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1. 3d models and textures? - in EVE Technology Lab [original thread]
I have recently started fooling around again with the models and textures. Though very different from the best the results are alit better. Thus is a partially skinned purifier done in unreal engine 4 http://lone-star-warriors.com/footage/cgi/pu...
- by AzAkiR NaLDa - at 2015.11.13 08:02:20
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2. [Wanted] API Auth - in EVE Technology Lab [original thread]
have you looked into the brave api stuff? Currently working with a team of others to get stuff operational but so far it looks really promising even though documentation is missing in some parts
- by AzAkiR NaLDa - at 2015.10.24 16:36:41
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3. Eve SSO implementation - in EVE Technology Lab [original thread]
Make sure you have the eve sso keys from their dev platform. And also make sure that the callback URL is Correct.
- by AzAkiR NaLDa - at 2015.08.15 09:18:52
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4. SeAT - Simple Eve API Tool and Corporation Key Manager - in EVE Technology Lab [original thread]
some people have found out that in the starbase section, the tower's or the tool doesn't keep sov mechanics in mind. So the fuel usage is off by a bit due to most of the corp towers being in sov owned space.
- by AzAkiR NaLDa - at 2015.04.24 15:46:24
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5. Help with TriExporter - in EVE Technology Lab [original thread]
they basicly switched from the old color maps (diffuse maps) to PBR, This means that alot has changed in the workflow of recreating the colors and all details. check out this link for more on the physically based Rendering stuff: http://www.art...
- by AzAkiR NaLDa - at 2015.04.23 16:22:43
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6. SeAT - Simple Eve API Tool and Corporation Key Manager - in EVE Technology Lab [original thread]
it appears so yeah. fixed the issue :)
- by AzAkiR NaLDa - at 2015.04.10 19:17:27
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7. SeAT - Simple Eve API Tool and Corporation Key Manager - in EVE Technology Lab [original thread]
Hey I have a small issue. I followed your install guide for Ubuntu. And whenever I try to access the tool I get the following: The requested URL /seat/account/login/sign-in was not found on this server. I Will try to do another reinstall to see i...
- by AzAkiR NaLDa - at 2015.04.10 15:24:20
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8. TriExporter - in EVE Technology Lab [original thread]
i have been doing some digging into getting the propper files converted, My main issue right now is the black file which holds all the values for all the ships. I am talking about the "data.black" file located in the //res/dx9/spaceobjectfactory/...
- by AzAkiR NaLDa - at 2014.12.20 13:52:16
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9. Sticky:Dev blog: Physical Based Rendering and making EVE look "Rea... - in EVE Information Portal [original thread]
i have searched for : dx9/model/SpaceObjectFactory/data.red. but all i find is dx9/model/SpaceObjectFactory/data.black. any help is more then welcome :)
- by AzAkiR NaLDa - at 2014.12.15 20:06:34
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10. TriExporter - in EVE Technology Lab [original thread]
i just looked inside the file structure but with the new render system i am unable to find the proper rgb values for the ships. any idea where they are located?
- by AzAkiR NaLDa - at 2014.12.15 18:09:46
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11. TriExporter - in EVE Technology Lab [original thread]
I am in the middle of setting up again for some render work. Looking into the New rendering system ccp is using. Please share any progress you've made and show it off to the rest of US.
- by AzAkiR NaLDa - at 2014.12.14 22:33:11
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12. TriExporter - in EVE Technology Lab [original thread]
these versions all worked one day in the past but are now out of date. That is the main reason why they bug out and crash. some of my recent work trying to come up with a custom paint scheme for the corp ships :) http://lone-star-warriors.com/...
- by AzAkiR NaLDa - at 2014.05.28 21:58:41
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13. TriExporter - in EVE Technology Lab [original thread]
these versions all worked one day in the past but are now out of date. That is the main reason why they bug out and crash. some of my recent work trying to come up with a custom paint scheme for the corp ships :) http://lone-star-warriors.com/...
- by AzAkiR NaLDa - at 2014.05.28 21:58:00
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14. TriExporter - in EVE Technology Lab [original thread]
One page back in the topic there is a working version posted there. Hope it helps.
- by AzAkiR NaLDa - at 2014.05.28 05:45:25
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15. TriExporter - in EVE Technology Lab [original thread]
One page back in the topic there is a working version posted there. Hope it helps.
- by AzAkiR NaLDa - at 2014.05.28 05:45:00
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16. Computer models - in Player Features and Ideas Discussion [original thread]
the only real thing textures do for your mesh is to make it look alot better. Normal maps are the only real change maker in the textures. other then that as webvan pointed out you rely on shaders and combine that with textures, floating points and...
- by AzAkiR NaLDa - at 2014.05.17 22:11:00
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17. Computer models - in Player Features and Ideas Discussion [original thread]
as bagrat pointed out there is a huge triexporter section in the tech lab. There are people helping eachother out and getting things fixed and up 2 date. so you can eventually end up with shots like this: http://lone-star-warriors.com/images/Ma...
- by AzAkiR NaLDa - at 2014.05.17 14:22:00
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18. TriExporter - in EVE Technology Lab [original thread]
Have you Done modding before for the game? If nit i suggest you read up on that first. And then get me the info i need that is. - What file structure is used by the game - What way of implementation do you think you'd be using (replace a current...
- by AzAkiR NaLDa - at 2014.05.10 08:28:28
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19. TriExporter - in EVE Technology Lab [original thread]
Have you Done modding before for the game? If nit i suggest you read up on that first. And then get me the info i need that is. - What file structure is used by the game - What way of implementation do you think you'd be using (replace a current...
- by AzAkiR NaLDa - at 2014.05.10 08:28:00
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20. TriExporter - in EVE Technology Lab [original thread]
there we go finally an update got my license for ue 4 engine going and started playing around with it to get the eve models in there. this is the result of 2 days strugling with the shader network. http://imgur.com/icA2G7V http://imgur.com/a...
- by AzAkiR NaLDa - at 2014.04.27 14:25:00
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