and Punishment [original thread]
OP wins war over wormhole, target mentions some attack in frog land, and OP gets offended. Sorry, why would anyone care if you won and got offended? Either take the victory or just walk away crying while giving everything back to the guy you defea...
- by Aqriue - at 2015.01.08 21:43:39
|49. Concord system broken? - in Crime and Punishment [original thread]
Roonia wrote: Anyway, I think the system is broken and should be on the next major change list for CCP. Only thing broken is the fact that the stupid belts still exist. For some reason CCP feels yet again to change asteroid graphics, but has...
- by Aqriue - at 2015.01.07 19:09:57
|50. Criminal/Standings Consequences - in Features and Ideas Discussion [original thread]
OP, give it up. Dudes want game to have consequences, meaning they get to be the one pulling the trigger, at no risk to them selves in their cheap destroyer throw away ships but you have to suffer consequences for their actions. Meaning, they get ...
- by Aqriue - at 2015.01.05 15:39:46
|51. Suggestion - Approved Watchlisting only - in Features and Ideas Discussion [original thread]
afkalt wrote: EVE is a big place, it doesnt tell you where they are. I'm broadly ok with it. Following this, hint for the OP. Icon flashes up in the corner. Its the watch target. "OMG! SOANDSO IS ON! LETS GET THE!" "You know where they are?...
- by Aqriue - at 2015.01.04 17:46:44
|52. Any new info about EVA ? - in EVE General Discussion [original thread]
What? No sarcasm comments about some whiney carebear boy who keeps on crying "I mustn't warp away!" (if he doesn't corp hop during wardec) while his two chick fleet mates that have more balls (played by guys in RL of course, one doesn't speak much...
- by Aqriue - at 2015.01.04 01:22:12
|53. More uses for PI - in Features and Ideas Discussion [original thread]
Soldarius wrote: Clones and implants are imo prime candidates for PI uses. Not even implants, consume PI mats daily like POS fuel to raise your attributes like implants. PROFIT! Who wouldn't want +5 without the hassle of losing the implant? O...
- by Aqriue - at 2015.01.02 19:31:05
|54. low sec ore needs a huge buff - in Features and Ideas Discussion [original thread]
Remove barges, skills, and anything associated with production while seeding ships....problem solved. Who gives a rats ass about the most boring thing since Mine Sweeper while piloting the worst damn ship in the game that should purposely have its...
- by Aqriue - at 2015.01.02 15:52:37
|55. Change ganking rules - in Features and Ideas Discussion [original thread]
Calling it, troll post. Follow up to OP suggestion, add back skill point loss with no med clones and no pods (ship explodes, you lose skill points forcing you to fight harder to win...will you pull the trigger while holding the gun to your head i...
- by Aqriue - at 2015.01.02 09:02:57
|56. Bowhead - in Crime and Punishment [original thread]
Hate to support the whole argument for a stupid ship class that should never exist, as well as freighters and barges, with my own opinion that CCP should remove them and not reimburse the skill points. But for the guy comparing game and real life ...
- by Aqriue - at 2015.01.01 20:46:37
|57. Remove killmail APIs - in Features and Ideas Discussion [original thread]
Easier fix is just add SP loss, not "naughty pictures" to stroke your ego over. At the end of the day, the guy on the top of the leader board is the same as the one on the bottom, a loser with way to much time on his hands who is trying to justify...
- by Aqriue - at 2014.12.31 15:36:08
|58. What happened to DCUs? - in Ships and Modules [original thread]
Over reliant mod, requires nerf. Just like every thing else that is deemed "OP" by most of the player base (but the player base is staying silent on this one) that something is OP broken and needs to be fixed by CCP caused everyone is doing it fro...
- by Aqriue - at 2014.12.30 19:27:35
|59. Mechanics to Encourage Fights - in Features and Ideas Discussion [original thread]
Lowsec or the game as a whole needs 1. No gate guns 2. Warp bubbles 3. Skill point loss, still a stupid thing to remove on CCP's part. Learn from your mistakes and make it very costly 4. Random 50km land on grid and appearing in system. 5. No M...
- by Aqriue - at 2014.12.26 19:58:45
|60. Why is Damage Control an Active module? - in Features and Ideas Discussion [original thread]
Damage Control Mod already needs a nerf, anything that is massively popular becomes unbalanced as perceived by the game population so they become whiney but the entire game population has by silent agreement not said a word because they are so dep...
- by Aqriue - at 2014.12.20 13:05:45
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