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1. [Proposal] Capital-class modules / rigs - in Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: This would create a possibility of oversized AB/MWD Battleships. NanoRaven MKII anyone? WTB>calvary raven.
- by Astroniomix - at 2013.02.16 22:21:00
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2. New tax system and stocks and bonds - in Features and Ideas Discussion [original thread]
Nerf jita.
- by Astroniomix - at 2013.02.16 22:15:00
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3. Move along sir, nothing to see here. - in Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: I don't actually participate in FW, but this raises an interesting question. When you're out there in FW lowsec, killing and podding each other like they're going to disable aggression during tomorrow's DT, is sec status...
- by Astroniomix - at 2013.02.16 21:58:00
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4. Countdown Sound - in Features and Ideas Discussion [original thread]
xXxNIMRODxXx wrote: problem is that your workaround turns off all the rest that you need. What UI sounds do you "need"?
- by Astroniomix - at 2013.02.15 03:27:00
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5. Combat never seems to damage internals - in Features and Ideas Discussion [original thread]
Skorpynekomimi wrote: Quintessen wrote: Mike Voidstar wrote: You have to consider the technology we are dealing with. The whole ship is just about swinmming in nanites that continuously repair things. So that damage may be taking place, ...
- by Astroniomix - at 2013.02.15 03:16:00
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6. Tactical ID Scrambler - in Features and Ideas Discussion [original thread]
colera deldios wrote: No to any changes to local channel. If you dont like it go to WH space but you dont want to do that because you are a piece of **** PVPer, you fail in PVP so you want that local in known space. This would not encurage PVP ...
- by Astroniomix - at 2013.02.13 05:55:00
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7. Make lvl 5 worth a crap - in Features and Ideas Discussion [original thread]
sabre906 wrote: They should remove all lvl5 prerequisites. Otherwise training time is fine. That level of specialization should be a choice, not a prerequisite. It is a choice. T2 ships are specialized ships. If you don't want that level of s...
- by Astroniomix - at 2013.02.13 05:47:00
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8. Type-40 Sensor Booster - in Features and Ideas Discussion [original thread]
colera deldios wrote: Why there's already faction sensor boosters out there, whats the point of another one ? It does not appear capable of comprehending the joke. Shall we enlighten him?
- by Astroniomix - at 2013.02.13 01:38:00
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9. Massive Feature Change Request - in Features and Ideas Discussion [original thread]
I like the part where OP suggests CCP rebuild BOTH games from the ground up like it's a trivial thing to do.
- by Astroniomix - at 2013.02.13 01:37:00
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10. Joel Jenkins - in Crime and Punishment [original thread]
I like the part where OP can't even spell "awox" right.
- by Astroniomix - at 2013.02.12 10:39:00
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11. Quality ores in .4 or lower only - in Features and Ideas Discussion [original thread]
Niveuss Nye wrote: Edit- I hate this editor. Not being in the wrong place or being smart about where you are is not being "bad" Low sec is an interesting market. I play it with what modules I make and sell in a .04 system. I do like danger. ...
- by Astroniomix - at 2013.02.12 10:33:00
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12. Quality ores in .4 or lower only - in Features and Ideas Discussion [original thread]
sabre906 wrote: Astroniomix wrote: Niveuss Nye wrote: Even with +50 percent yield, it still does not match the profit/loss margin of losing ship after ship. . If you are constantly loosing mining ships in low it has more to do with you...
- by Astroniomix - at 2013.02.12 04:55:00
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13. Quality ores in .4 or lower only - in Features and Ideas Discussion [original thread]
Niveuss Nye wrote: Even with +50 percent yield, it still does not match the profit/loss margin of losing ship after ship. . If you are constantly loosing mining ships in low it has more to do with you being bad than lowsec being broken.
- by Astroniomix - at 2013.02.12 03:32:00
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14. A concept of the future of the T1 industrial transport ships. - in Features and Ideas Discussion [original thread]
Tennessee Jack wrote: In regards to the Ore Transport, the concept is to give industrialist a way of transporting such items, without having to fork over 600 to 1.7 billion isk. If you use a Cargo Transporter instead of the Ore transporter, y...
- by Astroniomix - at 2013.02.12 02:00:00
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15. ORCA MINING - in Features and Ideas Discussion [original thread]
The ship you want is a hulk.
- by Astroniomix - at 2013.02.12 01:51:00
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16. Massive Feature Change Request - in Features and Ideas Discussion [original thread]
How do you solve the issue of EVE has 1 second server ticks and DUST's server ticks are several orders of magnitude faster.
- by Astroniomix - at 2013.02.12 01:35:00
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17. Moon Goo Decay - in Features and Ideas Discussion [original thread]
Akturous wrote: Gizznitt Malikite wrote: sabre906 wrote: Gizznitt Malikite wrote: It's an interesting idea... But many people stockpile all sorts of construction materials... If you are familiar with RL market economics, during ti...
- by Astroniomix - at 2013.02.12 01:34:00
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18. Give more to people to train for mining - in Features and Ideas Discussion [original thread]
ALI Virgo wrote: mining end games is easy .. why be so against it.. Your proposal is straight up terrible. It does nothing to add any real "complexity" and only wastes developer time. You have yet to provide any explanation as to why this i...
- by Astroniomix - at 2013.02.10 22:54:00
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19. Outpost repair payment - in Features and Ideas Discussion [original thread]
I don't see this having any effect whatsoever and it would just make an already anoying process more anoying.
- by Astroniomix - at 2013.02.10 17:20:00
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20. Give more to people to train for mining - in Features and Ideas Discussion [original thread]
ALI Virgo wrote: i disagree would you say same with pvp ships. i can fly every thing in eve i want more PVP ships are different because there are a myriad of rolls to be filled in the PVP area. Mining has only two: gather the ore, and move it...
- by Astroniomix - at 2013.02.10 17:19:00
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