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161. 1400mm howitzer artillery ii - in Ships and Modules [original thread]
Yeah siddy i have the same damage with my 1400mm IIs, but my 800mm IIs have 80% MORE damage. 6.21x damage mod 1.99 second rof, 6 guns... i havent even needed a tank yet it drops stuff so quick
- by ArcticWolf - at 2005.01.17 02:44:00
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162. 1400mm howitzer artillery ii - in Ships and Modules [original thread]
With all skills maxed on a tempest with the current stats, a 6.0 damage mod, i wreck for over 2200 damage. with the added damage bonus, and tech 2 ammo, i will be able to break the 3k barrier by a few points vs structure.
- by ArcticWolf - at 2005.01.15 12:57:00
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163. Dreadnought possible skill req? - in Skill Discussions [original thread]
Edited by: ArcticWolf on 16/01/2005 05:54:48 Originally by: Larno Originally by: ArcticWolf I really do hope it requires bs lv 5, maybe even put a cap of u must have 20m skillpoints to fly one. then make them cost 5 billion eac...
- by ArcticWolf - at 2005.01.14 19:53:00
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164. Dreadnought possible skill req? - in Skill Discussions [original thread]
Originally by: Captain Rod I would have thought they would be tech1 Battleship killers like the Battlecruisers are tech1 cruiser killers? Plus with the extra turret slots, grid, cpu etc, better able to 1) take damage from station guns, 2) ...
- by ArcticWolf - at 2005.01.14 14:34:00
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165. Dreadnought possible skill req? - in Skill Discussions [original thread]
I really do hope it requires bs lv 5, maybe even put a cap of u must have 20m skillpoints to fly one. then make them cost 5 billion each with no insurace. then we will see maybe under 100 of them in eve and it will be a rare and terrifying sight, ...
- by ArcticWolf - at 2005.01.13 23:19:00
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166. Anti Gankageddon - in Ships and Modules [original thread]
Originally by: Maya Rkell Originally by: Admiral IceBlock its easy to set up your ship against a gankageddon. only problem is when there is 15 of them, then what do you do? Stay outside 60km You mean stay outside of 90km? i...
- by ArcticWolf - at 2005.01.10 00:02:00
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167. Largest Wrecking Hits - in Ships and Modules [original thread]
Edited by: ArcticWolf on 06/01/2005 02:37:33 Originally by: suicide this was quite a while ago when huntin serpentis, have been training gunnery since this. and im 4 hours away from large tech2 blasters 2004.10.18 10:16:21 combat Your...
- by ArcticWolf - at 2005.01.06 02:37:00
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168. Wolf PVP - in Ships and Modules [original thread]
Originally by: Liz Bathory Edited by: Liz Bathory on 02/01/2005 00:51:28 you'll be lucky to get that one volley, also, NEVER count wrecking shots, they're too rare to make **** all difference and no one is stupid enough to approach th...
- by ArcticWolf - at 2005.01.04 15:16:00
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169. Wolf PVP - in Ships and Modules [original thread]
I fixed my error in my previous post, he was NOT webbed, nor would it had made any diffrence if he had left his MWD if i had webbed him, because the battle was over in 6.77 seconds. The initial volley, and then 6.7 seconds later the killing blow. ...
- by ArcticWolf - at 2005.01.04 15:10:00
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170. Wolf PVP - in Ships and Modules [original thread]
Edited by: ArcticWolf on 04/01/2005 15:06:51 Well you said it couldnt kill a taranis, here ya go. i was webbed, he was neither warpjamed, or webbed. First volley put him into heavy armor, second volley, hit him and killed him, as he was orbiti...
- by ArcticWolf - at 2005.01.04 02:03:00
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171. PvP TEMPEST - in Ships and Modules [original thread]
Edited by: ArcticWolf on 03/01/2005 01:59:36 ALot of time i engage in 40-30km range, vs missile boats 3 defenders are essential (besides i have like, less than 100 powergrid left anyway). I still get hit by a few missiles, but not many. And wi...
- by ArcticWolf - at 2005.01.03 01:49:00
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172. Wolf PVP - in Ships and Modules [original thread]
Luck has noting to do with it, without his MWD he will approach too slow, with his MWD is an instant lock and a very large target approaching for your guns to hit. ive killed over 20 cepters and havent lost a wolf yet, i must be doing something ot...
- by ArcticWolf - at 2005.01.02 00:50:00
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173. PvP TEMPEST - in Ships and Modules [original thread]
Long range, 20km to 100km, 5 1400mm II, 3 rocket with defenders Mwd, Sensor boost, 3 tracking cpu 6 gyro 2 End result is guns that can hit approaching inties or battleships that orbit u at 10km, wrecking hits for over 2200 damage, and a nice 8 s...
- by ArcticWolf - at 2005.01.02 00:49:00
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174. Wolf PVP - in Ships and Modules [original thread]
Yeah but with 280s if the taranis starts at 10 or more, and MWDs up to u to start the orbit, he will die in the opening volley 90% of the time. my 280s wreck for nearly 500 damage. if he approaches he will die :)
- by ArcticWolf - at 2005.01.02 00:46:00
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175. Minmatar Interceptors the heaviest in class? - in Ships and Modules [original thread]
yeah. and because of this, with a mwd, the "slow" caldari crow goes 400m/s faster than my stiletto...
- by ArcticWolf - at 2004.12.29 21:12:00
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176. Minmatar Interceptors the heaviest in class? - in Ships and Modules [original thread]
yeah. and because of this, with a mwd, the "slow" caldari crow goes 400m/s faster than my stiletto...
- by ArcticWolf - at 2004.12.29 21:12:00
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177. [ROME] has a GOOD new movie!...no more base take downs and flyby's! - in EVE General Discussion [original thread]
there was no trouble in killing the domi, they stopped to ransom it, when help arrived in system 5 mins later they turned on the guns and shortly killed it, if u saw the damages, mega has lv 5 torp and caldari bs, doesnt have trouble killing domis...
- by ArcticWolf - at 2004.12.29 21:08:00
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178. [ROME] has a GOOD new movie!...no more base take downs and flyby's! - in EVE General Discussion [original thread]
there was no trouble in killing the domi, they stopped to ransom it, when help arrived in system 5 mins later they turned on the guns and shortly killed it, if u saw the damages, mega has lv 5 torp and caldari bs, doesnt have trouble killing domis...
- by ArcticWolf - at 2004.12.29 21:08:00
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179. WCS = the last blight of pvp - in Ships and Modules [original thread]
Theres nothing wrong with them, if u have WCS and your fighting agaisnt me, you have a 0% chance of winning, and im not*****y at all, they seriously gimp your setup. Even if i dont kill you, you will always have to run (your setup for running, not...
- by ArcticWolf - at 2004.12.21 14:15:00
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180. WCS = the last blight of pvp - in Ships and Modules [original thread]
Theres nothing wrong with them, if u have WCS and your fighting agaisnt me, you have a 0% chance of winning, and im not*****y at all, they seriously gimp your setup. Even if i dont kill you, you will always have to run (your setup for running, not...
- by ArcticWolf - at 2004.12.21 14:15:00
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