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101. The war system - in Player Features and Ideas Discussion [original thread]
Buff POS, so they become the castle that you want to knock down. POS should be the grind you are forced to shoot, the defender needs to defend it and what comes with that POS....better labs, shorter times, lower costs ect ect. Problem solved. Buff...
- by Aqriue - at 2014.11.06 20:27:05
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102. Ganking - in Crime and Punishment [original thread]
Shailagh wrote: Hes talking more of the miner use. And good job getting an npc to pop a lil vigil or whatever frig. You are strong and smart. So youd shoot if no logi on scan? Where you mission? My vigil is faaaaaaast yo, no npc rat or dirty pl...
- by Aqriue - at 2014.11.06 16:21:37
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103. Ganking - in Crime and Punishment [original thread]
Pro-tip: OP doesn't know how mobile tractors units work or is trolling. Bought the units myself after friend was exclaiming about their virtues, pick them up and log for the day. Next day I sold them after without even using them learning about th...
- by Aqriue - at 2014.11.06 10:43:28
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104. Attention Citizens of High Sec - in Crime and Punishment [original thread]
Hope OP falls off their LARPing soapbox for attention and suffers a concussion, hitting themselves repeatedly in the head with a keyboard would suffice as well. Instead of just announcing how lame you are, use the slogan of a popular brand of sh...
- by Aqriue - at 2014.11.05 19:09:34
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105. Why are Damage Controls still active modules? - in Player Features and Ideas Discussion [original thread]
Damage Control as a passive...makes no sense unless it becomes a regen like shield tank drakes for "controlling damage" . You also got bulk heads that add hit points, which are passives, cause + resist or + hitpoints are basically the same thing ...
- by Aqriue - at 2014.11.05 15:55:28
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106. Do we need to know who's in the System? - in EVE General Discussion [original thread]
In before another free Intel whine thread
- by Aqriue - at 2014.11.05 10:56:36
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107. Choosing a deep space transport - in Ships and Modules [original thread]
Dr Formaldehyde wrote: I've been scooting in and out of low in this fit. ((I never fit Inertial Stabilizer's, just makes the ships signature larger. Easier for gankers to lock you and kill you with larger weapons.)) [Prorator] 'Halcyon' Core ...
- by Aqriue - at 2014.11.04 10:40:11
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108. Telemortation removed: can we address medical clone costs now? - in EVE General Discussion [original thread]
Primary This Rifter wrote: +1 for this idea. It's sensible. We already know what you think of your own idea, Aqriue.[/quote] Weird how silly and stupid some people are, I am not trying to promote my idea except for every time some complaint...
- by Aqriue - at 2014.11.03 22:27:18
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109. Finally the nonsense awox mechanic is gone. - in EVE General Discussion [original thread]
eliminator2 wrote: high sec missions need to be nerfed even more now since missioning has no risk what so ever involved and can be done afk also asteroids need to be made so when depleted they give off a AOE damage to all shops in a certain ra...
- by Aqriue - at 2014.11.03 16:14:54
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110. A little in-game trick for jump planning post-Phoebe - in EVE General Discussion [original thread]
So basicly just now someone figured this out? I thought of that weeks ago when the nerf was announced (actually when PI first came out, to judge distances for size of the EVE universe), its just a hindrance though if fully skilled cause a lot of s...
- by Aqriue - at 2014.11.01 16:34:49
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111. Pos's in high sec - in EVE General Discussion [original thread]
Dr Minx wrote: Just feel it hinders new players in the game wantt to do invention, manu, refining in there own POS Calling troll post whining about dec dodging. If not, OP doesn't understand about war decs and its possible to remove it......
- by Aqriue - at 2014.11.01 16:29:59
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112. The end of Corpmate Awoxxing? - in EVE General Discussion [original thread]
Threadnought keeps going, but the whining continues. Let me keep it brief Current Mechanic (yes, its a mechanic that you love to abuse) Soandso(Corp A) <-(shoot) Awoxspie(Corp A) = No CONCORD, assume its .5 system. Total safety, again, a ...
- by Aqriue - at 2014.11.01 06:26:18
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113. Telemortation removed: can we address medical clone costs now? - in EVE General Discussion [original thread]
Rain6637 wrote: I have a thread open in Assembly Hall, which is a little brash, but it's over an issue I unsubbed 3/4 of my accounts over. with a gang of nearly 1.3 Billion SP that can be welped at once, at the cost of half a PLEX to replace me...
- by Aqriue - at 2014.10.31 09:30:56
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114. The end of Corpmate Awoxxing? - in EVE General Discussion [original thread]
Kaarous Aldurald wrote: NPC corps should have extremely punitive mechanics if your character is older than 60 days. 35% tax rate to all transactions, inability to run level 3 and 4 missions, and you cannot join fleets. Once you move to an NPC c...
- by Aqriue - at 2014.10.30 20:14:48
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115. The end of Corpmate Awoxxing? - in EVE General Discussion [original thread]
PotatoOverdose wrote: And now the awoxxers have to lose a catalyst to concord once in a while. The sky is surely falling! Someone else gets it. One person screams that CCP is hold hands, another is pointing out that person's fallacies. Let'...
- by Aqriue - at 2014.10.30 10:06:06
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116. Enormous Freight Container (EFC) changes - in Player Features and Ideas Discussion [original thread]
Put the cans off grid by a few hundred kilometers. No one will find them unless they probe, requires the miners and yourself to have the same BM with the occasional warp out. Not difficult, requires just a frigate with a MWD and proper planning + ...
- by Aqriue - at 2014.10.28 07:14:57
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117. Freighters - Why not give them a Damage Control? - in Ships and Modules [original thread]
Remove Nanofibers and Cargo Expanders from the utility of a freighter since it kills hull, no rigs required. Interia Stab work just as well as a nano for decreasing align time while increasing your sig size (but freighters are already the size of ...
- by Aqriue - at 2014.10.26 17:57:29
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118. where is the info on t3 destroyers? - in Ships and Modules [original thread]
There is none, outside some concept art and "it will have three modes kind of like a T3 without the subsystems, but on the fly without docking" . How about waiting until there is more information instead of just the release of the concept idea sin...
- by Aqriue - at 2014.10.26 17:42:05
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119. So, just a curiosity. What would happen if concord left 0.5 - 0.7? - in EVE General Discussion [original thread]
Agree with OP, so long as clones, medical clones/immortality and along with HIC and bubbles allowed, pods at this point are just escape mechanism. Got the griefers hiding in high sec but now they cannot run, but when you go pop now CCP can impleme...
- by Aqriue - at 2014.10.26 09:37:19
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120. Tech 3 battleships - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: The only role I can think for T3 battleships would be anti capital ships and Structure/pos grinding (woudl be specially helpfull in high sec ).. Somethign like battleships with 50%-70% MORE dps than normal battleships but w...
- by Aqriue - at 2014.10.25 16:16:25
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