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1481. Vargur questions - in Ships and Modules [original thread]
I liked the old 1200 and 1400 mm artillery while training towards Mim BS, having 3x -50 range ammo was really cutting down the fun factor when things go to close and tracking / slow fire rate killed the fun outright; so was leaning towards a palad...
- by Aqriue - at 2009.12.02 23:10:00
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1482. Able to dictacte warp in range in deadspace missions? - in Missions & Complexes [original thread]
Originally by: Avoida For missions that do not have gates (The Blockade; Gone Berserk; Miner Infiltration; for example) you can dictate where you arrive in the mission by first engaging warp and immediately canceling it. For 'The Blockade'...
- by Aqriue - at 2009.12.02 20:35:00
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1483. Shields not recharging after docking? - in Ships and Modules [original thread]
Is this a new "feature" of dominion? I am piloting a dominix at the moment and I enter into station low on shields it does not recharge to full like it did pre-dominion. It doesn't bother so much as I am armor tanking, but the new warning blaring ...
- by Aqriue - at 2009.12.01 23:14:00
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1484. RC 6.20.117738: Bug - Core Probe Launcher stuck after double click - in Test Server Feedback [original thread]
I was having this problem with 1200/1400 Artillery cannons yesterday on sisi. I noticed the cycle duration when active was not displayed, so hit it again thinking it was set to not cycle a shot. The backround then flares to red like it was deactiv...
- by Aqriue - at 2009.11.29 08:52:00
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1485. Sentry and Racial spec ? - in Skill Discussions [original thread]
Why are Sentries so unloved by CCP? I just noticed that they do not require racial specification, which means they do not get the damage bonus. What is the justification behind that? Sentries also do not grant certificates, is that an oversight fr...
- by Aqriue - at 2009.11.27 23:34:00
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1486. Are features like the Loot Logger a sign of dumbing down? - in EVE General Discussion [original thread]
"Insert" is dumbing down EVE? Pick any reason, it will frighten you. Why is it everyone fears change. It doesn't hurt you, it only gives more risk involved when someone steals loot. Yes, you do need to have some risk involved like every other ...
- by Aqriue - at 2009.11.23 20:23:00
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1487. A Couple of Rebalancing Suggestions in Favor of Bigger Ships - in Player Features and Ideas Discussion [original thread]
I could get behind the idea of the OP, but scrams/disruptors could be tweaked as well. Perhaps they could run on a script that increases the strength of the disruption at the cost of capacitor like some ammo types, interceptors could get a differe...
- by Aqriue - at 2009.11.22 19:02:00
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1488. Ninjas are from Mars, Carebears are from Venus - in Crime and Punishment [original thread]
Your a bigger carebear. Mission runners farm agents for missions. You farm mission runners for kill mails. I don't see a difference. Especially when you complain out loud, it only makes you look worse .
- by Aqriue - at 2009.11.22 18:48:00
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1489. Strategic cruisers: appeasement politics? - in Ships and Modules [original thread]
A HAC might run you 100-120 million for the hull, maybe another 30-50 million for tech 2 weapons and equipment. The Strat Cruiser will run 205-300 million for the hull (Sinq), all the sub systems run 20-80 million average (dependent on module for ...
- by Aqriue - at 2009.11.22 02:02:00
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1490. Skills that affect the stats of Shuttles/Freighters/Jump Freighters - in Ships and Modules [original thread]
Quote: LEARNING None Intelligence - Primary state of Navigation skills Perception - Secondary stat of Navigation Skills, Primary skill of SpaceshipCommand Skills Willpower - Secondary Stat of Spaceship Command skills They don't "buff" t...
- by Aqriue - at 2009.11.21 03:53:00
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1491. CCP, Fix the god damn Cloaker f4gs. - in Ships and Modules [original thread]
They are using RL sniper tactics, waiting until the opertunity of a target to present itself. You could do one of two things besides kvetching about it: stay docked or form a trap. You want the rewards, it comes with the risks. Otherwise hi-sec is...
- by Aqriue - at 2009.11.20 21:26:00
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1492. Large, long range weapons balancing with some suggestions. - in Player Features and Ideas Discussion [original thread]
Whats the point of using long range weapons out to maximum range with a marauder if it negates the 40km range of tractor beams? Seems like a silly comparion when you ignore the reason of the bonus of using marauder to loot/salvage on the fly. Also...
- by Aqriue - at 2009.11.15 07:16:00
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1493. Problems - in EVE General Discussion [original thread]
Originally by: JSC what the hell are those funny symbols? Devil runes of the heathens! Burn the heretic!
- by Aqriue - at 2009.11.15 00:57:00
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1494. How to increase Ship Calibration? - in Ships and Modules [original thread]
You don't need to put a T2 rig, the T1 x2 is fine. the Cheetah already gives +10% scan strength per level, two T1 rigs adds another 20% total, and throw in some decent astrometrics skills or SOE probes/launchers or implants; you shouldn't take lon...
- by Aqriue - at 2009.11.15 00:51:00
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1495. Adapter Moduals - in Player Features and Ideas Discussion [original thread]
Look at strategic cruisers for all your adaptive needs.
- by Aqriue - at 2009.11.13 00:54:00
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1496. Lvl 4 Rokh fits - in Missions & Complexes [original thread]
You only need to be capstable in regards to running active modules such as tanking. Your not firing your guns 23/7, so drop those capacitor power relays in the low, even if you have 3 or 4 minutes its more then enough while the guns are active. ...
- by Aqriue - at 2009.11.12 16:32:00
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1497. Its been said before... and it shall be said again... - in Player Features and Ideas Discussion [original thread]
I have yet to any reasonable explanination as to why all level 4s need to be moved to low sec other then "to shoot with impunity because low sec is safer to do so" . The opposite of shooting people in high sec. To balance any chance between both s...
- by Aqriue - at 2009.11.09 20:19:00
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1498. war mechanics in high-sec need a change - in Player Features and Ideas Discussion [original thread]
Quote: I attack war target A. War target A is jammed. Now I do the mistake and attack the neutral A flagged to me. The neutral A will be repped by neutral B. Meanwhile war target A docked . More corp mates arrive to kill war target A but he...
- by Aqriue - at 2009.11.06 20:39:00
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1499. Self destruct is lame - in Crime and Punishment [original thread]
Originally by: Ezien Not just the pirates, it also screws over mercs who have a hard time proving a kill happened without a killmail. Someone else can argue the loot side of it, but WTB self-destruct KMs. If you can't destroy a target...
- by Aqriue - at 2009.11.05 07:34:00
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1500. ECM's and ECCM's - in EVE General Discussion [original thread]
Originally by: Galrak Malinkorn and while im at it, why is it neccessary to exit a space station to repair your armour or hull, then re-enter the station... why is there not a button in the fitting screen..<REPAIR ALL>.. so how stupi...
- by Aqriue - at 2009.11.04 04:43:00
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