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1181. free lvl 4 mission wrecks for any newish player.... - in Missions & Complexes [original thread]
Originally by: Herzog Wolfhammer Unfortunately, it does not work well with the original intent of being able to salvage someone's wreck: tears. While that crowd publicly states that it's all about game mechanics and a "profession", in the...
- by Aqriue - at 2010.07.05 19:35:00
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1182. My issue with the Skill System - in Skill Discussions [original thread]
Originally by: FireT Immersion comes from the fact that CCP is generous in not making you grind stuff like you seemed to enjoy in other MMOs CCP is sadisticly mean. There are way to many basic ship skills and most aspects of a ship have...
- by Aqriue - at 2010.07.04 05:27:00
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1183. Old scam, but effective to newbies - in Crime and Punishment [original thread]
You know how everyone says locale is used as intel tool? In highsec, the opposite is true. Don't look at local and you will be smarter then ever! Its so simple!
- by Aqriue - at 2010.07.04 05:05:00
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1184. Serious question for the devs about smart bombs in highsec...??? - in EVE General Discussion [original thread]
Originally by: Goose99 Originally by: Aqriue Quote: Would it be considered an exploit to purposely ram a neut into those smart bomb ships to get that fleet concorded? Ask the swarm of dumbass pilots in Jita that SB pilots ...
- by Aqriue - at 2010.07.04 04:01:00
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1185. Extractors next to competitor's extractors - in Science and Industry [original thread]
Originally by: LHA Tarawa Remember the whole point of this was to make us want to hire Dust514 players to go blow up the other guys stuff, so until Dust comes out, depletion has less of a point.. And the whole point of Dust514 is how mu...
- by Aqriue - at 2010.07.04 03:54:00
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1186. How do smart bombs work? - in Ships and Modules [original thread]
Smart bombs are one of the most useless modules out their. It has a few uses, like swatting drones or interceptors that are orbiting your battleship. The downside of the smart bomb, is how dumb it is. Its an area affect pulse weapon, which will hi...
- by Aqriue - at 2010.07.04 03:43:00
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1187. Creating Multuiple Corps do Dodge Wardecs - in Crime and Punishment [original thread]
FFS, how do you fail so hard and make EVE difficult? Your are -10. Let the wardecs drop, have alt watch them, banter and ridicule to put them off guard, move ship with alt, move main into ship, have alt act as a warp in, and PROFIT! Smart bomb the...
- by Aqriue - at 2010.07.04 01:42:00
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1188. Level 5 missions give SP. - in Player Features and Ideas Discussion [original thread]
Lowsec is working as intended. CCP put LVL 5 <--> Pirate --> Carebear --> Highsec <-- Pirate whining lack of targets --> Carebear should DIAF! --> Lowsec. tl,dr? Assume at some point CCP will fix PVE = PVP ships, just not ...
- by Aqriue - at 2010.07.03 21:15:00
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1189. Serious question for the devs about smart bombs in highsec...??? - in EVE General Discussion [original thread]
Quote: Would it be considered an exploit to purposely ram a neut into those smart bomb ships to get that fleet concorded? Ask the swarm of dumbass pilots in Jita that SB pilots for the lulz. Its got to be an exploit to cause hundreds of C...
- by Aqriue - at 2010.07.03 21:07:00
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1190. Updating probe system - in Player Features and Ideas Discussion [original thread]
Combat probes can list every probe with in 64 AU, ignore the easy to find results. Recall Probes. Deploy Core Probes. Locate signature. PROFIT!!! DS probes are not meant to find the signatures, post Apocrypha they were badly borken and had a st...
- by Aqriue - at 2010.07.03 07:20:00
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1191. Keys for your Car - in Player Features and Ideas Discussion [original thread]
"I-win" mode? Got to have some risk flying the most pimp ship in EVE. If you were to lock it, CCP better make hacking modules work on it when you lost the keys
- by Aqriue - at 2010.07.03 07:11:00
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1192. Anyone care to help the new guy with a stabber loadout? - in Ships and Modules [original thread]
Stabber is a piece of junk, its basically an over sized frigate that relies on speed tanking and its hard pilot something with a mouse when you really want fast reaction with a game controller. I just can't comfortable fit the ship as it has split...
- by Aqriue - at 2010.07.02 16:15:00
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1193. Dealing with unwanted salvage - in Player Features and Ideas Discussion [original thread]
Originally by: SammyullJackson For most people, the idea of paying millions for a part is outrageous. Rigs were MEANT to be moderately affordable, because of the amount of salvage being brought in. Just because you can afford that much doe...
- by Aqriue - at 2010.06.29 23:23:00
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1194. New Gate Configuration - in EVE General Discussion [original thread]
AP is borken. The two options Shortest Route and Safest Route are the same option currently from a bug. Sucks, because knowing CCP its going to take awhile to fix and I have an Orca I was going to move back up into Caldari space this weekend that ...
- by Aqriue - at 2010.06.29 20:11:00
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1195. Dealing with unwanted salvage - in Player Features and Ideas Discussion [original thread]
Originally by: XXSketchxx 1. Supported, but for other reasons. 2. No. This would be a serious nerf to unprobable PvE setups. 3. You can. Ctrl + left mouse, F1. Repeat as necessary. Its tedious to select every wreck in space, I would l...
- by Aqriue - at 2010.06.29 17:40:00
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1196. Primae Useless [Benchmark] - in Ships and Modules [original thread]
Quote: Also we will see how develops it's cost-effective side, The Primae is just a collector's toy. Even an Iteron 1 is superior to it cargo wise and its the most useless of the Gallente Industrials, for under a 750k you could just equip...
- by Aqriue - at 2010.06.29 17:13:00
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1197. Tagging Wrecks - in Player Features and Ideas Discussion [original thread]
Originally by: Spades Slick So again... you're depriving the EVE world of raw material... because of your greed? Because of your selfish "if I can't have it, no one can" mentality? Less material, more profit. More material, its not eve...
- by Aqriue - at 2010.06.29 05:59:00
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1198. Tagging Wrecks - in Player Features and Ideas Discussion [original thread]
Originally by: Spades Slick Seriously? Anyone who is so petty as to suggest that you should blow up wrecks you're not otherwise going to loot/salvage to prevent someone from adding to the available materials on the market (said materials ...
- by Aqriue - at 2010.06.28 22:57:00
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1199. Tagging Wrecks - in Player Features and Ideas Discussion [original thread]
My take: Floating wrecks are the sole property of the owner that destroyed it, and that just extends to the downward pointing arrow in name only . Another player cannot tractor it or loot from inside it which grants aggro unless released. Salvage...
- by Aqriue - at 2010.06.28 18:43:00
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1200. Nerfing Blobs- AOE Electronic Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Edited by: darius mclever on 28/06/2010 17:06:28 Oh really? You might want to look up the following 2 links, before continuing your discussion. Void Bomb Lockbreaker Bomb And the only problem with ...
- by Aqriue - at 2010.06.28 18:20:00
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