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581. The nerf of warpcore stabs - in Player Features and Ideas Discussion [original thread]
No
- by Astroniomix - at 2012.12.16 16:23:00
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582. Another suggestion for AFK cloaking in system - in Player Features and Ideas Discussion [original thread]
We don't need more threads discussing the same thing. /Ban thread, gas op.
- by Astroniomix - at 2012.12.14 00:17:00
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583. Forum filters - in Player Features and Ideas Discussion [original thread]
There's a handy little "dev" tag next to any thread a dev has posted in. You can click on it to go to the first post a dev made in that thread.
- by Astroniomix - at 2012.12.10 14:07:00
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584. Ideal ships for L4's - in Ships and Modules [original thread]
The only missile that got a nerf was the heavy missile. Everything else was either buffed or left alone. Raven with cruise missiles is still a solid ship for lvl4s.
- by Astroniomix - at 2012.12.09 17:24:00
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585. A way to find cloakers - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Mary Annabelle wrote: AstraPardus wrote: As a denizen of null for the vast majority of my EVE life, I have accepted these cloakers for what they are: an annoyance. They're the EVE equivilant of that creepy guy who stands on...
- by Astroniomix - at 2012.12.09 17:05:00
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586. Tacklers, their job and why they need attention. - in Player Features and Ideas Discussion [original thread]
Hictors don't really need a speed buff. They are mostly there to get the big stuff anyway.
- by Astroniomix - at 2012.12.06 13:12:00
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587. Bumping at the gate is like spamming convo? - in Crime and Punishment [original thread]
Ahvram wrote: Mallak Azaria wrote: Jerych0 wrote: If i spamming convo to another player people can report me to GM that warming me (because you doing a bad action) And about people that bumping you on gate like for 10-20minutes on hisec...
- by Astroniomix - at 2012.11.29 21:12:00
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588. Changes to frigate roles... - in Player Features and Ideas Discussion [original thread]
It's not a "transporter accident" it's a vacuum cleaner.
- by Astroniomix - at 2012.11.13 05:14:00
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589. Alpha damage - A practical look at Missiles Vs. Artillery - in Player Features and Ideas Discussion [original thread]
I wish you would have come up with something that didn't boil down to "because they are bigger" If you had said something like "missiles should have higher alpha to make up for the fact that they take time to travel to the target whereas artiller...
- by Astroniomix - at 2012.11.12 03:36:00
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590. Market Regulations - in Player Features and Ideas Discussion [original thread]
Did you buy one of my billion isk shuttles?
- by Astroniomix - at 2012.11.08 08:37:00
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591. Incursions gate camps----whats the idea behind it? - in EVE General Discussion [original thread]
illirdor wrote: praznimrak wrote: What is the point of gate camps made of sansha npcs???? I dont get it,i m travelling whit my pvp ship true low sec,having to avoid pirates,war targets and i just discovered that all of that is peace of cake...
- by Astroniomix - at 2012.11.06 05:30:00
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592. Manufacturer's Branding - in Player Features and Ideas Discussion [original thread]
Mr VonBraun wrote: All true,of course. But one has to imagine that CCP would be working on a solution to the packaged item problem if they are planning to implement decals in the game. My guess is repackaging an item will simply destroy/remov...
- by Astroniomix - at 2012.11.05 15:42:00
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593. CREST: Faction Warfare requests - in Player Features and Ideas Discussion [original thread]
You could just do a showinfo on them/their corp.
- by Astroniomix - at 2012.11.05 14:52:00
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594. [POS] Defense module - :: Fighter Drone Bay Module:: - in Player Features and Ideas Discussion [original thread]
This probably wouldn't see nearly as much use as you think. Fighters are stupidly easy to shoot down.
- by Astroniomix - at 2012.11.05 14:50:00
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595. Manufacturer's Branding - in Player Features and Ideas Discussion [original thread]
Buzzy Warstl wrote: Astroniomix wrote: The problem is packaged items do not have unique IDs. The game is currently incapable of keeping track of who built what because everything comes off the line as a packaged item. This is why repackagin...
- by Astroniomix - at 2012.11.05 14:46:00
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596. Juggernauts III - in Player Features and Ideas Discussion [original thread]
Val'Dore wrote: Gypsio III wrote: Val'Dore wrote: This has long been a pet idea of mine. It is constantly evolving, but the main idea is the same: Juggernauts are to Battleships what Battlecruisers are to Cruisers. Meaning that they ob...
- by Astroniomix - at 2012.11.05 14:35:00
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597. So...nerfs and laz0rz - in EVE General Discussion [original thread]
Remiel Pollard wrote: ITTigerClawIK wrote: ...im sorry did you actually just say lasers have the advantage of instantly swapping damage types???? i think you need to have a good long look at lasers again because i think you will find that j...
- by Astroniomix - at 2012.11.05 14:23:00
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598. Star Jump Drive - in Player Features and Ideas Discussion [original thread]
Val'Dore wrote: The premise that travel should take time was gone when CCP legitimized the Instajump BM exploit with WTZ. That said, Star Jumps may or may not make travel faster. Please stop calling things "exploits" just because you don't li...
- by Astroniomix - at 2012.11.05 14:18:00
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599. Manufacturer's Branding - in Player Features and Ideas Discussion [original thread]
The problem is packaged items do not have unique IDs. The game is currently incapable of keeping track of who built what because everything comes off the line as a packaged item. This is why repackaging voids insurance and why you can't repackage...
- by Astroniomix - at 2012.11.05 14:12:00
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600. Does CCP Have Any Comments on the Dec Shield Situation? - in EVE General Discussion [original thread]
Tinja Soikutsu wrote: DarthNefarius wrote: Unsuccessful At Everything wrote: Dec Shield has yet to trap CCP Alliance GOONS Until that happens, Dec Shield and current war mechanics are 'Working as intended". FIXED Ummm, ...
- by Astroniomix - at 2012.11.03 05:10:00
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