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61. Remove killmail APIs - in Player Features and Ideas Discussion [original thread]
Easier fix is just add SP loss, not "naughty pictures" to stroke your ego over. At the end of the day, the guy on the top of the leader board is the same as the one on the bottom, a loser with way to much time on his hands who is trying to justify...
- by Aqriue - at 2014.12.31 15:36:08
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62. What happened to DCUs? - in Ships and Modules [original thread]
Over reliant mod, requires nerf. Just like every thing else that is deemed "OP" by most of the player base (but the player base is staying silent on this one) that something is OP broken and needs to be fixed by CCP caused everyone is doing it fro...
- by Aqriue - at 2014.12.30 19:27:35
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63. Mechanics to Encourage Fights - in Player Features and Ideas Discussion [original thread]
Lowsec or the game as a whole needs 1. No gate guns 2. Warp bubbles 3. Skill point loss, still a stupid thing to remove on CCP's part. Learn from your mistakes and make it very costly 4. Random 50km land on grid and appearing in system. 5. No M...
- by Aqriue - at 2014.12.26 19:58:45
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64. Why is Damage Control an Active module? - in Player Features and Ideas Discussion [original thread]
Damage Control Mod already needs a nerf, anything that is massively popular becomes unbalanced as perceived by the game population so they become whiney but the entire game population has by silent agreement not said a word because they are so dep...
- by Aqriue - at 2014.12.20 13:05:45
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65. Corp and War Dec improvements - in Player Features and Ideas Discussion [original thread]
1. Remove station services that provide benefits for industry, refinement of minerals can stay. 2. POS holds all requirements for building items, deccer can start the battle but the defender sets the rules such as time it starts (cause we all know...
- by Aqriue - at 2014.12.15 20:29:58
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66. MJD - Running L4s - in Missions & Complexes [original thread]
Vargur, MJD, 1200mm artty, and deep deep deep fall off means you hit things hard....but in closer (60ish seems "optimal" range for best results but that is still fall off) and it gets better......if you are closer it is even better. Since the fall...
- by Aqriue - at 2014.12.15 03:53:36
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67. Thera turned into usual low/null docking/camping games. - in EVE General Discussion [original thread]
marVLs wrote: It's not Thera problem, it's all about that incredible bad/lame gameplay mechanic which is: bubbles Thera just needs to let in Carriers or Super Carriers, problem solved to go with the bubbles as to why the first shouldn't be ab...
- by Aqriue - at 2014.12.13 11:58:35
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68. Were the markets always supposed to be regional? - in EVE General Discussion [original thread]
OP needs to restate the question better, region can be in game region or just 2 jumps in a mini-hub of missions or 6 jumps away that bypass 5 regions from one of the main hubs. All in all, would never happen. Jita still has like 75% of the in game...
- by Aqriue - at 2014.12.13 11:47:09
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69. Everyone is too obsessed with their killboard killboard stats! - in EVE General Discussion [original thread]
KB are why I am against CCP removing clone costs, should of just removed pods and included experience loss every time your ship exploded (T3 would of been higher). TL;DR aspect you don't need the public shame of an expensive loss, just knowing you...
- by Aqriue - at 2014.12.12 19:56:14
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70. Time to remove local as it is today? - in EVE General Discussion [original thread]
1. Map data is 30 minutes out of date. Currently 23 in local in a dead in system, is showing 16 active on the map. Hmm...doesn't make sense . But to gather intel, it needs to be at least nearly accurate but the game was not designed that way, see...
- by Aqriue - at 2014.12.12 10:40:50
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71. Fun topic - No Low/Mid/Highs - in EVE General Discussion [original thread]
Xui Meili wrote: Customizable ship Ishtar - Total slots: 14 What ship fits could you come up with? What would your thoughts be if this actually became true? Idea came when I was EFT'ing. Why stop at an Ishtar and just heavies? Think big...
- by Aqriue - at 2014.12.06 11:36:46
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72. Mining ... is sort of like being addicted to rat poison - in Player Features and Ideas Discussion [original thread]
Stop mining. One step below turd and its what is getting stepped on, go figure you get treated as sh*t. CCP could seed minerals, remove belts, remove processing, remove skills associated with mining ships, not refund them back, prevent miner beams...
- by Aqriue - at 2014.12.05 19:13:13
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73. [PvE] Leaderboards - in Player Features and Ideas Discussion [original thread]
-1 for this dumb idea. Nobody really ganks powerblocks, nobody chases down leaderboards people, nobody really cares if you number 9999 killed number 1 and got bumped to number 5342 for a short period of time. What everyone would care about the P...
- by Aqriue - at 2014.12.05 10:52:13
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74. The Pandemic Legion Prophecy has been fulfilled... CarolineGÇÖs Star! - in EVE General Discussion [original thread]
Don't know, don't particularly care, but hope pandemic crushes and roles over who ever it is this second OP is getting a hard on over PL. Wish pandemic would just crush them like BoB was a few years ago by Goon. Everyone wants the powerblocks to l...
- by Aqriue - at 2014.12.05 10:07:55
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75. Fighters and Off Grid assist - in Player Features and Ideas Discussion [original thread]
Walextheone wrote: Naaaaah. The problem is that it's totally risk free and there is no counter. That's the broken mechanics. Normally we and others just adopts to different circumstances but in this situation there is nothing to do. With 37k p...
- by Aqriue - at 2014.12.04 17:46:43
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76. [Insert patch name here] Capitals in High Sec Allowed or not? - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Assuming T2 guns and all Vs, it'd take 103 tornados to gank my carrier in it's standard fit, with them all shooting into my resist hole and all doing max damage. That's enough ISK in tornados to buy five carriers. And t...
- by Aqriue - at 2014.12.04 04:55:39
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77. CCP fix interceptors please - in Player Features and Ideas Discussion [original thread]
So basically you want to sit at a jump gate all day long, with your AFK cloaker on the other side, the ghoul lord spawns and drops a FBSS for you people blunder into your gate gamp, and they have zero chance of getting away, basicly you want to ...
- by Aqriue - at 2014.11.22 04:51:35
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78. Are Skiffs overpowered ? Discuss....... - in Crime and Punishment [original thread]
Nidal Fervor wrote: Pure ignorance. A Talos does a little over twice the DPS of a Catalyst. If it takes 10-15 Catas to kill a skiff then it would take 4-7 Talos. (At a cost of 400 to 700m). That's with T2 guns, without T1 you'd need more Tal...
- by Aqriue - at 2014.11.18 13:17:45
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79. Are Skiffs overpowered ? Discuss....... - in Crime and Punishment [original thread]
Sounds like a whine about someone who is unable to adapt. No where in this thread did I see a mention of a talos which I can only surmise that a lot of risk averse folks won't fly a gank boat unless it starts with Cat. Talos would probably kill a ...
- by Aqriue - at 2014.11.18 11:03:34
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80. High-sec Warning for Criminals - in Player Features and Ideas Discussion [original thread]
Why doesn't the local cops let alone the omnipotent ones show up nearly instantly and pod the offending SOB? Oh wait, stop AFKing and WTZ....problem solved. Entire suggestion is moot, message pops up and you are already long gone unless you where ...
- by Aqriue - at 2014.11.17 17:52:51
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