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1. SISI status? - in Test Server Feedback [original thread]
Originally by: Celsian Merendor It appear they are uploading it now, i typed in http://ccp.vo.llnwd.net/o2/test/evepremiumpatch44568-44637_test.exe in the address bar it dled then gives an error when trying to patch, I went back and now ...
- by BaJaiah - at 2007.11.30 13:35:00
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2. SISI status? - in Test Server Feedback [original thread]
Originally by: Ri****ulo Originally by: Sethose Olderon You need to install the classic to premium patch to get the Trinity graphics. Link -> http://ccp.vo.llnwd.net/o2/test/eveclassictopremiumpatch44568_test.exe It could...
- by BaJaiah - at 2007.11.30 13:26:00
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3. SISI status? - in Test Server Feedback [original thread]
Edited by: BaJaiah on 30/11/2007 13:21:14 Originally by: Mbizi my nvidia 8800 GTS should handle it fine. :) It will - I got one (640MB OC'ed) and have forced VSync. I only drop below 60FPS in 1680x1050 in transitions (entering aste...
- by BaJaiah - at 2007.11.30 13:20:00
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4. SISI status? - in Test Server Feedback [original thread]
Originally by: Sethose Olderon Well, thats a "classic" patch. Does it matter? Plus the installer is hanging for me, so it must matter. Yep it matters - it wont install over premium content... Guess we need a bit more patience for the a...
- by BaJaiah - at 2007.11.30 13:11:00
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5. Larger font PLEASE - in Test Server Feedback [original thread]
Signed - it might be difficult to implement without messing up the GUI, but it really is called for.
- by BaJaiah - at 2007.11.30 13:05:00
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6. Revelations 2.2 edition - comment - in Test Server Feedback [original thread]
Quote: Combat Corpses, Wrecks and cans have had their properties adjusted so that ships will pass straight through them. Could you please add beacons, probes, and maybe even drones to this list ? As I see it all of these should not b...
- by BaJaiah - at 2007.08.27 12:36:00
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7. Polling in forum - or just new forum.... - in Player Features and Ideas Discussion [original thread]
Originally by: Washell Olivaw In order to get information out of a few votes for a 150k subscriber base you have to make sure you target each demographic in proportion. Forum polls don't meet that requirement so the information they give i...
- by BaJaiah - at 2007.07.05 12:28:00
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8. Ship Explosion Radius Damage & Ship Collision/Ship Ramming damage - in Player Features and Ideas Discussion [original thread]
Edited by: BaJaiah on 05/07/2007 11:28:38 I like the idea about exploding ships causing damage. But I do think we need to restate the selfdestruct feature to "self implode" or something like that (as in not causing area damage) or this feau...
- by BaJaiah - at 2007.07.05 11:24:00
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9. Polling in forum - or just new forum.... - in Player Features and Ideas Discussion [original thread]
I know this is not the first time it's been requested, but seriously CCP. This forum system was very limited and outdated when it was launched... We need to be able to search and all that, but the most important feature - polling - is absent. Thi...
- by BaJaiah - at 2007.07.05 11:08:00
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10. Hangar management - sort by Tech - in Player Features and Ideas Discussion [original thread]
Topic says it all.. I'd looove to have the ability to sort items by technology. So that Tech 1 is listed before "named", which is before Tech 2, which is before Faction, which is before Officer. Why ? I think it's obvious - recycling, selling, s...
- by BaJaiah - at 2007.07.05 11:03:00
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11. Solving Focused Fire from Blobs - An alternative approach to sig-rad - in Player Features and Ideas Discussion [original thread]
Originally by: Cemial In conclusion, I agree with you that changing the focus of your defences should take time, not be something you can do instantly 200 times per second. Perhaps something like once every 30 to 60 seconds with skills to ...
- by BaJaiah - at 2007.05.17 01:28:00
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12. Call Primary !! - in Player Features and Ideas Discussion [original thread]
good point Gamesguy This convince me that combined fire nerf has to be based on targeting, as I initially suggested. Though I'm still at a loss regarding interfering alts in low security areas. However I'm a bit in doubt if this is actually a re...
- by BaJaiah - at 2007.05.17 00:57:00
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13. Solving Focused Fire from Blobs - An alternative approach to sig-rad - in Player Features and Ideas Discussion [original thread]
Edited by: BaJaiah on 16/05/2007 17:14:06 Hmm interresting idea - but wouldn't that mean that if you are surrounded and outnumbered all your targets would have 99% resist EDIT: Here I go again writing before thinking of more than one respo...
- by BaJaiah - at 2007.05.16 17:12:00
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14. Call Primary !! - in Player Features and Ideas Discussion [original thread]
Edited by: BaJaiah on 16/05/2007 16:24:55 Ovno you can download the blog here . Regarding filtering valid aggressors I didn't mention friendlies as being part of the filter now did i ? But it doesn't really matter since it won't work vs alts...
- by BaJaiah - at 2007.05.16 16:18:00
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15. Call Primary !! - in Player Features and Ideas Discussion [original thread]
Aneroi & Hugh Ruka both your points are invalidated by the hostile gang/corp/alliance filter. Friends and neutral alts would cause no difference in this system...
- by BaJaiah - at 2007.05.16 15:01:00
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16. Random encounters (killing the macroers) - in Player Features and Ideas Discussion [original thread]
i guess you are right - but it would require that you knew all dialogs beforehand. Otherwise your macro program would have to chose a random reply which in 33% of the encounters would cost your ship.
- by BaJaiah - at 2007.05.16 14:53:00
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17. Call Primary !! - in Player Features and Ideas Discussion [original thread]
Edited by: BaJaiah on 16/05/2007 14:02:12 Thanks for the link Tarron - I saw quite a few interesting points made there. I still think my solution would be the most simple and - erhm logical. A few other guys seems to be on the same track as ...
- by BaJaiah - at 2007.05.16 14:02:00
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18. Random encounters (killing the macroers) - in Player Features and Ideas Discussion [original thread]
Edited by: BaJaiah on 16/05/2007 12:29:23 Thanks for the support guys Dotard - I thought about that but really missed the reason as to why NPC's should be so aggressive simply because you didn't respond. Only excuse I could find would be t...
- by BaJaiah - at 2007.05.16 12:24:00
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19. Don't autozoom systemmap on warp - in Player Features and Ideas Discussion [original thread]
Dunno where exactly to post this. But the auto zoom is really annoying when you need to deploy probes to scan a system, and thus are keeping the system map open while warping. Especially when you are making bookmarks to deploy probes outside plane...
- by BaJaiah - at 2007.05.16 10:08:00
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20. Include drone bay in ship fitting window - in Player Features and Ideas Discussion [original thread]
Topic says it all - I fail to understand why it should be a separate "cargo" window as it is now. We can rearm the weapons with ammunition, why not our ship with drones ?
- by BaJaiah - at 2007.05.16 10:02:00
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