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1. ASB and Cap boosters - in Player Features and Ideas Discussion [original thread]
Yep, this needs to be a thing...Now...
- by Ari Kelor - at 2017.02.02 05:39:31
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2. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Nullification effects are good, I like where it stands right now, although Inty Fleets can be annoying, but in the end they serve a good purpose as they are easily scattered. I would like to see the feasibility of inventing t2 shuttles that are nu...
- by Ari Kelor - at 2017.02.02 05:04:05
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3. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Shaklu wrote: [quote=WarFireV] The modes you could give dreads could make them fun and specialized Anti-Capital Mode Increase weapon damage by 200% Decrease Tracking speed of weapons by 50% Decrease max velocity by 80% Increase ar...
- by Ari Kelor - at 2015.04.01 01:03:28
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4. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Kazaheid Zaknafein wrote: Anhenka wrote: Coelomate wrote: Dropping slowcats on the enemy staging system before timers come out will be a powerful strategy and result in N+1 slugfests. Until the POS revamp, POS timers will also be N+1 slu...
- by Ari Kelor - at 2015.03.23 02:45:38
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5. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Coelomate wrote: Ari Kelor wrote: - Adding a blockade style of module for both the Dreadnaught and Carrier. Similar to the Triage and Siege module this will have multiple effects that can set up a blockade for stations and stargates. Balanc...
- by Ari Kelor - at 2015.03.22 17:59:45
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6. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
In true spirit of the topic, I'd like to throw out a few idea's and see where they land. - Use Carriers and Supercarriers as carriers...of ships that is. Give them the ability to carry a certain amount of mass of ships with them through a jump in...
- by Ari Kelor - at 2015.03.22 07:14:19
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7. Big Useless Ship : Titan - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Id Tamta wrote: Iain Cariaba wrote: Id Tamta wrote: Well my main point is titans are useless now, they should gain more role in game ! Titan bridges should cost less jump fatique, or none. This is my point is it so...
- by Ari Kelor - at 2014.12.22 07:20:07
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8. The Bubble Thread. - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: if you dont like them, shoot them. they cost lots of ISK btw so you kill many ISK shooting them Because we all know that the large nullsec coalitions care about isk. It's common knowledge that there are only 3 titans be...
- by Ari Kelor - at 2014.10.31 16:55:05
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9. TIRED OF NULL SEC CHANGES AND THINKING OF QUITTING!? READ THIS FIRST - in Player Features and Ideas Discussion [original thread]
I support this message and/or service.
- by Ari Kelor - at 2014.10.04 23:22:00
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10. New Idea: W-space moon goo done right - in Wormholes [original thread]
Whatever Borsek say's goes, everyone knows he replaced Dimitry as king of w-space.
- by Ari Kelor - at 2014.07.04 02:31:00
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11. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Needs more visibility, this idea is too good to die.
- by Ari Kelor - at 2014.07.03 19:25:00
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12. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: GlassCutter wrote: Skill up your reading comprehension before you post something on forum. My reading comprehension is just fine, thank you. Again, logic seems to escape you here. Just because someone disagrees with you...
- by Ari Kelor - at 2014.06.28 19:14:00
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13. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: scorchlikeshiswhiskey wrote: I have learned on the forums that nerfs are needed everywhere, just not in anybodies particular playstyle. If nerfs are needed everywhere, then perhaps it is your own ability to adapt that...
- by Ari Kelor - at 2014.06.28 17:25:00
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14. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
The Eve player base is extremely resistant to change, especially when you 'nerf' something like this. It's an epidemic in some area's of Null where up to 3 systems before a mining or ratting system you have scout alts and 'walls' of these bubbles...
- by Ari Kelor - at 2014.06.27 10:49:00
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15. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Makes sense to include the bubbles in the same category as the other timed deployables. Now that the code is there, they can just deactivate the old code and write a new one (don't know, time might be an issue here) similar to the other timed depl...
- by Ari Kelor - at 2014.06.26 21:06:00
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16. Combat Engineering ships - in Player Features and Ideas Discussion [original thread]
This ship screams a redesign of the Eschelon just as the Noctis was a redesign of the Primae. I had an Idea concerning the Demolition Charges. Make them more like real charges, not launched but 'put' onto the target. The Engineer ship must come...
- by Ari Kelor - at 2014.06.24 20:45:00
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17. Promethean Society | Small Gang PvP | Seeking PvP Pilots | +50m SP - in Alliance and Corporation Recruitment Center [original thread]
Carpets and drapes huh... Let me check that real quick I'll be right back.
- by Ari Kelor - at 2014.03.10 02:26:00
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18. Promethean Society | Small Gang PvP | Seeking PvP Pilots | +50m SP - in Alliance and Corporation Recruitment Center [original thread]
Hmm... Seems to be no one here, it doesn't make sense though. Oh oh oh I see, they're all looking longingly at me waiting and watching. Creepers be creeping, also #Swag is so crunk... YOLO once, see what you can bring.
- by Ari Kelor - at 2014.02.25 03:08:00
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19. The ESS has to go - in Wormholes [original thread]
I second this idea and/or service
- by Ari Kelor - at 2014.01.30 05:46:00
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20. Dynamic 0.0 Resource Allocation: Balancing Accessibility and Profitability - in Player Features and Ideas Discussion [original thread]
Very interesting idea's, and I support the move to a more dynamic True-Sec system. I also support the idea of also having Sov levels developed in the same way. The safety of the system in Sov 0.0 need to be tied to how settled a particular system...
- by Ari Kelor - at 2012.07.19 04:40:00
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