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181. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Moonaura wrote: The fight was over very quickly, with most of them warping off once it was clear their friends were dying at a decent rate. Most of them lived. At the end, we were quite pleased, but I would not say tha...
- by Astroniomix - at 2013.11.27 20:23:00
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182. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Andy Landen wrote: Let's just settle this argument that afk cloakers exist because of local nonsense once and for all. Let's assume that most players know to move pve ops to another system when a cloaky player camps a system for more than "x" ...
- by Astroniomix - at 2013.11.27 20:15:00
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183. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: I also assure you that I am not ignoring negative feedback. But you are. Claiming that people dislike the 40 sec reload "because it's not fun" (which isn't really untrue, being combat ineffective against anything that isn...
- by Astroniomix - at 2013.11.27 15:54:00
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184. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
NightmareX wrote: Anyone who doesn't see this one coming that Lucas is saying here, is completely useless at EVE and don't have any clues what so ever about how EVE works. I don't think i have to say anything more than that. Irony.
- by Astroniomix - at 2013.11.15 04:30:00
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185. Smartboms needs looking into! - in Player Features and Ideas Discussion [original thread]
Shouting "I have a problem" is neither a feature or an idea. You haven't even adequately explained what you think is "wrong" with them. And no, a few bullet points typed out in preschool level English do not count.
- by Astroniomix - at 2013.11.13 18:41:00
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186. Highsec FW gatecamping - FW navy? Those things tickle... - in Player Features and Ideas Discussion [original thread]
Unsuccessful At Everything wrote: one3one wrote: If this is the case, how come 1 or 2 well SP'd characters with a bit of tank can sit and afk gatecamp deep in enemy territory? IMO that's game-breaking as it completely defeats the purpose ...
- by Astroniomix - at 2013.11.13 06:12:00
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187. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Andy Landen wrote: Can I please get more people to confirm that without a cloaky being able to fit a cyno, that it would not be much of an issue for players to organize enough to be able to manage against a solo cloaky ship? Fik the cyno, and...
- by Astroniomix - at 2013.11.12 07:35:00
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188. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Andy Landen wrote: To Astro, only the Archon can survive a DD and only if it sacrifices its cap so that its RR is trivial; and it will be into structure after the first DD. And that is only if you know in advance which Titan/damage type will h...
- by Astroniomix - at 2013.11.11 22:34:00
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189. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: It's got nothing to do with butthurt. AFK cloakers put null systems out of action at no cost to the cloaker, with no risk, and with zero effort. I don't think people should be able to do that while AFK. If you want to active...
- by Astroniomix - at 2013.11.09 16:25:00
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190. per-system "torrent" model for decentralized load - in Player Features and Ideas Discussion [original thread]
This whole thread just smacks of OP being upset about getting stuck on the amarr/saurum prime gate under 95% TiDi.
- by Astroniomix - at 2013.11.09 07:12:00
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191. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: Astroniomix wrote: Lucas Kell wrote: LOL No you sir are wrong. You are claiming a residents local is somehow more powerful that yours. It is far more useful to the resident. Just knowing someone is in a system doesn't a...
- by Astroniomix - at 2013.11.09 03:25:00
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192. per-system "torrent" model for decentralized load - in Player Features and Ideas Discussion [original thread]
Rain6637 wrote: I don't know, but if you're right i'll agree with you that it needs to be multithreaded? Being able to split processes up between multiple threads is a requirement for you idea to even be feasible. You idea is literally impo...
- by Astroniomix - at 2013.11.09 02:49:00
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193. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: LOL No you sir are wrong. You are claiming a residents local is somehow more powerful that yours. It is far more useful to the resident. Just knowing someone is in a system doesn't allow me to shoot at them.
- by Astroniomix - at 2013.11.09 02:47:00
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194. per-system "torrent" model for decentralized load - in Player Features and Ideas Discussion [original thread]
I've noticed you have dodged the question about how you plan on getting past the fact that EVE isn't even multithreaded yet.
- by Astroniomix - at 2013.11.09 01:05:00
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195. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Andy Landen wrote: I'll put it like this: Titans one shot carriers. Fit your carries better.
- by Astroniomix - at 2013.11.09 00:50:00
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196. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Quote: Kirimeena D'Zbrkesbris wrote: xD i hope you see the pointless point in your argument. Assuming that you can freely attack any character with sec. of -5 and less, you pointless point is even more pointless. But i clearly see why ...
- by Astroniomix - at 2013.11.08 01:52:00
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197. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Tom Dirtdiver wrote: Ah damn, i forgot, -10 is the bottom of the line. xD i hope you see the pointless point in your argument. They become outlaws well before this.
- by Astroniomix - at 2013.11.08 01:41:00
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198. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Tom Dirtdiver wrote: This whole discussion is pointless, cause the suicide ganking is on a different lvl. Suicide Ganks happens because you are in a ship, you dont need to have shiny officer fit anymore, you dont have to fly a expensive ship, t...
- by Astroniomix - at 2013.11.08 00:45:00
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199. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Freedom Equality wrote: The gank began during the design phase of the game, In that case you should probably find something else to play, seeing as you have a problem with a core design concept of this one.
- by Astroniomix - at 2013.11.07 22:01:00
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200. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Freedom Equality wrote: Griefing should not be rewarding in any way, otherwise you will always find people hiding under the mighty "Internet Anonymity" willing to harass other players just to do some harm. Now were back to "muh fewlings" ...
- by Astroniomix - at 2013.11.07 19:51:00
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