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1. Fuel Pellets - streamlining the fuelling experience - in Features and Ideas Discussion [original thread]
I would assume that the devs intend for empire industrialists to handle the extra work with manufacturing fuel pellets/pills/bricks/canisters/rods, not the consumers themselves. People in 0.0 would just have to find a small hub that has fuel rods,...
- by Bane Glorious - at 2008.04.04 20:29:00
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2. Haiku to CCP Nozh - in Features and Ideas Discussion [original thread]
Originally by: Alz Shado Originally by: Bane Glorious Originally by: Alz Shado five-score nights ago yonder query sprang forth hope alas fades for news. that last line doesn't make sense It's all about the Chewbac...
- by Bane Glorious - at 2008.02.21 22:24:00
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3. Haiku to CCP Nozh - in Features and Ideas Discussion [original thread]
Originally by: Alz Shado five-score nights ago yonder query sprang forth hope alas fades for news. that last line doesn't make sense
- by Bane Glorious - at 2008.02.21 21:56:00
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4. Best idea ever, make T1 frigates actually something worth flying! - in Features and Ideas Discussion [original thread]
It's true that frigates can't run 20km disruptors and an AB/MWD simultaneously at all, really. However, I see the problem more that 7.5km scramblers are too dangerous, not just because of 90% webs, but because smartbombs are much more common these...
- by Bane Glorious - at 2008.01.30 02:19:00
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5. Percent bars on target health HP - in Features and Ideas Discussion [original thread]
Wouldn't be opposed to it, I guess.
- by Bane Glorious - at 2008.01.26 19:14:00
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6. Top 10 List Revelations and beyond - in Features and Ideas Discussion [original thread]
Well I'm not sure if I should just go ahead and post again now that there's another expansion, but anyway... 1. Amarr - All but a handful of Amarr ships are really, really bad. Some are a little above average, a few are really good, and some ar...
- by Bane Glorious - at 2008.01.25 22:06:00
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7. New Module for Carriers, Motherships, and Rorquals - in Features and Ideas Discussion [original thread]
I always thought it would be pretty sweet if you could jump a few ships around the carrier/mothership with you as you jumped to another system. Like say, get a carrier/mothership and some subcapitals into the same squad in a fleet, get everyone to...
- by Bane Glorious - at 2008.01.25 20:08:00
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8. Big Hole in HIC Requirements - in Features and Ideas Discussion [original thread]
At a guess, they probably made the Heavy Interdictor's skill prerequisites low at release because they wanted to get all of the motherships out of lowsec ASAP. I could see them adding in some other skill for HACtors in a later patch.
- by Bane Glorious - at 2008.01.25 02:37:00
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9. Freeze the Overview while Ctrl is held - in Features and Ideas Discussion [original thread]
Sounds like a pretty good idea to me.
- by Bane Glorious - at 2008.01.11 01:02:00
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10. Large Shield Transporter fitting req. unbalanced - in Features and Ideas Discussion [original thread]
Originally by: klasker Originally by: Bane Glorious I actually tried fitting some shield-tanking, shield-transporting battleships analogous to armor-tanking, remote-repping battleships, and it's somewhat easy to fit a Large Shield ...
- by Bane Glorious - at 2008.01.09 18:37:00
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11. Large Shield Transporter fitting req. unbalanced - in Features and Ideas Discussion [original thread]
I actually tried fitting some shield-tanking, shield-transporting battleships analogous to armor-tanking, remote-repping battleships, and it's somewhat easy to fit a Large Shield Transporter (best-named or Tech 2) only if you don't fit a shield bo...
- by Bane Glorious - at 2008.01.08 22:28:00
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12. Rebalancing Motherships - in Features and Ideas Discussion [original thread]
Originally by: xttz Right now the Projected Electronic Countermeasures skill simply shaves 1second from the cycle time per level, which is almost useless with the current 5min cooldown. Change it to reduce the cap usage by 5% per level an...
- by Bane Glorious - at 2007.12.24 03:35:00
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