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1. Sticky:[Ascension] Phenomena Generators - in Upcoming Feature and Change Feedback Center [original thread]
penifSMASH wrote: You'll get a lot of people posting here complaining because lol eve players and change, but these modules look interesting as heck and will force fleets to make tactical gameplay choices. The Minmatar effect on hybrid/energy ...
- by Aurthes - at 2016.10.26 15:27:51
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2. Testing for Multifitting/Bulkfitting - in Test Server Feedback [original thread]
How about the cargo bay? Can we specify that given extra mods, mobile depot, nanite paste, etc, be in there as well, and with multi-fit?
- by Aurthes - at 2016.06.08 14:18:50
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3. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
Why not just convert the skill for Tactical Logistics into the FAX skill?
- by Aurthes - at 2016.02.10 19:05:09
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4. Why not accrue time where characters' training queues are inacti... - in Player Features and Ideas Discussion [original thread]
One issue would be how to handle multiple pilot training. Lets say that you have two pilots training and their queues run out, or you activate a certificate/plex, but don't initiate training. Would you then be able to apply twice as many skill poi...
- by Aurthes - at 2016.01.11 14:08:56
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5. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Can you please update with the native resists? I didn't see it in the spreadsheet or posts.
- by Aurthes - at 2015.11.17 18:26:20
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6. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
When there is no skill training, can you make the bar underneath the portrait on the left hand side launchbar red? That would be good if you pause before JC and you forget to restart.
- by Aurthes - at 2015.10.23 17:09:40
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7. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
I posted this in Reddit, and am re-posting it here to be considered -- We have been reading for some time that CCP would like to remove learning implants. Much of the feedback is implants limit the number of people willing to undock and fight ...
- by Aurthes - at 2015.09.29 17:45:37
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8. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Its a good step in the right direction, but not nearly enough. --- I do have some thoughts on getting players more engaged with the new sov system. Minigames Why should we have to ALT-TAB out of game to play something else when maybe CCP cou...
- by Aurthes - at 2015.08.19 17:34:37
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9. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
CCP should re-look at scenarios on what they want to achieve to mitigate teleportation issue before fatigue. If we could focus on the overall goal, and use the tools we currently have, I think we could have a better solution. The current fatigue d...
- by Aurthes - at 2015.08.13 14:34:15
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10. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
CCP Mimic wrote: With that in mind, we've been watching the comments both here on the official forums and on Reddit, and we are continuing our discussions with the CSM and continuing our efforts to take in player feedback and incorporate this...
- by Aurthes - at 2015.08.13 14:18:18
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11. CCP/CSM Round Table: Jump Fatigue - in Assembly Hall [original thread]
What are the unintended consequences of the jump changes? Given that there are two mechanic changes, fatigue and range, does CCP feel they can keep the goal of reducing teleportation ability by reducing the penalty of one of them. Has CCP given ...
- by Aurthes - at 2015.08.06 14:39:57
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12. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
I have a simple proposal that would be simple would slow down caps but still allow people to jump without a crapload of cynos. Make it so that a character has a jump range multiplier that starts at 100%. After your first jump, the multiplier gets...
- by Aurthes - at 2014.10.03 02:11:00
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13. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
This is a terrible idea, are they trying to make jumping like POS work? CCP's solution is to make things a grind. So, if CCP has been working with the CSM on this, what is their feedback? I perfectly agree with slowing down capitals, and the ti...
- by Aurthes - at 2014.10.01 17:24:00
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14. Nullsec Moon-Goo Distribution - in EVE General Discussion [original thread]
Considering how much work it is to scan thousands of moons, I don't see anyone wanting to share accurate data for no possible benefit. The very same alliances that you want to siphon goo from have no incentive to share this data.
- by Aurthes - at 2013.10.30 15:22:00
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15. The collectors edition is nice but... - in EVE General Discussion [original thread]
I would be careful on that, sounds very close to RMT.
- by Aurthes - at 2013.10.28 19:18:00
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16. Announcement:Announcement regarding rewards and prizes to fansites and third-party contributors - in EVE General Discussion [original thread]
CCP Guard wrote: ShadowandLight wrote: Here's the million dollar question what else has CCP secretly given out to pilots, communities, player run organizations? Secretly...nothing. And what we've given out as rewards or prizes doesn't ...
- by Aurthes - at 2013.10.10 19:47:00
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17. CCP directly and secretly gifted SOMER Blink 30 Ishukone Scorpions (~450 billion... - in EVE General Discussion [original thread]
Curious as to why CCP has been avoiding this thread. This is Monday, and there have been some limited responses elsewhere, but not in their own forums, talking to their own players.
- by Aurthes - at 2013.10.07 16:48:00
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18. CCP directly and secretly gifted SOMER Blink 30 Ishukone Scorpions (~450 billion... - in EVE General Discussion [original thread]
Lately, CCP has done one stupid thing after another. They don't seem to realize that the things they do outside game development hurt them. This seems like some sort of opposite response to the charging of a fee to people who write Eve related so...
- by Aurthes - at 2013.10.05 05:35:00
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19. The Launcher Still Sucks - in EVE General Discussion [original thread]
Tiber Ibis wrote: The big difference is you only have to open one launcher to launch all the clients. Also the launcher is faster than the client for me, it loads up pretty much instantly. I guess I have the opposite experience, the launche...
- by Aurthes - at 2013.07.15 19:58:00
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20. The Launcher Still Sucks - in EVE General Discussion [original thread]
Tiber Ibis wrote: [quote=Karak Terrel] You miss quoted me there. I also said the launcher is much faster for logging in with multiple accounts. So there is the actual argument which you are complaining was missing, and the reason it was missing...
- by Aurthes - at 2013.07.15 15:15:00
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