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1. Capital defenses for freighter class vessels. - in EVE Technology Lab [original thread]
Danika Princip wrote: Oh look. A think of the newbies argument. Newbies don't HAVE anything to gank or steal. Hell. You're in PH. What do you do with your newbies? Same as us, stuff them in free frigates and throw them at your enemies en mass...
- by Arya Regnar - at 2016.10.12 00:45:24
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2. Capital defenses for freighter class vessels. - in EVE Technology Lab [original thread]
Diana Kim wrote: There is a very neat module - "Capital Emergency Hull Energizer". I think it would be very nice if freighters and jump freighters (edit: and Bowheads) could be able to fit it, since they are, technically, capital ships. And thu...
- by Arya Regnar - at 2016.10.11 11:58:16
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3. Covert cloak logi - in Player Features and Ideas Discussion [original thread]
Sammy Fischer wrote: Arya Regnar wrote: T3 logistics have only range as the downside of its logistical ability, I have a legion with covops cloak that reps 500/s has 230k ehp, cap stable, afterburner 70 sensor strength and 89% resists across...
- by Arya Regnar - at 2016.10.09 02:49:32
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4. Covert cloak logi - in Player Features and Ideas Discussion [original thread]
T3 logistics have only range as the downside of its logistical ability, I have a legion with covops cloak that reps 500/s has 230k ehp, cap stable, afterburner 70 sensor strength and 89% resists across the board. I'm not sharing the fit but yeah...
- by Arya Regnar - at 2016.10.08 08:58:51
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5. New Camera, inadequate pan zoom - in Player Features and Ideas Discussion [original thread]
New camera pan zoom, the one where you hold right click pan to a point you want to zoom in and hold left click and drag is working differently than the old camera did (objectively worse). Setting aside that the new camera is buggy and locks up ve...
- by Arya Regnar - at 2016.09.27 17:45:31
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6. Advanced autopilot - in Player Features and Ideas Discussion [original thread]
With travel ceptors this would be a huge force multiplier. Oh you say you can do the same without such an autopilot? Well I've died when burning in travel ceptors because I forgot about it when i was tabbed out more often than I died to smartbom...
- by Arya Regnar - at 2016.09.24 14:06:59
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7. Idea for fixing warp core stabilizers. - in Player Features and Ideas Discussion [original thread]
Dual scram navy maulus. Not the best solo ship out there but dammit does it do the trick nicely.
- by Arya Regnar - at 2016.09.24 13:58:27
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8. Locator Agents cease to function on Offline Players. - in Player Features and Ideas Discussion [original thread]
Woah dude, calm down satan. Enough player hunting nerfs, please. This game advertises bad guys but they ripped not just our fangs, I'd argue entire jaws... Finding people is already hard enough with watchlist removal and you are wrong about nobo...
- by Arya Regnar - at 2016.09.22 11:50:33
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9. how about make Skill Extract 'Cooldown' 15~30day per char - in Player Features and Ideas Discussion [original thread]
I got the short end of the stick because of injectors doubly and I'm not crying CCP introduced them and tbh it's not as bad as I thought it would be. Deal with it. Crybaby.
- by Arya Regnar - at 2016.09.22 01:01:06
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10. Observatory arrays? - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Please explain in detail how an empty chair is a threat to you. And do it in the existing afk whine thread. This, also inb4 lock.
- by Arya Regnar - at 2016.09.21 04:47:11
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11. Does anyone want to know who designs the sad ship skins we get - in Player Features and Ideas Discussion [original thread]
Whoooooooo caaaaaaaaares I fly zoomed out most of the time so I can see stuff better anyway. Vanity is for plebs.
- by Arya Regnar - at 2016.09.21 02:36:11
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12. A plan to improve the game for both Gankers and Freighters - in Player Features and Ideas Discussion [original thread]
Pirokobo wrote: Do you believe that all traffic in new eden is between hubs? 70-80% of it. The rest is 70-80% nullsec traffic there is some being moved to poses but those already dont take a lot of .5s because you just do it where it's chea...
- by Arya Regnar - at 2016.09.19 18:36:33
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13. A plan to improve the game for both Gankers and Freighters - in Player Features and Ideas Discussion [original thread]
Pirokobo wrote: Arya Regnar wrote: Actually you have jumps per system statistic in the map last I checked. Yeah, per system. But turning that into an average to determine how many standard deviations trade routes are above background ...
- by Arya Regnar - at 2016.09.19 16:56:53
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14. A plan to improve the game for both Gankers and Freighters - in Player Features and Ideas Discussion [original thread]
Pirokobo wrote: Christopher Mabata wrote: [quote=baltec1] Because apparently for OP FYI, I'm not a hauler. I've flown rorqual for pos logistics but never anything using freighter skills. My interest is that I don't like it that people ...
- by Arya Regnar - at 2016.09.19 15:28:27
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15. A plan to improve the game for both Gankers and Freighters - in Player Features and Ideas Discussion [original thread]
This idea is stupid for all the wrong reasons. >It makes high traffic areas safe making dangerous systems (people avoid them) more dangerous forever concentrating that. It doesn't make for dangerous chokepoints but rather reverses the whole th...
- by Arya Regnar - at 2016.09.19 03:56:01
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16. A talk about logi - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Brokk Witgenstein wrote: I'm thinking cruisers are outclassed when facing a Machariel fleet. FAX should be the way to go there -- or Nestors. FYI - most cap pilots will agree capital neuts are useless because they onl...
- by Arya Regnar - at 2016.09.01 15:07:09
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17. Why does CCP hate freighters so much - in Player Features and Ideas Discussion [original thread]
Infinity Ziona wrote: He has a point. The way freighters are atm theyre worth ganking even when empty. There should be a reasonable cost but there is not. Take a look at Baltec1s last day of ganking in high -14 frieghters ganked. 13 empty. St...
- by Arya Regnar - at 2016.08.29 14:09:22
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18. CCPLS: Finish Citadels. They are a good thing. - in Player Features and Ideas Discussion [original thread]
As a guy who has killed a huge amount of these things I can tell you one thing. Killling even an astrahus is absolute horror of a chore and is so unrewarding that I expect nobody will kill them after a few more months have passed, the only citade...
- by Arya Regnar - at 2016.08.29 06:07:57
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19. Return all ships to at least 3.0 AU warp speed. Dev PLEASE read. - in Player Features and Ideas Discussion [original thread]
Roenok Baalnorn wrote: I would be for increasing warp speed. I dont spend $15 a month so i can watch warp animations. It also makes BC and BS less viable not because they are slower than everything else but because they are terribly slow. So i...
- by Arya Regnar - at 2016.08.27 22:26:48
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20. Return all ships to at least 3.0 AU warp speed. Dev PLEASE read. - in Player Features and Ideas Discussion [original thread]
Umino Iruka wrote: Look... The main issue here is that the current battleship meta is choking smaller pvp groups heavily - smaller groups who don't have 50 people on standby 24/7 so that they can all just fly swarms of T3 dessies or pirate/t2...
- by Arya Regnar - at 2016.08.27 11:35:39
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