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1. Camera Changes: Docked, Docking, Undocking, Changing Ships in Statio... - in Test Server Feedback [original thread]
CCP Claymore wrote: Amaya Rei wrote: Will we have the choice to disable the new "camera animations" when docking, undocking, etc. Or is it going to be forced on everyone? At the moment you can't disable it on Singularity, but we will see ...
- by Arkon Olacar - at 2016.06.10 01:52:19
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2. CSV dump of all PVP kills between Mar 1-Apr 4 - in EVE Information Portal [original thread]
Talon White wrote: Using a pivot table we ( RvB ) calculated the total number of kill mails (ACTUAL KILLS) per corporation over the period of Mar 1-Apr 4. The 'Top 30' result 11 Jump Drive Appreciation Society 2254 17 V0LTA 1955 23 Furnac...
- by Arkon Olacar - at 2016.04.12 12:34:43
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3. EVE Launcher GUI version 1.850 - in EVE Launcher [original thread]
CCP nLock wrote: - Buttons to select alternative layout configurations have been added for those who are managing larger number of accounts than the average user. And by that, you mean more than three accounts. The layout tab buttons are u...
- by Arkon Olacar - at 2016.02.22 12:34:27
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4. Announcement:ATXIII Collusion Investigation results - in EVE Alliance Tournament Discussion [original thread]
McBarnacle wrote: So Kadesh Priestess' character assassination attempt on the player who first reported this did a lot of good then? It was practically an admission of guilt
- by Arkon Olacar - at 2015.10.06 18:30:22
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5. Announcement:ATXIII Collusion Investigation results - in EVE Alliance Tournament Discussion [original thread]
The good guys win again
- by Arkon Olacar - at 2015.10.06 18:18:41
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6. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Esnaelc Sin'led wrote: Kinetic has always been Caldari's damage type. Except this isn't actually the case, it is only a minority of caldari missile hulls that have a kinetic lock. Throw a kinetic lock onto the caracal instead of a dps bonsu (...
- by Arkon Olacar - at 2015.09.11 18:59:33
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7. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Yadaryon Vondawn wrote: Good changes! Arkon Olacar wrote: CCP Fozzie wrote: I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful...
- by Arkon Olacar - at 2015.09.11 18:00:06
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8. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we ...
- by Arkon Olacar - at 2015.09.11 17:26:10
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9. Announcement:MOSAIC - Issues - in EVE Information Portal [original thread]
CCP Habakuk wrote: Arkon Olacar wrote: Every time I undock, the "Opportunities" tab gets toggled back on again. eg http://puu.sh/htO77/7ae704adb9.jpg --> http://puu.sh/htO6i/bcfb9a11b3.jpg This option needs to be consistent throug...
- by Arkon Olacar - at 2015.04.28 12:41:55
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10. Announcement:MOSAIC - Issues - in EVE Information Portal [original thread]
Every time I undock, the "Opportunities" tab gets toggled back on again. eg http://puu.sh/htO77/7ae704adb9.jpg --> http://puu.sh/htO6i/bcfb9a11b3.jpg This option needs to be consistent through docking/undocking (gate jumps don't appear ...
- by Arkon Olacar - at 2015.04.28 11:54:16
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11. Announcement:Alliance Logo Submission Process - in Corporation, Alliance and Organization Discussions [original thread]
From the devblog: Quote: Will all alliances who have a logo in game right now be automatically approved with a new logo if it is the same as the old one? No. Any alliance logos submitted after this announcement will need to comply with the ...
- by Arkon Olacar - at 2015.04.15 16:45:41
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12. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Question: if you lose a lock on the structure in question but the module remains active, ie through damps or jams, is the capture progress paused at the moment lock is dropped, or at the end of the cycle? One way around the concerns about jamming...
- by Arkon Olacar - at 2015.04.02 11:39:24
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13. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
The Entosis Link
- by Arkon Olacar - at 2015.03.09 23:04:03
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14. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
PotatoOverdose wrote: The only thing that intys have going in the current meta is their ability to bravely run away. Take that away from them, force them to stay on grid, and it's "Lol Inty go Squish". As long as ceptors with an active link c...
- by Arkon Olacar - at 2015.03.09 17:59:18
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15. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
John McCreedy wrote: I don't know about you but the average player plays around 3-4 hours a day during the week. Your alliance is going to set the vulnerability window to the time you play Eve. I'm going to sit there in my cloaky interceptor. A...
- by Arkon Olacar - at 2015.03.09 16:31:43
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16. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Altrue wrote: Andy Koraka wrote: Add the same effects as an active HIC bubble to ships running active Entosis links: -90% velocity +sig bloom it is actually that easy to fix the trollceptor and make the attacker actually expose their ship ...
- by Arkon Olacar - at 2015.03.09 15:47:46
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17. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
davet517 wrote: Arkon Olacar wrote: rsantos wrote: I still see this has the defending part owing too much sov. Then how much sov is 'enough' sov for a 18k coalition? As clearly a single region is too much, according to our expert sov h...
- by Arkon Olacar - at 2015.03.09 15:44:41
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18. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
rsantos wrote: I still see this has the defending part owing too much sov. Then how much sov is 'enough' sov for a 18k coalition? As clearly a single region is too much, according to our expert sov holder Mordus Angels.
- by Arkon Olacar - at 2015.03.09 15:15:05
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19. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Maximus Andendare wrote: Arkon Olacar wrote: Hero owns 98 systems in Catch, and 38 stations. We now need 136 mauluses to spend 4 hours a night sitting on an ihub/station. Except of course if these trollceptors have any kind of weapons, it ca...
- by Arkon Olacar - at 2015.03.09 14:57:20
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20. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
John McCreedy wrote: Kale Freeman wrote: What about ditching the whole Entosis link entirely. Make a Entosis deployable. It takes 10 minutes to come online. It needs to be deployed within 25/250km of the objective. Once it is online and ther...
- by Arkon Olacar - at 2015.03.09 14:33:07
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