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1381. So level 4s got boring - in Ships and Modules [original thread]
Originally by: Garak Jakobs Edited by: Garak Jakobs on 11/03/2010 22:11:25 Ah I am posting as an alt toon :) So im a bit older than 4 months old ;) Im a 07 char on my main toon Thanks for the replies been quite helpful. I believe to h...
- by Aqriue - at 2010.03.11 23:15:00
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1382. What type of hauler? New player question. - in Ships and Modules [original thread]
Originally by: ajklhdlgkjhg Hello all! I started Eve about a month ago, and I've got 3 accounts at this point. I plan to use 2 accounts with Hulks, and the 3rd to haul. Because I'm new to the game, I'm stuck on the type of ship to go with...
- by Aqriue - at 2010.03.10 01:33:00
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1383. Shield tanking your ship that has a bonus to armor rep amount - in Ships and Modules [original thread]
Originally by: Umega Edited by: Umega on 09/03/2010 22:43:59 It has been addressed repeatedly.. armor/shield tanks have their own pros/cons. Don't like one, train for something else. Not wanting to is your own lazy fault as you cry to ...
- by Aqriue - at 2010.03.09 23:43:00
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1384. Drone Link Augmentor - in Ships and Modules [original thread]
Drone Link Augmentor adds +20km range to the drones, meaning its 20 more range that a drone will attack in. Mostly useful if your using sentries. OmniDirectional link adds more optimal and tracking speed, best used with sentries but useful for a...
- by Aqriue - at 2010.03.09 04:31:00
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1385. Supercapitals and PVE? - in Missions & Complexes [original thread]
Quote: Logic says a mothership can easily clear any type of anomaly Logic also says carriers and dreads are sub-billion ships that can dock, insure, and undock. Super Capitals are not insurable. You would have to be a fool or stupid drunk...
- by Aqriue - at 2010.03.07 01:13:00
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1386. Fleet Tempest vs Maelstrom (lv4 missions) - in Ships and Modules [original thread]
Originally by: Heccie Thump I know that a standard Tempest is a bit Meh when it comes to mission running (I tried it and upgraded to a Maelstrom within a day). I agree. Just did Serp Extraveganza 4 and it was boringly slow chasing stuf...
- by Aqriue - at 2010.03.06 19:44:00
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1387. How to improve the Domi Tank - in Ships and Modules [original thread]
Have you tried swapping one nano pump for another CCC ? If you want more tank, I would suggest this by dropping one Nano pump rig and adding another CCC, then dropping the cap power relay in the low. Leaves one more low slot for something like an ...
- by Aqriue - at 2010.03.06 17:51:00
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1388. Trace Beacon - in Player Features and Ideas Discussion [original thread]
Originally by: Zen Dijun Combat scanner probes take a good deal of time to deploy, filter, and narrow down a target. Not very handy in a fast moving PVP style situation. Additionally, most folks are running D-Scans and will easily pickup o...
- by Aqriue - at 2010.03.06 01:32:00
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1389. Minmatar ships + PVE - in Ships and Modules [original thread]
Originally by: Duncan MacPherson I have not had such a fun time doing missions ever. I am now 100% committed to getting all three weapons systems to T2 and I prob will never use an apoc in a mission again. I keep looking at the Typhoon ...
- by Aqriue - at 2010.03.06 00:38:00
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1390. System-wide War Declaration - in Player Features and Ideas Discussion [original thread]
Originally by: Lucius Flaccus Proposed: I want to blow up ships without a challange, cuz lowsec is to hard. Purpose: * encourage a pseudo-sense of accomplishment of blowing up ships that can't handle PVP, mission runners in general...
- by Aqriue - at 2010.03.05 18:56:00
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1391. JF jumping into high sec? Yes, for a cost. - in Player Features and Ideas Discussion [original thread]
Originally by: Dr Karsun I think some of you didn't get my point. I don't want to ban their normal gate jump drive. I want to allow them to use their jump drive in high sec to avoid places like niarja. The normal jump ability would work as...
- by Aqriue - at 2010.03.05 18:25:00
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1392. The 'AFK-Domi' mission runner, true or false? - in Missions & Complexes [original thread]
I would just AFK one dominix with a an AB to postition it away from the other and have it assist the other one actively selecting targets with guns or a target painter to speed it up then having 10 drones targeting different targets when your not ...
- by Aqriue - at 2010.03.03 00:28:00
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1393. Artilary Vs Missles Vs Autocannons - in Ships and Modules [original thread]
I reccomend autocannons, they fire fast into falloff . You can go through alot of ammo but its pretty cheap and less frustrating then using 1400mm turrets that get a cycle rate of 4 shots a minute at perfect skills . I had just started using pro...
- by Aqriue - at 2010.03.01 18:22:00
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1394. CURSE CHANGED!?!?!?!?!?!?!?!?!?!?!?!?!?!? - in Ships and Modules [original thread]
Did you have a +PG implant and recently get podded before jumping into the Curse ?
- by Aqriue - at 2010.02.28 21:09:00
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1395. Great old effects that CCP f'd up - in EVE General Discussion [original thread]
Originally by: Tippia In fact, let's make it easy. Effects the CCP did't eff up: Tractor beams àand that's about it. Maybe some of the explosions too, but it's hard to tell. Tractor beams are screwed up to me at least. I noticed f...
- by Aqriue - at 2010.02.27 00:45:00
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1396. Possible solution on risk vs reward on lvl 4 - in Player Features and Ideas Discussion [original thread]
Quote: Rewards and LP need to be nerfed for high-sec missions. Complaining about carebear mission runners making more isk without the risk that what your putting yourself through? Could of sworn that was done already with easier probing f...
- by Aqriue - at 2010.02.26 22:34:00
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1397. Tour of EVE - Plasma planets? - in EVE General Discussion [original thread]
If you looking for a plasma planet and are going to visit the titan in hisec, there is a plasma planet in the Jel system planet 1 in a few jumps over from the system with the titan. Someone mentioned Ice planets, I will have to check those out. ...
- by Aqriue - at 2010.02.26 22:07:00
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1398. pirate battle ships vs traditional empire battle ships ? - in Ships and Modules [original thread]
Quote: so anyone want to make things clearer or to just add their thoughts about these pirate ships ? Nightmare has 4 turrents x 100% bonus = 8 turrent x 25% (Caldari BS 5) = 10 turrents. Hyperion has 8 turrents x 25% bonus (Gal BS 5) = ...
- by Aqriue - at 2010.02.26 21:56:00
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1399. Will there ever be another drop in clone prices?? - in Skill Discussions [original thread]
Originally by: Ephemeron I wouldn't be surpised if CCP went with the carebears on this one, sooner or later They been pus sifying this game for last 3 years at least, making it easier for the casual gamer, more softcore Carebears don'...
- by Aqriue - at 2010.02.23 22:58:00
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1400. Fast Orca Build - in Ships and Modules [original thread]
Its a fly brick for godsake . Your better off finishing the mission and bookmarking the pockets, then warping in the ORCA with nanofibers or istabs in the lows to make it more manueverable and pile the wrecks in one spot while looting into the or...
- by Aqriue - at 2010.02.19 18:32:00
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